Exercises (646)
Reaction rope
Increase pulse
Group work
Groups of 2
Two participants are given a skipping rope and each grasp it at the ends. They start to run one behind the other, keeping the rope taut (keep your distance). At a signal (e.g. whistle from the sports leader), both participants drop the skipping rope and the person behind tries to catch the person in front within a certain time (e.g. until the next whistle from the sports leader after 5-8 seconds). In the next round, the roles are swapped or a new partner is found. Under certain circumstances, an additional task can be introduced if the person behind catches the person in front (e.g. push-ups or stretch jumps).
Variant:
The rope can also be cut in half or thirds.
Per group:
1 skipping rope
1 hand whistle
Rulebook
Transition main part
The sports manager explains the rules of the game form used in the main part to the participants (including organisational information).
Tyre guard
Stimulate circulation
Group work
2 teams
Two teams play against each other in a limited playing area. A point is scored if a pass is made to a teammate who has at least one leg in a hoop. The defending team can block a hoop by placing a foot in it so that no points can be scored there (more hoops than defenders are therefore required for this type of exercise). The right to attack changes either after a certain time or after each loss of the ball or disc. The rules of the respective game form naturally apply (e.g. Smolball, Intercrosse/Lacrosse, Floorball, Frisbee Ultimate, Howler).
Variant I:
The exercise form can be played with all balls, throwing discs or game equipment. The throwing/passing technique or the passing technique can be specified.
Variant II:
Use more than one ball.
Participant:
1 stick/stick ►Intercrosse/Lacross, Smolball, Floorball
1-3 balls ►Basketball, Blitzball/Touchrugby, Frisbee Ultimate, FooBaSKILL, Futsal/Football, Handball, Intercrosse/Lacross, Smolball, Tchoukball, Floorball
4 marking cones/caps ►Field markings (optional)
x hoops
x playing ribbons/rubbers ►Team identification
Tyre guard
Stimulate circulation
Group work
2 teams
One team guards hoops, each containing one cone. There are more hoops than defenders. The other team tries to knock over the cones with a ball. Guards are not allowed to stand in the hoops or guide the ball. Bouncing with the ball is not allowed and the number of steps (e.g. maximum 3 steps) with the ball is limited. Which team scores more points in a given time?
Variant:
Multiple balls.
1-3 balls (e.g. foam/softball, handball)
x Hoops
x Marking cones or clubs
x Playing ribbons/ribbons ► Team identification
Tyre guard
Stimulate circulation
Group work
2 teams
One team guards hoops, each containing one cone. There are more hoops than defenders. The other team tries to knock over the cones with a ball. Guards are not allowed to stand in the hoops or guide the ball. The rules of the respective game form (futsal/football, floorball) apply. Which team scores more points in a given time?
Variant:
Multiple balls.
Per participant:
1 stick ►floor hockey
1-3 balls ►futsal/football, floor hockey
x hoops
x marking cones or clubs
x wristbands/discs ►team identification
Tyre relay
Increase pulse
Group work
4-6 participants per group
The first participant in the group runs (alone) to the turnaround, slips through a tyre there and runs back to the group. Now the first participant runs with the second participant (holding hands) to the turning point, where they have to slip through the tyre again. The hands must not be released. This scenario is repeated until the entire group has slipped through the hoop (together with constant hand grasping). After this round, the first participant (who has travelled the longest so far) is allowed to disengage and the remaining group members continue the exercise. Finally, only the participant who was the last to join the group runs. At the end, all participants in the group have completed the same number of runs. Which group was the first to complete the task?
Per group:
2 colouring sticks
1 tyre
Racing circle
Stimulate circulation
Group work
5-7 participants per group
The group forms an outer front circle with the participants' arms hooked into each other. At the start, the group sits on the floor. On a command, the group must stand up without the chain breaking apart and run to a defined point (e.g. around a turnaround, to the hall wall or across a specific line) and back again.
Variant:
Same exercise form as above, with all participants bending their upper body slightly forwards so that they touch each other with their buttocks. An egg (e.g. a medicine ball) is placed on the centre of the group and transported to a defined point and back.
