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  • Home page
  • Exercise collection
  • Run-in
Topics

Run-in

  • Introduction/Info
  • Stimulate circulation
  • Mobilisation of the joints / dynamic stretching
  • Increase pulse
  • Transition main part

Exercises (660)

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Pair catching

Stimulate circulation

04:00
Auxiliary means
Skipping rope, Stick (floorball), Stick (Intercross/Lacrosse), Stick (Nordic Walking)
Organization

Group work

Groups of 2

View
Topic description

Two players form a team. They are connected to each other with a rope, which they wrap once around their wrist (or simply hold the rope) or by holding a stick (Siamese twins). The binomial must never let go of the rope/stick. One pair (labelled with bibs) chases the other pairs. If a pair is caught, the roles (hunter & catcher) are swapped. The game can also be played with several pairs of catchers.

Variant:
Fix the legs of the pairs together with the rope.

Material

Per group of 2:
1 skipping rope/stick ►Intercrosse/lacrosse, floorball, Nordic walking

2-6 game ribbons/leashes ►catcher (variant)

Partner tracking

Increase pulse

04:00
Auxiliary means
Without aids / classic / own body weight
Organization

Partner work

Groups of 2

View
Topic description

Two participants stand, lie, sit or kneel behind each other in a line at a distance of approx. 1-2 metres. The hands are placed on the back. At a signal from the sports leader, the participant in the back tries to catch the participant in front in front of a defined line. The roles are swapped on the next pass.

Possible start signals:

Acoustic:

  • Call from the sports leader
  • Tambourine
  • Start music

Visual:

  • Coloured cloths/hats (one colour is the start)
  • Sports leader gives a signal (e.g. raise/lower arms).e.g. raise/lower arms, show number of fingers)
Material

According to signal selection:
1 music system with music
2 drumsticks
1 tambourine
4 cloths/caps

Passport stress

Stimulate circulation

04:00
Auxiliary means
Ball, Ball (basketball), Ball (Blitzball/Rugby/Football), Ball (Fistball), Ball (floorball), Ball (foam/softball), Ball (FooBaSKILL), Ball (futsal/football), Ball (handball), Ball (Intercross/Lacrosse), Ball (Smolball), Ball (volleyball), Racket (Smolball), Rackets (Speedminton), Stick (floorball), Stick (Intercross/Lacrosse), Throwing disc (Frisbee)
Organization

Partner work

View
Topic description

The pair stand opposite each other (facing their partner). A distance of approx. 3-4 metres is maintained between the binomial. The binomial tries to string together 10 successful passes as quickly as possible. A pass is successful if the throwing disc (the frisbee), the ball (with the playing equipment) is caught or the shuttle (ball) is returned correctly. If a mistake is made (the disc or the ball/shuttle falls to the ground), the count starts again. The distance can be varied as desired after a successful attempt.

Variant I:
Multiple groups of 2 compete against each other (2 rows). The winning binomial is the one that is the first to string together 10 successful passes after the sports director's start signal. After each pass, the distance is increased (one row moves back 1-2 steps).
Variant II:
The sports leader specifies a throwing/striking/passing technique, provided that the individual techniques have already been practised.

Material

Per participant:
1 bat/stick ► Intercrosse/Lacrosse, Smolball, Floorball, Badminton/Speedminton

Per group of 2:
1 disc (Frisbee)/ball/shuttle ► Frisbee Ultimate, Basketball, Blitzball/Rugby/Football, FooBaSKILL, Futsal/Football, Handball, Intercrosse/Lacrosse, Smolball, Floorball, Volleyball, Badminton/Speedminton

Fits

Stimulate circulation

04:00
Auxiliary means
Ball, Ball (basketball), Ball (Blitzball/Rugby/Football), Ball (Fistball), Ball (floorball), Ball (foam/softball), Ball (FooBaSKILL), Ball (futsal/football), Ball (handball), Ball (Intercross/Lacrosse), Ball (Smolball), Ball (volleyball), Racket (Smolball), Stick (floorball), Stick (Intercross/Lacrosse), Throwing disc (Frisbee)
Organization

Group work

4-6 participants per group

View
Topic description

All participants move freely in the hall/area. Within the group, the participants pass a ball/throwing disc to each other. The sports leader can specify types of pass (e.g. ground pass, high pass, inside and outside instep, backhand, forehand, etc.) and throwing disc/ball receptions (e.g. one/two-handed catching, receiving with the sole of the foot, etc.). The exercise is then rearranged so that one group (e.g. blue) plays the ball/throwing disc to the other group (e.g. red) and in turn receives the ball/throwing disc from another group (e.g. green). The sports leader can integrate additional balls/throwing discs into the exercise.

