Exercises (646)
Wall header
Stimulate circulation
Group work
2 teams
Two teams play against each other in a limited playing area. A point is scored if the ball can be played against the opponent's wall with the head after a pass. Bouncing with the ball is not allowed and the number of steps with the ball is limited (e.g. maximum 3 steps).
Optional: Change of possession when the ball falls to the ground.
Variant:
The ball must be caught by a teammate after the wall header for a point to be scored.
2 walls
1 ball ►futsal/football (volleyball, softball, foam ball)
x game ribbons/leaflets ►team identification
Wall ball
Stimulate circulation
Group work
2 teams
Two teams play against each other on a limited playing field. A point is scored when a pass via the wall is caught by a team-mate. Bouncing with the ball is not permitted and the number of steps (e.g. maximum of 3 steps) with the ball is limited (optional: change of possession if the ball falls to the ground).
Variant I:
A point is scored if the ball (gym ball is not suitable for this type of game) is passed via the ground to the opponent's wall (define height if necessary) without an opponent subsequently catching the ball. A point is scored if the ball (gym ball is not suitable for this form of play) is played via the floor to the opponent's wall (possibly define height) without an opponent being able to catch the ball afterwards (ball: floor-wall-floor = point).
Variant II:
The ball must be pressed against the wall by a player to score a point.
2 walls
1 ball (e.g. basketball, handball, volleyball, gymnastics ball)
4 marking cones/caps ►court boundary (optional)
x playing ribbons/bibs ►team identification
Wall ball
Stimulate circulation
Group work
2 teams
Two teams play against each other in a limited playing area. A point is scored when a pass is caught by a teammate via the wall.
The following rules apply to the game:
- The ball may only be handled with a stick. A player may hold the ball in the basket for a maximum of 5 seconds.
- If a ball lands out of bounds, the player who puts the ball back into play can either run into the court with the ball or play a pass from the sideline (observe the 5-second rule).
- If the ball falls to the floor, players have the option of picking it up with their stick or "covering" it. To cover the ball, cover it with the basket of the stick. After covering the ball with the basket, the opponents must keep a distance of 3 metres and the player with the ball must make a pass (it is not possible to continue running after the "cover").
- An attack must be executed within 30 seconds.
- Intercrosse is played without contact between body/body and body/stick.
- The player with the ball may only run or stand (star step allowed). Walking is prohibited. When running, the stick must be held in both hands. Catching, throwing or "covering" is permitted with one hand.
- The ball may not be touched with the hand.
Per participant:
1 stick ►intercrosse/lacrosse
2 walls
1 ball ►intercrosse/lacrosse
4 marking cones/caps ►field boundary (optional)
x playing ribbons/shims ►team identification
Wall ball
Stimulate circulation
Group work
2 teams
Two teams play against each other in a limited playing area. A point is scored when a pass via the wall is caught by a teammate with a racket.
The following rules apply to the game form:
- The ball, which is balanced on the racket, may be carried a maximum of 4 steps and must then be passed immediately.
- The ball may be touched a maximum of 4 times before it is played on.
- The ball at rest on the racket, without the player moving, may be held for a maximum of 4 seconds.
- The ball may not be covered with the racket or the body, but must be played on immediately.
- It is not permitted to actively play the ball with the foot or lower leg, with the hand, arm or head (free hit).
- If the ball leaves the playing field, it is brought back into play by a free hit from the opposing team at the place of action.
Variant:
A point is scored if the ball is played via the floor to the opposing wall (possibly define height) without an opponent being able to catch the ball afterwards (ball: floor-wall-floor = point).
Per participant:
1 bat ►smolball
2 walls
1 ball ►smolball
4 marking cones/caps ►field boundary (optional)
x playing ribbons/bibs ►team identification
Wall ball
Stimulate circulation
Individual work
The participant stands in front of a wall and performs various tasks specified by the sports instructor. The exercises should be performed with both the stronger and weaker side.
- Wall passes with the forehand and backhand (direct or bounce the ball on the floor before hitting; distances vary).