Per group:
2 colouring sticks/marking cones/cones ►start and reversal mark (optional)
Per group:
1 medicine ball ►Variant
Rescue ball
Stimulate circulation
Group work
One or more catchers are required. The hunted participants have several rescue balls/throwing discs which they can pass to each other. Anyone holding the rescue ball/throwing disc cannot be caught. Anyone who is caught (touched by a catcher) performs an additional task (e.g. five stretch jumps followed by a push-up). The catcher(s) is/are replaced from time to time.
Per participant:
1 stick/stick ►Intercrosse/Lacrosse, Smolball, Floorball
Per group:
2-x balls/throwing discs (depending on group size) ►Basketball, Frisbee Ultimate, FooBaSKILL, Futsal/Football, Handball, Intercrosse/Lacrosse, Smolball, Tchoukball, Floorball
Per catcher:
1 game ribbon/stick ►
Risk run
Increase pulse
Group work
4-5 participants per group
The front runners compete against each other and collect points for their group. The runners choose between reversal points at different distances (e.g. colouring stick, marker cone or cones). More risk (further distance) is rewarded with more points, but only the first two (or more, depending on the number of groups) runners receive the points, the rest go home empty-handed. Which group has the most points after a run (each group member completes one run), or which group is the first to score a number of points? Each round only starts at the signal of the sports director.
Variant I:
The runner (or the group) may only start when a specified number is rolled. This allows the runner to gamble even more when collecting points as to whether they will be able to reach a more distant turnaround point before the other groups can start.
Variant II:
The sports leader specifies a time during which the groups can collect points (e.g. 7 seconds). At the sports leader's signal, the whole group runs off at the same time. However, each runner only goes as far as the obstacle (e.g. colouring stick, marker cone or cone) that they feel will get them back to the starting position in time. At the finish line, the group totals up the correct points collected. Which group can judge themselves best and collect the most points?
Variant III:
The runners take it in turns to run round the first, then the second and finally the third turning point (no risk run). Which final runner returns to the group first?
Types of transport:
- Pinch the frisbee between the knees
- Pinch the frisbee between the legs and hop along
- Complete the course in a four-foot gait (backwards), transporting the frisbee on the thighs or stomach
- Balance the frisbee on the head
- Transport the ball in or on the frisbee (depending on the top)
Per group:
4 colouring sticks
1 frisbee
1 dice
1 stopwatch
1 ball
writing materials
Risk run
Increase pulse
Group work
4-5 participants per group
The front runners compete against each other and collect points for their group. The runners choose between reversal points at different distances (e.g. colouring stick, marker cone or cones). More risk (further distance) is rewarded with more points, but only the first two (or more, depending on the number of groups) runners receive the points, the rest go home empty-handed. Which group has the most points after a run (each group member completes one run), or which group is the first to score a number of points? Each round only starts when the sports director gives the signal.
Variant:
The runner (or the group) may only start when a specified number is rolled. This allows the runner to gamble even more when collecting points as to whether they will be able to reach a more distant turnaround point before the other groups can start running.
Variant II:
The sports leader specifies a time during which the groups can collect points (e.g. 7 seconds). At the sports leader's signal, the whole group starts running at the same time. However, each runner only runs up to the obstacle (e.g. colouring stick, marker cone or cone) that they feel will get them back to the starting position in time. At the finish line, the group totals up the correct points collected. Which group can judge themselves best and collect the most points?
Variant III:
The runners take it in turns to run round the first, then the second and finally the third turning point (no risk run). Which final runner returns to the group first?
There are different exercise variations with the ball:
Single run:
- Carry ball
- Ball (e.g. medicine ball or gym ball). medicine ball or gym ball) in a high hold
- Carry the ball on your thighs in a four-footed gait
- Tuck the ball between your feet and bounce
- Bounce the ball
- Dribble the ball with your feet
- Roll the ball with your hands
In a binomial:
- Pinch the ball between the partners (hands must not hold the ball after the start)
Per group:
4 colouring sticks
1 ball (football, volleyball, basketball or handball)
1 dice
1 stopwatch
1 medicine or exercise ball
writing materials
Risk run
Increase pulse
Group work
4-5 participants per group
The front runners compete against each other and collect points for their group. The runners choose between reversal points at different distances (e.g. colouring stick, marker cone or cone). More risk (further distance) is rewarded with more points, but only the first two (or more, depending on the number of groups) runners receive the points scored, the rest go home empty-handed. Which group has the most points after a run (each group member completes one run), or which group is the first to score a number of points? Each round only starts when the game master gives the signal.