Variant:
If the sports leader calls out the colour of a group with the addition "column" (e.g. "blue column"), the called group lines up in a row facing the back of the person in front (distance between the participants approx. 1-2 metres). Next, the sports leader calls a command for another group (e.g. command "red slalom"), which performs a movement task with the ball/throwing disc around the group lined up in column (e.g. bouncing the ball, guiding the ball with the feet or balancing the ball on a piece of equipment). The participant who has passed the slalom then passes the ball back to the next group member (e.g. past the lined-up group or between the spread legs). Once all group members have completed the slalom, all participants move freely around the hall/area again.

Material

Per participant:
1 stick/stick ►intercrosse/lacrosse, smolball, floorball
1 wristband/stick ►team identification

Per group:
1 ball/throwing disc (Frisbee) ►Basketball, Frisbee Ultimate, FooBaSKILL, Futsal/Football, Handball, Intercrosse/Lacrosse, Smolball, Tchoukball, Floorball

Sports leader:
x additional balls/throwing discs (optional)

Fits

Stimulate circulation

04:00
Auxiliary means
Ball, Ball (basketball), Ball (Blitzball/Rugby/Football), Ball (Fistball), Ball (floorball), Ball (foam/softball), Ball (FooBaSKILL), Ball (futsal/football), Ball (handball), Ball (Intercross/Lacrosse), Ball (Smolball), Ball (volleyball), Racket (Smolball), Stick (floorball), Stick (Intercross/Lacrosse), Throwing disc (Frisbee)
Organization

Partner work

View
Topic description

Two participants stand opposite each other and pass the ball/throwing disc to each other. The distances, types of pass (e.g. ground pass, high pass, inside and outside instep, backhand, forehand, overhead throw, etc.) and throwing disc/ball reception (e.g. one/two-handed catch, reception with the sole of the foot, sandwich catch, etc.) are varied. After the static form, the participants move freely around the hall/area and pass the ball/throwing disc to each other while moving.

It is important to ensure that the exercise is performed with both the stronger and weaker hand (ditto foot).

Variant I:
Include challenging trick throws/shots.
Variant II:
The two participants each throw/pass a ball/disc (frisbee) to their partner at the same time, whereby it should be agreed who throws/passes their ball/disc at which height/side.

Material

Per participant:
1 stick/stick ►intercrosse/lacrosse, smolball, floorball

Per group:
1 ball/throwing disc ►basketball, Frisbee Ultimate, FooBaSKILL, futsal/football, handball, intercrosse/lacrosse, smolball, tchoukball, floorball

1 additional ball/throwing disc (Frisbee) ►variant

Fits

Stimulate circulation

04:00
Auxiliary means
Ball (Smolball), Racket (Badminton), Racket (Smolball), Rackets (Speedminton)
Organization

Partner work

View
Topic description

Two participants face each other and pass the ball/shuttle to each other. The distances and types of pass (e.g. high pass, backhand, forehand, etc.) are varied.

The exercise can be performed with either the stronger or weaker hand.

Material

Per participant:
1 racket ►smolball, badminton/speedminton

Per group of 2:
1 ball/shuttle ►smolball, badminton/speedminton

Horse racing

Increase pulse

05:00
Auxiliary means
Skipping rope
Organization

Group work

4-6 participants per group

View
Topic description

The person in front of the group has a rope around their torso, which the person behind them holds with their hands. The person behind stands on two pieces of carpet. Now the participant is led around the painting stick and back on the carpet remnants by the partner (the horse). The participant who was standing on the carpet remnants becomes the "horse" for the next participant in the group on the next pass (in the last changeover, the starting runner still has to be led around the turnaround).
The changeover takes place when the carriage team behind the waiting group returns to the starting position to swap roles. The form can be performed as a competition or as an exercise (for safety reasons, it may be necessary to perform the game form, as the dangerous turns are performed more slowly this way).

