Conditioning and coordination course (KKP)

Topic
Forms of play / exercises
Auxiliary means
Ball (Futsal/Fussball), Ball (Volleyball), Barren, Kraftschlauch, Langbank, Malstab, Schwedenkasten, Springseil
Duration (mm:ss)
20:00
Topic description

Game idea:
The fitness and coordination course is used to train coordination skills and fitness abilities. The participants move under pressure in a polysportive manner within the specifications. The KKP cannot be moved outside and the posts are precisely prescribed. Securing the elements and considering the risk of injury are the responsibility of the sports director and have the highest priority.

The participants complete the course in 12 minutes and collect as many points as possible in the allotted time. One point is awarded for each obstacle completed (1 lap = 10 points).

Facility:
The course is run outside the volleyball court in an anti-clockwise direction. One colouring stick is placed in each corner of the volleyball court, 0.5m away from the baseline, in the extension of the sideline. The following 10 positions must be prepared:

1. Low jump: 2 long benches suspended from a bar. The inner long bench is 0.5m away from the sideline of the volleyball court. There is a distance of 1m between the benches. The bar height from the floor is 1.20m. The long benches must be secured to the parallel bars with ropes. Behind the parallel bars, 2 small mats are placed next to each other in the direction of travel.

2. Balancing: 2 long benches next to each other with the narrow side facing up. The inner long bench is 0.5m away from the sideline of the volleyball court. There is a distance of 1m between the long benches.

3. Ball catching: Passing a volleyball from a distance of 3m by an assistant (possibly a dispensed person). Reserve balls in a ball trolley / inverted vaulting box top.

4. Dribbling slalom: 7 painting sticks are set up lengthways in the volleyball court to form a slalom. The first stick is 3m from the baseline and 2m from the sideline of the volleyball court. The second marker is placed 5 metres from the baseline and 3 metres from the sideline. The third marker is positioned at a distance of 4m from the first marker and again 2m from the sideline, etc.

5. Football slalom: Analogue dribbling slalom, but in the other direction. The last marker stick is on the baseline.

6. Forward roll: 2 small mats next to each other, parallel to the baseline; the inner mat is 0.5m away from the baseline.

7. Skipping-crawling: 4 vaulting box elements are placed on the floor at a distance of 1.5m each (the opening points forwards/backwards). The first element to be used is the upper part of the box, which is located in the extension of the baseline. 4 small mats between the elements are used as protection.

8. Running backwards: 2 painting sticks next to each other at the height of the centre line, the first is 0.5m from the side line of the volleyball court, the second 1m from the first painting stick.

9. Roll backwards: 2 mats next to each other parallel to the sideline, level with the baseline.

10. Support: A bar in the centre of the front of the volleyball court. The distance to the baseline is 1m. The entry and exit is to be fixed at a height of 70 centimetres using a power hose. The bar height is 1.20 metres.

Execution:
The participants start one after the other at a start interval to be defined (e.g. every 30 seconds). The aim is to complete as many laps as possible within 12 minutes. For example, if a participant starts at 2:30, the course is finished after 14:30. The sports director must therefore always announce the split times.

Depending on the number of participants, the course can be run in one or two groups. In one group, each participant counts their laps independently. In two groups, the course is run in teams of two, with one team member completing the course and the other team member counting the laps completed. After completing the course, the points achieved are recorded on a flipchart or whiteboard.

The following obstacles have to be mastered during the course:

1. Low jump: Balancing over the long benches and low jump over the parallel bars onto the small mats.

2. Balancing: Balancing on the narrow side of the long benches. Anyone who falls off must repeat the element.

3. Ball catching: Catching the ball. A ball that is not caught must be retrieved by the runner.

4. Dribbling slalom: Bounce a ball with the hand around the painting sticks. Knocked over sticks must be set up again by the runner. In the event of a dribbling error, thread the ball back in where the error occurred.

5. Football slalom: Transfer the ball from hand to foot when moving from one side of the slalom course to the other. Guide the ball with the foot in a slalom around the colouring sticks. The runner must put up the sticks again if they are knocked over. In the event of a dribbling error, thread the ball back in where the error occurred. At the end of the slalom course, place the ball back in the container of the pass player.

6. Roll forwards: Perform a roll on the mat.

7. Skip-crawl: The first element is skipped, then alternate between crawling under and skipping.

8. Running backwards: Running backwards begins after bypassing the marker bar.

9. Roll backwards: From the backwards run on the small mats.

10. Support: Anyone who touches the bar floor between entry and exit must repeat the element.

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