Variant I:
The runner (or the group) may only start when they roll a predetermined number. This allows the runner to gamble even more when collecting points as to whether they will be able to reach a more distant turnaround point before the other groups can start running.
Variant II:
The sports leader specifies a time during which the groups can collect points (e.g. 7 seconds). At the sports leader's signal, the whole group starts running at the same time. However, each runner only runs up to the obstacle (e.g. colouring stick, marker cone or cone) that they feel will get them back to the starting position in time. At the finish line, the group totals up the correct points collected. Which group can judge themselves best and collect the most points?
Variant III:
The runners take it in turns to run round the first, then the second and finally the third turning point (no risk run). Which final runner returns to the group first?
Per group:
4 colouring sticks
1 dice
1 stopwatch
writing materials
Knight trapping
Stimulate circulation
Group work
2-3 catchers (labelled with bibs) try to catch the other participants by touching them. They can protect themselves with mats laid out in the hall (ejection tents in the field). The mats/spoiler tents may be lifted up by the hunted and used as protective armour (max. 5 seconds). The catchers may not touch the mats. Caught players fulfil an additional task (e.g. a strength exercise such as 5 push-ups).
x soft mats (small)/shooting tents (for in the field)
2-3 game ribbons/ribbons ►catcher
Robot game
Stimulate circulation
Group work
Groups of 3
Two "robots" start back to back. A "programmer" sets the robots in motion by touching the "on/off button" on their heads. If a robot is touched on the left or right shoulder, it makes a 90-degree turn to the corresponding side and continues moving. After starting the robots, the programmer may not issue any commands for five seconds. When a "robot" reaches a wall, it makes a 180-degree turn. The aim of the "programmer" is to bring the "robots" back together again.
Participant:
1 pair of poles (Nordic Walking)
Robot game
Stimulate circulation
Group work
Groups of 3
Two "robots" start back to back. A "programmer" sets the robots in motion by touching the "on/off button" on their heads. The "robots" move to the beat of the music (speed). If a robot is touched on the left or right shoulder, it makes a 90-degree turn to the corresponding side and continues to move. After starting the robots, the programmer may not issue any commands for five seconds. When a "robot" reaches a wall, it makes a 180-degree turn. The aim of the "programmer" is to bring the "robots" back together again.
1 music system incl. music (various)
Rollball
Increase pulse
Group work
2 teams
Two teams play against each other with a ball and try to score goals. The ball may only be rolled with the hands (no bouncing of the ball). A defined line between two cones, behind which the ball must be stopped, is used to score points.
Variant:
Use a hall wall, tilted long benches, box sections or goals to score points.
1 ball (football, volleyball, basketball or handball)
x bibs
2-4 long benches
4-6 boxes
4 goals
Rollmops
Stimulate circulation
Group work
2 teams
Two teams face each other behind two defined lines. In the centre of the two lines are 2-3 gym balls/kin balls/volleyballs, which are to be rolled behind the opponent's baseline or a defined line with targeted shots/throws by the participants (by hand, with the foot or with the playing equipment). Balls may only be shot at the target ball from behind one's own baseline. The throwing line, but not the centre line, may be crossed to retrieve the throwing balls. There are numerous balls in both throwing zones at the start of the game (e.g. handball, football, basketball, volleyball, floorball, etc.).
Caution:
It is forbidden to shoot/throw directly at the opposing team's players and care must be taken not to be hit by approaching balls when retrieving them.
Per participant:
1 racket/stick ►intercrosse/lacrosse, smolball, floorball
1-3 exercise balls/kine balls/volleyballs/medicine balls ►goals
x balls ►basketball, FooBaSKILL, futsal/football, handball, intercrosse/lacrosse, smolball, tchoukball, floorball
Rowing
Stimulate circulation
Individual work
A rowing machine is suitable for training strength, endurance and coordination, thus challenging the entire body. The correct technique is particularly important: an upright posture when rowing, the feet must find a secure hold in the footboard of the rowing machine and, ideally, the hips, knees and feet should form a line. More details on how to perform the movement are listed below. When distributing the force on the rowing machine, 60% comes from the legs, 30% from the core and only 10% from the arms. In this way, around 80 per cent of the muscle groups in the body are trained in a gentle way. This holistic workout makes rowing ideal for warming up your circulation (choose a moderate speed).