Material

Per group:
1 skipping rope
1-2 carpet remnants
2 colouring sticks

Reaction ball

Increase pulse

03:00
Auxiliary means
Ball, Ball (basketball), Ball (futsal/football), Ball (handball), Ball (Smolball), Ball (volleyball)
Organization

Group work

Groups of 2

View
Topic description

The person behind passes the ball (by hand or foot) between the legs of the person in front, who must react and stop the ball before a certain line.

Variant:
Vary the starting position of the person in front (e.g. kneeling, passing the ball on the side or lying down, lifting the ball over the body).

Material

Per group:
1 ball (football, volleyball, basketball, smolball or handball)

Reaction ball

Increase pulse

03:00
Auxiliary means
Stick (floorball), Stick (Intercross/Lacrosse)
Organization

Group work

Groups of 2

View
Topic description

The person behind plays the ball between the legs of the person in front, who must react and stop the ball in front of a certain line.

Variant:
Vary the starting position of the person in front (e.g. kneeling, passing the ball to the side or lying down, lifting the ball over the body).

Material

Pro Gruppe:
1 Intercross-/Unihockeyball

Pro Tn:
1 Intercross-/Unihockey-Stock

Reaction trapping

Increase pulse

04:00
Auxiliary means
Without aids / classic / own body weight
Organization

Partner work

Groups of 2

View
Topic description

Two participants stand, lie, sit or kneel opposite each other. A game is played together. As soon as the result is clear, the loser sprints away from their partner to a defined line. The winner tries to catch their partner before they reach the finish line.

Possible game variations:

  • Scissors, rock, paper: scissors beats paper, rock beats scissors, paper beats rock.
  • Even, odd: the participants on one side get the even numbers, while the other side gets the odd numbers.

Variant I:
The game leader raises a certain number of fingers, if this number is even, the participant with the even numbers becomes the catcher (reversed roles for odd numbers).

Variant II:
Both participants show a number of fingers on an agreed signal. If the sum of the fingers raised is even, the participant with the even numbers becomes the catcher (reversed roles if the sum is odd).

Variant III:
The sports leader sets a maths task, depending on the result (even or odd), the corresponding participant becomes the catcher.

Material

No material required

Reaction rope

Increase pulse

03:00
Auxiliary means
Skipping rope
Organization

Group work

Groups of 2

View
Topic description

Two participants are given a skipping rope and each grasp it at the ends. They start to run one behind the other, keeping the rope taut (keep your distance). At a signal (e.g. whistle from the sports leader), both participants drop the skipping rope and the person behind tries to catch the person in front within a certain time (e.g. until the next whistle from the sports leader after 5-8 seconds). In the next round, the roles are swapped or a new partner is found. Under certain circumstances, an additional task can be introduced if the person behind catches the person in front (e.g. push-ups or stretch jumps).

Variant:
The rope can also be cut in half or thirds.

Material

Per group:
1 skipping rope
1 hand whistle

Reaction game

Increase pulse

03:00
Organization

Partner work

View
Topic description

The participants form pairs and stand facing each other. A cone is placed between them. Both start from a starting position, e.g. 1–2 metres away from the cone. The sports instructor calls out different body parts one after the other, e.g. head – shoulder – knee – foot (or calls out movements such as squats, long jumps, etc.). The participants must touch the named body part as quickly as possible. At an agreed signal – e.g. the call ‘Go!’ or the sports leader’s whistle – both try to reach the cone as quickly as possible. The first person to touch the cone scores a point. They then return to the starting position and begin the next round. Switching partners may be incorporated where appropriate.

Variant:

  • The participants stand side by side and run in the same direction towards a cone placed a little further away, in the middle between the two players (e.g. 5–10 metres away).

  • The participants stand facing each other at a slight distance (1–2 metres apart). At a signal from the sports instructor, one player attempts to reach the respective hall wall, whilst the other player tries to catch up with them before they reach the wall (e.g. ‘Day’ signal = Player A runs to Wall A – Player B is the catcher; ‘Night’ signal = Player B runs to Wall B – Player A is the catcher). Starting positions can be varied (e.g. kneeling, lying down).

Reaction game: catch

Increase pulse

00:00
Auxiliary means
Without aids / classic / own body weight
Organization

Partner work

Groups of 2
Also change groups

View
Topic description

Participants learn through play how to react correctly to a signal and accelerate quickly.