- Overhead balls: the ball hits the ground in front of the wall so that it then bounces back in a high arc and can be hit to the ground again over the head.
- From a shorter distance, play the ball against the wall behind the back, catch the ball with the racket and pass it again behind the back and against the wall (no ground contact of the ball).
Participant:
1 bat ►smolball
1 ball ►smolball
Wall ball
Stimulate circulation
Group work
2 teams
Two teams play against each other in a limited playing area. A point is scored when a pass is received by a team-mate via the wall. The rules of the respective game form naturally apply (futsal/football, floorball).
Participants:
1 stick ►floorball
2 walls
1 ball ►floorball, futsal/football
4 marking cones/caps ►field boundary (optional)
x playing ribbons/bibs ►team identification
Wall ball
Increase pulse
Group work
2 teams
Two teams play against each other in a limited playing area. A point is scored when a pass is received by a team-mate via the wall. The rules of the respective game form naturally apply (futsal/football, floorball).
Participants:
1 stick ►floorball
2 walls
1 ball ►floorball, futsal/football
4 marking cones/caps ►field boundary (optional)
x playing ribbons/bibs ►team identification
Wall ball
Increase pulse
Group work
2 teams
Two teams play against each other on a limited playing field. A point is scored when a pass via the wall is caught by a team-mate. Bouncing with the ball is not permitted and the number of steps (e.g. maximum of 3 steps) with the ball is limited (optional: change of possession if the ball falls to the ground).
Variant I:
A point is scored if the ball (gym ball is not suitable for this type of game) is passed via the ground to the opponent's wall (define height if necessary) without an opponent subsequently catching the ball. A point is scored if the ball (gym ball is not suitable for this form of play) is played via the floor to the opponent's wall (possibly define height) without an opponent being able to catch the ball afterwards (ball: floor-wall-floor = point).
Variant II:
The ball must be pressed against the wall by a player to score a point.
2 walls
1 ball (e.g. basketball, handball, volleyball, gymnastics ball)
4 marking cones/caps ►court boundary (optional)
x playing ribbons/bibs ►team identification
Wall ball
Increase pulse
Group work
2 teams
Two teams play against each other in a limited playing area. A point is scored when a pass is caught by a teammate via the wall.
The following rules apply to the game:
- The ball may only be handled with a stick. A player may hold the ball in the basket for a maximum of 5 seconds.
- If a ball lands out of bounds, the player who puts the ball back into play can either run into the court with the ball or play a pass from the sideline (observe the 5-second rule).
- If the ball falls to the floor, players have the option of picking it up with their stick or "covering" it. To cover the ball, cover it with the basket of the stick. After covering the ball with the basket, the opponents must keep a distance of 3 metres and the player with the ball must make a pass (it is not possible to continue running after the "cover").
- An attack must be executed within 30 seconds.
- Intercrosse is played without contact between body/body and body/stick.
- The player with the ball may only run or stand (star step allowed). Walking is prohibited. When running, the stick must be held in both hands. Catching, throwing or "covering" is permitted with one hand.
- The ball may not be touched with the hand.
Per participant:
1 stick ►intercrosse/lacrosse
2 walls
1 ball ►intercrosse/lacrosse
4 marking cones/caps ►field boundary (optional)
x playing ribbons/shims ►team identification
Wall ball
Increase pulse
Group work
2 teams
Two teams play against each other in a limited playing area. A point is scored when a pass via the wall is caught by a teammate with a racket.
The following rules apply to the game form:
- The ball, which is balanced on the racket, may be carried a maximum of 4 steps and must then be passed immediately.
- The ball may be touched a maximum of 4 times before it is played on.
- The ball at rest on the racket, without the player moving, may be held for a maximum of 4 seconds.
- The ball may not be covered with the racket or the body, but must be played on immediately.
- It is not permitted to actively play the ball with the foot or lower leg, with the hand, arm or head (free hit).
- If the ball leaves the playing field, it is brought back into play by a free hit from the opposing team at the place of action.