Movement execution:
In a seated position with bent legs and arms stretched forwards, first push off and stretch your legs, then pull your arms towards your head with your upper body tilted slightly backwards. Return to the starting position in exactly the opposite way: first stretch your arms, then move your upper body forwards and finally pull your legs forwards. In theory, the rowing movement sequence sounds complicated, but many of the individual movement sequences are already performed correctly unconsciously:
Starting position:
- Upper body bent forwards towards the thighs.
- Back muscles relaxed.
- Lower back straight, upper back (trapezius muscle) may make a slight hump.
- Arms stretched (triceps remain relaxed).
- Tummy muscles slightly tensed.
Starting the pull-through:
- Legs lead the movement by stretching them.
- At the same time as stretching your legs, slightly tense your lower back and bring it into a straight position.
- The phase ends when your legs are almost fully extended.
Middle phase of the pull-through:
- From this phase, the upper body also comes into play.
- The arms and back now dictate the movement, with both parts of the body being pulled backwards almost simultaneously (between the chest and belly button). The strength comes from the back and not the arms.
- The abdominal muscles and thigh muscles remain tensed the whole time.
- The phase ends with the upper body leaning slightly backwards and the arms slightly raised. The back shoulder is already working slightly.
Final move:
- Pull your arms completely towards your body.
- The upper body leans back a little further in the same move. The back shoulder is now even more involved.
- Tighten all the muscles involved (buttocks, thighs, abdomen, arms and shoulders).
Rolling:
- Arms lead the way.
- Stretch your arms forwards again. The upper body and legs follow the arms.
- The buttocks pull the seat forwards.
- The phase ends in the starting position.
1 rowing machine
Rowing
Increase pulse
Individual work
A rowing machine is suitable for training strength, endurance and coordination, thus challenging the entire body. The correct technique is particularly important: an upright posture when rowing, the feet must find a secure hold in the footboard of the rowing machine and, ideally, the hips, knees and feet should form a line. More details on how to perform the movement are listed below. When distributing the force on the rowing machine, 60% comes from the legs, 30% from the torso and only 10% from the arms. In this way, around 80 per cent of the muscle groups in the body are trained in a gentle way. This holistic workout makes rowing ideal for getting the heart rate up at the end of the warm-up. A high basic speed can be selected or constant changes of pace provide the necessary intensity.
Movement execution:
In a seated position with bent legs and arms stretched forwards, the legs are pushed down and stretched first, then the arms are pulled towards the head with the upper body tilted slightly backwards. Return to the starting position in exactly the opposite way: first stretch your arms, then move your upper body forwards and finally pull your legs forwards. In theory, the rowing movement sequence sounds complicated, but many of the individual movement sequences are already performed correctly unconsciously:
Starting position:
- Upper body bent forwards towards the thighs.
- Back muscles relaxed.
- Lower back straight, upper back (trapezius muscle) may make a slight hump.
- Arms stretched (triceps remain relaxed).
- Tummy muscles slightly tensed.
Starting the pull-through:
- Legs lead the movement by stretching them.
- At the same time as stretching your legs, slightly tense your lower back and bring it into a straight position.
- The phase ends when your legs are almost fully extended.
Middle phase of the pull-through:
- From this phase, the upper body also comes into play.
- The arms and back now dictate the movement, with both parts of the body being pulled backwards almost simultaneously (between the chest and belly button). The strength comes from the back and not the arms.
- The abdominal muscles and thigh muscles remain tensed the whole time.
- The phase ends with the upper body leaning slightly backwards and the arms slightly raised. The back shoulder is already working slightly.
Final move:
- Pull your arms completely towards your body.
- The upper body leans back a little further in the same move. The back shoulder is now even more involved.
- Tighten all the muscles involved (buttocks, thighs, abdomen, arms and shoulders).
Rolling:
- Arms lead the way.
- Stretch your arms forwards again. The upper body and legs follow the arms.
- The buttocks pull the seat forwards.
- The phase ends in the starting position.
1 rowing machine
Lap run
Increase pulse
Group work
4-6 participants per group
The groups run against each other on a set running lap. One runner from each group runs the first lap alone. On each subsequent lap, an additional runner is taken along until all group members are on their way. After that, one member can be left behind at each start/finish. The team decides independently who will be eliminated. Which final runner will be the first to return to the group?