Two participants duel each other. Both have the same distance to a centre line and a finish line on their side. At a signal from the game leader, the participants either try to reach their finish line or catch their opponent before he reaches his finish line.

Starting position: sitting, lying, kneeling, push-up position, etc.
Command: shout from the game leader (left/right), acoustic signal from the game leader (one whistle = left, two whistles = right), visual indication of the race direction by the game leader, story with agreed signal words (with the signal word run on the corresponding side).

Variant:
Scissors-rock-paper: loser runs away
At a signal from the sports leader, show any number of fingers, total even = left, total odd = right.

Material

No material required

Reaction game: capture marking cones

Stimulate circulation

00:00
Auxiliary means
Marking cones/caps
Organization

Group work

Groups of 2

View
Topic description

Participants react quickly and correctly to a signal (visual, acoustic, tactile) and perform a defined task. This trains their perception and ability to react.

The aim of this game is to catch the marking cone in the corresponding colour on command.

The participants line up in pairs in an inner and outer circle. Three marking cones in different colours are placed between each pair. The game leader now calls out various commands and the players react as quickly as possible.

  • Hair, nose, shoulder, stomach, knees, feet, etc. = touch the corresponding body parts with both hands

  • Left, right = move one position to the left/right

  • Colour = catch the marking cone in the corresponding colour

Whoever wins a duel receives a point. The game continues with the next commands.

Variant:
In a row without left/right command and change of position.
Only one marking cone per position (use a different command instead of colour)

Material

Per group of 2:
3 marking cones in 3 colours

Rulebook

Transition main part

03:00
View
Topic description

The sports manager explains the rules of the game form used in the main part to the participants (including organisational information).

Tyre guard

Stimulate circulation

06:00
Auxiliary means
Ball, Ball (basketball), Ball (Blitzball/Rugby/Football), Ball (Fistball), Ball (floorball), Ball (foam/softball), Ball (futsal/football), Ball (handball), Ball (Intercross/Lacrosse), Ball (Smolball), Ball (volleyball), Racket (Smolball), Stick (floorball), Stick (Intercross/Lacrosse), Throwing disc (Frisbee)
Organization

Group work

2 teams

View
Topic description

Two teams play against each other in a limited playing area. A point is scored if a pass is made to a teammate who has at least one leg in a hoop. The defending team can block a hoop by placing a foot in it so that no points can be scored there (more hoops than defenders are therefore required for this type of exercise). The right to attack changes either after a certain time or after each loss of the ball or disc. The rules of the respective game form naturally apply (e.g. Smolball, Intercrosse/Lacrosse, Floorball, Frisbee Ultimate, Howler).

Variant I:
The exercise form can be played with all balls, throwing discs or game equipment. The throwing/passing technique or the passing technique can be specified.
Variant II:
Use more than one ball.

Material

Participant:
1 stick/stick ►Intercrosse/Lacross, Smolball, Floorball

1-3 balls ►Basketball, Blitzball/Touchrugby, Frisbee Ultimate, FooBaSKILL, Futsal/Football, Handball, Intercrosse/Lacross, Smolball, Tchoukball, Floorball
4 marking cones/caps ►Field markings (optional)
x hoops
x playing ribbons/rubbers ►Team identification

Tyre guard

Stimulate circulation

06:00
Auxiliary means
Ball, Ball (foam/softball), Ball (FooBaSKILL), Ball (handball)
Organization

Group work

2 teams

View
Topic description

One team guards hoops, each containing one cone. There are more hoops than defenders. The other team tries to knock over the cones with a ball. Guards are not allowed to stand in the hoops or guide the ball. Bouncing with the ball is not allowed and the number of steps (e.g. maximum 3 steps) with the ball is limited. Which team scores more points in a given time?

Variant:
Multiple balls.

Material

1-3 balls (e.g. foam/softball, handball)
x Hoops
x Marking cones or clubs
x Playing ribbons/ribbons ► Team identification

Tyre guard

Stimulate circulation

06:00
Auxiliary means
Ball (floorball), Ball (futsal/football), Stick (floorball)
Organization

Group work

2 teams

View
Topic description

One team guards hoops, each containing one cone. There are more hoops than defenders. The other team tries to knock over the cones with a ball. Guards are not allowed to stand in the hoops or guide the ball. The rules of the respective game form (futsal/football, floorball) apply. Which team scores more points in a given time?

