A player from team A throws a tennis ball into the field at the start (or, if available, the ball is propelled into the field with a baseball bat and a batting device). The ball must cross a certain line high (flying). After the throw (hit), the player enters the obstacle course. Tyres are placed between the obstacles, which act as neutral zones to interrupt the run. Any number of runners may stay in the neutral zones. The team receives one point for each completed run (complete obstacle course). The points are entered on the score sheet by the respective runner after the run. The players of team B try to get the ball to the "burning point" as quickly as possible. They are not allowed to run with the ball. Each time the ball falls to the ground (either after team A's throw or between team B's passes), the field team must alternately perform 4 push-ups, 4 trunk bends or 4 stretch jumps before the ball can be returned (touched). If the ball is caught directly by the field team after the throw, the team receives a point, which is noted on the score sheet by the sports director. If a runner is between the obstacles (not at a hoop) at the time when the field team "burns" the ball at the designated spot, he must return to the next neutral zone. If team A has no following thrower, as all other runners are on the obstacle course, the last player of the team has to put the ball into play until a team-mate returns (has completed a run). After a certain time, the teams switch roles.
Variant I:
The basic idea remains the same as described above. One team is in the field, one team completes the obstacle course. However, the tennis ball is replaced with a rugby ball and all additional rules (ball must cross the line in the air and strength exercises when the ball touches the ground) are cancelled. This means that the running team has less time to pass the obstacles. At the start, the rugby ball is thrown or kicked (either from the air or by a team mate holding the ball on the ground). Once again, the aim is to complete as many laps as possible in the time available. A caught ball by the field team still scores a point.
Variant II:
The throwing/kicking team decides for itself how many runners run after a throw/kick. In contrast to the first game form, the last runner in the group is also obliged to start running after his throw/kick. If the team is "starved" as a result, a change is made.
Variant III:
If a runner finds himself between the obstacles when the sports director whistles, he must return to the start and line up in the row of throwers/bats/kickers (or drop out completely and perform additional tasks at the edge of the field). Optionally, it can be defined that only one runner is allowed per tyre.