Per group:
4 colouring sticks
Concentricity
Increase pulse
Group work
6-10 participants per group
The group lines up in a single file facing the person in front (distance between participants approx. one arm's length). At a signal from the sports leader, the runner at the back runs around the group until he/she has returned to his/her original position. The next runner is sent off by slapping the back of the person in front, who in turn runs round the group. Which group is the quickest to get all the runners back to the starting position? If several rounds are to be completed, the last runner in the round (the person in front of the single column) triggers the next round by shouting or passing their hand to the back (the last runner in the group starts again).
Variant I:
The participants in the single column alternate between standing and crouching (or kneeling) positions. When running round, the runner jumps over the participants who are crouching by means of a straddle jump and crawls between the legs of the standing participants. As soon as the competitor has reached the starting position, he/she sends the competitor in front onto the track by shaking hands on his/her back. In a possible second run, the positions (standing, crouching or kneeling) must be changed.
Variant II:
The standing group is run around in a slalom (alternating left/right past the group members until you have completed a whole lap and arrive back at the starting position). It is possible to run round the group members either only when moving forwards or both when moving forwards and backwards.
No material required
Shadow run
Stimulate circulation
Group work
2-4 groups
Change partners/groups on the sports director's signal
The person in front moves freely (forwards, backwards or sideways, with variations in speed) in the hall and incorporates various forms of exercise (e.g. lifting the ball over a line, balancing the ball on the shovel, wall passes). The partner/group members imitate the movements identically. Swap positions from time to time (e.g. at the whistle of the sports leader) or even change partners.
Per participant:
1 stick (floorball)
2 ball (floorball)
Sports leader:
1 signalling instrument (e.g. hand whistle, tambourine)
Shadow run
Stimulate circulation
Group work
2-4 groups
Change partners/groups on the sports director's signal
The person in front moves freely (forwards, backwards or sideways, with speed variation) in the hall/area and incorporates various forms of exercise (e.g. bouncing the ball high/low, rolling the ball, juggling the ball, playing the ball up, wall passes). The partner/group members imitate the movements identically. From time to time (e.g. at the whistle of the sports leader) swap positions or even change partners.
Per participant:
1 bat (smolball)
1 ball (smolball)
Sport leader:
1 signalling instrument (e.g. hand whistle, tambourine)
Shadow run
Stimulate circulation
Group work
2-4 groups
Change partners/groups on the sports director's signal
The person in front moves freely (forwards, backwards or sideways, with speed variation) in the hall/area and incorporates various forms of movement (e.g. crossing legs, circling arms, crouching, touching the floor, etc.). The partner/group members imitate the movements identically. From time to time (e.g. at the whistle of the sports leader), swap positions or even change partners.
Sport leader:
1 signalling instrument (e.g. hand whistle, tambourine)
Shadow run
Stimulate circulation
Group work
2-4 groups
Change partners/groups on the sports director's signal
The person in front moves freely (forwards, backwards or sideways, with speed variation) in the hall/area and incorporates various exercises with the ball (e.g. bouncing the ball high/low, rolling the ball, various dribbles/tricks). The partner/group members imitate the movements identically. Swap positions from time to time (e.g. at the whistle of the sports leader) or even change partners.
Per participant:
1 ball
Sport leader:
1 signalling instrument (e.g. hand whistle, tambourine)
Shadow run
Stimulate circulation
Group work
3-5 groups
Group change on signal from the sports director
The person in front moves freely around the area and incorporates various exercise or movement forms (diagonal step, hop walk, double pole, duck walk, arms held high or in front, etc.). The group members imitate the movements identically. On a signal from the sports leader (e.g. 1-3 whistles), various exercises are incorporated. Possible exercise forms are:
- The first two runners kneel down and hold the poles at chest height, the next runners jump over the hurdle.
- The first two runners hold the poles at chest height, the next runners run under the poles (limbo).
- The first two runners hold the poles at knee height, the next runners crawl under the poles.
Swap positions from time to time (e.g. at the call of the sports leader) or even change groups.
Per participant:
1 pair of poles (Nordic walking)
Sport leader:
1 signalling instrument (e.g. hand whistle, tambourine)