Participants learn through play how to react correctly to a signal and accelerate quickly.
Two participants duel each other. Both have the same distance to a centre line and a finish line on their side. At a signal from the game leader, the participants either try to reach their finish line or catch their opponent before he reaches his finish line.
Starting position: sitting, lying, kneeling, push-up position, etc.
Command: shout from the game leader (left/right), acoustic signal from the game leader (one whistle = left, two whistles = right), visual indication of the race direction by the game leader, story with agreed signal words (with the signal word run on the corresponding side).
Variant:
Scissors-rock-paper: loser runs away
At a signal from the sports leader, show any number of fingers, total even = left, total odd = right.