In a marked playing field, several markings are made along the outer lines. Two teams play against each other. One team (runner) has the task of completing a predetermined route from mark to mark as quickly as possible. To do this, one participant throws the disc from the drop point (e.g. tyre) and starts running. It is allowed to run until the field team (catcher) returns the disc to the dropping point and burns it there. If the runners are not at the firing point at the same time, they burn and have to return to the start without scoring any points (possibly incorporate additional exercises to shorten the waiting time). Each completed lap scores one point for the runners. If a runner rounds the course without stopping, the run counts double. The field team may not run with the disc, it may only be passed. The winner is the team that scores the most points in a given time (e.g. 2 x 6 minutes).
Variant I:
Only one runner is allowed at each mark. If there are two participants, one burns.
Variant II:
Play with two or more discs.