Exercises (6)
Introduction to HiBa in the hall: playful form (burning ball)
Obstacle course in the hall
A player from team A throws a tennis ball into the field at the start (or, if available, the ball is propelled into the field with a baseball bat and a batting device). The ball must cross a certain line high (flying). After the throw (hit), the player enters the obstacle course. Tyres are placed between the obstacles, which act as neutral zones to interrupt the run. Any number of runners may stay in the neutral zones. The team receives one point for each completed run (complete obstacle course). The points are entered on the score sheet by the respective runner after the run. The players of team B try to get the ball to the "burning point" as quickly as possible. They are not allowed to run with the ball. Each time the ball falls to the ground (either after team A's throw or between team B's passes), the field team must alternately perform 4 push-ups, 4 trunk bends or 4 stretch jumps before the ball can be returned (touched). If the ball is caught directly by the field team after the throw, the team receives a point, which is noted on the score sheet by the sports director. If a runner is between the obstacles (not at a hoop) at the time when the field team "burns" the ball at the designated spot, he must return to the next neutral zone. If team A has no following thrower, as all other runners are on the obstacle course, the last player of the team has to put the ball into play until a team-mate returns (has completed a run). After a certain time, the teams switch roles.
Variant I:
The basic idea remains the same as described above. One team is in the field, one team completes the obstacle course. However, the tennis ball is replaced with a rugby ball and all additional rules (ball must cross the line in the air and strength exercises when the ball touches the ground) are cancelled. This means that the running team has less time to pass the obstacles. At the start, the rugby ball is thrown or kicked (either from the air or by a team mate holding the ball on the ground). Once again, the aim is to complete as many laps as possible in the time available. A caught ball by the field team still scores a point.
Variant II:
The throwing/kicking team decides for itself how many runners run after a throw/kick. In contrast to the first game form, the last runner in the group is also obliged to start running after his throw/kick. If the team is "starved" as a result, a change is made.
Variant III:
If a runner finds himself between the obstacles when the sports director whistles, he must return to the start and line up in the row of throwers/bats/kickers (or drop out completely and perform additional tasks at the edge of the field). Optionally, it can be defined that only one runner is allowed per tyre.
11 colouring sticks
11 soft mats (small)
1 soft mat (large)
3 vaulting boxes
3 long benches
1 parallel bars
2 horses
1 flipchart
1 whistle
1 tennis ball
1 baseball bat (optional)
1 batting device (optional)
6 hoops
1 rugby ball ► Variation of the exercise
Introduction to HiBa in the hall: tips & tricks
Obstacle course in the hall
Present the obstacles, including tips on how to pass the obstacles as quickly as possible.
Depending on the size of the group, the participants can overcome the obstacle one by one after the presentation and practise for the first time.
11 colouring sticks
10 soft mats (small)
1 soft mat (large)
3 vaulting boxes
3 long benches
1 parallel bars
2 horses
Introduction HiBa in the hall: Training
Obstacle course in the hall
Single start
Next runner starts as soon as the previous runner has passed the third obstacle
The obstacle course in the hall is set up in the specified standard size (volleyball court). All participants complete a few runs without time pressure to familiarise themselves with the obstacle course (minimise the risk of injury). As an option, participants can complete a timed run to get an initial indication of their time with a view to a possible competition format.
11 colouring sticks
10 soft mats (small)
1 soft mat (large)
3 vaulting boxes
3 long benches
1 parallel bars
2 horses
3 stopwatches (optional to stop the times)
1 flipchart/evaluation sheet (optional to note the times)
Introduction to HiBa in the hall: competition training
Obstacle course in the hall
Single start
Next runner starts as soon as the previous runner has passed the third obstacle
The obstacle course in the hall is set up in the specified standard size (volleyball court). All participants complete at least one run for time and thus receive an initial time indication with regard to a possible competition form.
11 colouring sticks
10 soft mats (small)
1 soft mat (large)
3 vaulting boxes
3 long benches
1 parallel bars
2 horses
3 stopwatches
1 flipchart/evaluation sheet (optional for recording times)
Introduction HiBa in the hall: dice game
Obstacle course in the hall
The participant throws a number and then completes the obstacle(s) according to the result:
- Roll forwards and slalom around colouring sticks
- Crawling under and jumping over the Swedish box elements
- Balancing over the narrow side of the long bench
- Climbing under/over the bar
- Jumping over the horses
- Crawling under and jumping over the horses
- Jumping over the horses
- Jumping over the horses
- Crawling under and
- Jumping over the horses (Swedish boxes)
- Crawling under the large soft mat
After passing the obstacle, the participant ticks off the corresponding number on a poster (flipchart). Each obstacle must be completed twice to finish the exercise. This means that a half cross (/) is noted for each participant's start number on the first pass and the cross can be completed on the second pass (x). The dice may be rolled twice. If, after the second throw, you still do not have a number that has not been thrown before, you still have to complete the obstacle again, even though it may already be ticked off (variant: run around the obstacle course or touch a wall). Who is the first to tick off all the numbers on the flipchart? If necessary, adapt the exercise to the time conditions and finish after the first ranks if necessary.
11 colouring sticks
10 soft mats (small)
1 soft mat (large)
3 vaulting boxes
3 long benches
1 parallel bars
2 horses
4 (foam) dice
1 flipchart (prepared in advance with rows number of participants and columns 1-6)
Competition
Obstacle course in the hall
The obstacle course in the hall is set up in the specified standard size (volleyball court). All participants complete at least two runs for time (competition format according to technical instructions). Depending on the time conditions, additional runs may be guaranteed (voluntary).
11 colouring sticks
10 soft mats (small)
1 soft mat (large)
3 vaulting boxes
3 long benches
1 parallel bars
2 horses
2-3 stopwatches
1 competition sheet (for noting down times)
1 flipchart (optional for noting down times)