Variant:
Multiple balls.

Material

Per participant:
1 stick ►floor hockey

1-3 balls ►futsal/football, floor hockey
x hoops
x marking cones or clubs
x wristbands/discs ►team identification

Tyre relay

Increase pulse

04:00
Auxiliary means
Tyres
Organization

Group work

4-6 participants per group

View
Topic description

The first participant in the group runs (alone) to the turnaround, slips through a tyre there and runs back to the group. Now the first participant runs with the second participant (holding hands) to the turning point, where they have to slip through the tyre again. The hands must not be released. This scenario is repeated until the entire group has slipped through the hoop (together with constant hand grasping). After this round, the first participant (who has travelled the longest so far) is allowed to disengage and the remaining group members continue the exercise. Finally, only the participant who was the last to join the group runs. At the end, all participants in the group have completed the same number of runs. Which group was the first to complete the task?

Material

Per group:
2 colouring sticks
1 tyre

Racing circle

Stimulate circulation

04:00
Auxiliary means
Medicine ball, Without aids / classic / own body weight
Organization

Group work

5-7 participants per group

View
Topic description

The group forms an outer front circle with the participants' arms hooked into each other. At the start, the group sits on the floor. On a command, the group must stand up without the chain breaking apart and run to a defined point (e.g. around a turnaround, to the hall wall or across a specific line) and back again.

Variant:
Same exercise form as above, with all participants bending their upper body slightly forwards so that they touch each other with their buttocks. An egg (e.g. a medicine ball) is placed on the centre of the group and transported to a defined point and back.

Material

Per group:
2 colouring sticks/marking cones/cones ►start and reversal mark (optional)

Per group:
1 medicine ball ►Variant

Rescue ball

Stimulate circulation

05:00
Auxiliary means
Ball, Ball (basketball), Ball (Blitzball/Rugby/Football), Ball (Fistball), Ball (floorball), Ball (foam/softball), Ball (FooBaSKILL), Ball (futsal/football), Ball (handball), Ball (Intercross/Lacrosse), Ball (Smolball), Ball (volleyball), Racket (Smolball), Stick (floorball), Stick (Intercross/Lacrosse), Throwing disc (Frisbee)
Organization

Group work

View
Topic description

One or more catchers are required. The hunted participants have several rescue balls/throwing discs which they can pass to each other. Anyone holding the rescue ball/throwing disc cannot be caught. Anyone who is caught (touched by a catcher) performs an additional task (e.g. five stretch jumps followed by a push-up). The catcher(s) is/are replaced from time to time.

Material

Per participant:
1 stick/stick ►Intercrosse/Lacrosse, Smolball, Floorball

Per group:
2-x balls/throwing discs (depending on group size) ►Basketball, Frisbee Ultimate, FooBaSKILL, Futsal/Football, Handball, Intercrosse/Lacrosse, Smolball, Tchoukball, Floorball

Per catcher:
1 game ribbon/stick ►

Labelling

Risk run

Increase pulse

06:00
Auxiliary means
Throwing disc (Frisbee)
Organization

Group work

4-5 participants per group

View
Topic description

The front runners compete against each other and collect points for their group. The runners choose between reversal points at different distances (e.g. colouring stick, marker cone or cones). More risk (further distance) is rewarded with more points, but only the first two (or more, depending on the number of groups) runners receive the points, the rest go home empty-handed. Which group has the most points after a run (each group member completes one run), or which group is the first to score a number of points? Each round only starts at the signal of the sports director.

Variant I:
The runner (or the group) may only start when a specified number is rolled. This allows the runner to gamble even more when collecting points as to whether they will be able to reach a more distant turnaround point before the other groups can start.

Variant II:
The sports leader specifies a time during which the groups can collect points (e.g. 7 seconds). At the sports leader's signal, the whole group runs off at the same time. However, each runner only goes as far as the obstacle (e.g. colouring stick, marker cone or cone) that they feel will get them back to the starting position in time. At the finish line, the group totals up the correct points collected. Which group can judge themselves best and collect the most points?

Variant III:
The runners take it in turns to run round the first, then the second and finally the third turning point (no risk run). Which final runner returns to the group first?


Types of transport:

  • Pinch the frisbee between the knees
  • Pinch the frisbee between the legs and hop along
  • Complete the course in a four-foot gait (backwards), transporting the frisbee on the thighs or stomach
  • Balance the frisbee on the head
  • Transport the ball in or on the frisbee (depending on the top)
Material

Per group:
4 colouring sticks
1 frisbee
1 dice
1 stopwatch
1 ball
writing materials

Risk run

Increase pulse

06:00
Auxiliary means
Ball, Ball (basketball), Ball (futsal/football), Ball (handball), Ball (volleyball)
Organization

Group work

4-5 participants per group

View
Topic description

The front runners compete against each other and collect points for their group. The runners choose between reversal points at different distances (e.g. colouring stick, marker cone or cones). More risk (further distance) is rewarded with more points, but only the first two (or more, depending on the number of groups) runners receive the points, the rest go home empty-handed. Which group has the most points after a run (each group member completes one run), or which group is the first to score a number of points? Each round only starts when the sports director gives the signal.

Variant:
The runner (or the group) may only start when a specified number is rolled. This allows the runner to gamble even more when collecting points as to whether they will be able to reach a more distant turnaround point before the other groups can start running.

Variant II:
The sports leader specifies a time during which the groups can collect points (e.g. 7 seconds). At the sports leader's signal, the whole group starts running at the same time. However, each runner only runs up to the obstacle (e.g. colouring stick, marker cone or cone) that they feel will get them back to the starting position in time. At the finish line, the group totals up the correct points collected. Which group can judge themselves best and collect the most points?

Variant III:
The runners take it in turns to run round the first, then the second and finally the third turning point (no risk run). Which final runner returns to the group first?

There are different exercise variations with the ball:

Single run:

  • Carry ball
  1. Ball (e.g. medicine ball or gym ball). medicine ball or gym ball) in a high hold
  2. Carry the ball on your thighs in a four-footed gait
  3. Tuck the ball between your feet and bounce
  • Bounce the ball
  • Dribble the ball with your feet
  • Roll the ball with your hands

In a binomial:

  • Pinch the ball between the partners (hands must not hold the ball after the start)
Material

Per group:
4 colouring sticks
1 ball (football, volleyball, basketball or handball)
1 dice
1 stopwatch
1 medicine or exercise ball
writing materials

Risk run

Increase pulse

06:00
Auxiliary means
Without aids / classic / own body weight
Organization

Group work

4-5 participants per group

View
Topic description

The front runners compete against each other and collect points for their group. The runners choose between reversal points at different distances (e.g. colouring stick, marker cone or cone). More risk (further distance) is rewarded with more points, but only the first two (or more, depending on the number of groups) runners receive the points scored, the rest go home empty-handed. Which group has the most points after a run (each group member completes one run), or which group is the first to score a number of points? Each round only starts when the game master gives the signal.

Variant I:
The runner (or the group) may only start when they roll a predetermined number. This allows the runner to gamble even more when collecting points as to whether they will be able to reach a more distant turnaround point before the other groups can start running.

Variant II:
The sports leader specifies a time during which the groups can collect points (e.g. 7 seconds). At the sports leader's signal, the whole group starts running at the same time. However, each runner only runs up to the obstacle (e.g. colouring stick, marker cone or cone) that they feel will get them back to the starting position in time. At the finish line, the group totals up the correct points collected. Which group can judge themselves best and collect the most points?

Variant III:
The runners take it in turns to run round the first, then the second and finally the third turning point (no risk run). Which final runner returns to the group first?

Material

Per group:
4 colouring sticks
1 dice
1 stopwatch
writing materials

Knight trapping

Stimulate circulation

05:00
Auxiliary means
Soft mat (small)
Organization

Group work

View
Topic description

2-3 catchers (labelled with bibs) try to catch the other participants by touching them. They can protect themselves with mats laid out in the hall (ejection tents in the field). The mats/spoiler tents may be lifted up by the hunted and used as protective armour (max. 5 seconds). The catchers may not touch the mats. Caught players fulfil an additional task (e.g. a strength exercise such as 5 push-ups).

Material

x soft mats (small)/shooting tents (for in the field)
2-3 game ribbons/ribbons ►catcher

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