Variant:
A point is scored if the ball is played via the floor to the opposing wall (possibly define height) without an opponent being able to catch the ball afterwards (ball: floor-wall-floor = point).
Per participant:
1 bat ►smolball
2 walls
1 ball ►smolball
4 marking cones/caps ►field boundary (optional)
x playing ribbons/bibs ►team identification
What's your name?
Stimulate circulation
Group work
This game is suitable for getting to know each other in a group (remembering names)
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All participants line up in a circle. Person A calls out the name of person B, A throws the ball to B and runs after the thrown ball. As soon as B has caught the ball, another participant calls out their name (C) and the ball is thrown to C before A arrives at their place (B). Tip: running slowly generates more time for the next throw.
If the ball is badly thrown, not caught or the thrower is already at the catcher's place before the catcher has thrown the ball, various exercises can be integrated as an "additional task" (e.g. push-ups, squats, jumping jacks, etc.).
Variations:
Ball is thrown to B, the person to the left of B must move;
Ball is thrown to B, B calls "right/left", person to the right or left must move;
Ball is passed to B via the floor, meaning the person to the right of B moves, or the ball is thrown in the air and the person to the left of B moves.
1-2 balls (e.g. softball or volleyball)
Dice tasks
Increase pulse
Group work
4-6 participants per group
Each group is given a dice and a task sheet (e.g. 1 = 1 lap of running rw, 2 = 2 laps of running vw, 3 = 3 x prone position followed by a stretch jump, 4 = 4 press-ups, 5 = 5 jumping jacks, 6 = 6 trunk bends). The number rolled by one group member is performed by the whole group. Which group is the first to fulfil all the tasks and cross them off on the task sheet? Rolling a number multiple times means that the task is performed again each time.
Per group:
1 task sheet
1 dice
Writing materials
Dice relay
Increase pulse
Group work
4-5 participants per group
At the start, each runner throws the dice to determine the number of obstacles (e.g. colouring stick, marker cone, cones) they have to pass. The luck factor is therefore a significant factor in this type of relay. The next runner can throw the dice as soon as the starting runner is back at the starting position.
Per group:
7 colouring sticks
1 cube
Wurfstand
Increase pulse
Group work
3-4 participants per group
Each group throws at a can pyramid (e.g. standing on a Swedish box). There are two running rounds, a large main round and a smaller penalty round. The first participant in each group runs the main round before throwing balls at the cans. Three throws are "free", for each additional throw a penalty lap must be completed first. After all the cans have been hit, the next participant in the group starts the main round (during which time the person in front of them sets up the throwing stand again) before throwing at the cans. Which team is the first to complete a round?
Variant I:
Additional exercises can be defined for the waiting participants (e.g. forearm support or sitting on the wall)
Variant II:
Each participant only has a limited number of throws at the can pyramid (e.g. 6 attempts). After the attempts, any rifle still standing results in a penalty round before being handed over to the next participant.
Variant III:
The can pyramid is replaced by another target:
- inverted box
- mature
- mat
- painting stick
Possible throwing object:
- Indiaca
- Howler
- Frisbee
- Maturity
Variant IV:
Add obstacles (equipment from the MZH) to the main or penalty round.
Per group:
1 Swedish box
10 cans (or similar)
6 marking cones
Newspaper reading
Stimulate circulation
Group work
One participant stands with their back to the group (in front of a wall). The rest of the participants try to approach him/her in time with the music (the sports leader sends participants back to the starting position if they move too quickly). If the music stops, the "newspaper reader" may turn around and the remaining participants must freeze immediately. If the "newspaper reader" discovers participants moving while the music is stopped, he sends them back to the starting position. When the music starts again, the "newspaper reader" turns round again and the participants can continue to approach him. If a participant can touch the "newspaper reader", they become the new "newspaper reader".
1 music system incl. music (various)
Target throw
Stimulate circulation
Individual work
max. 4-5 participants per destination
Place a mat on the wall and draw a circle (approx. 1 metre in diameter) on it with chalk. Mark distances of 5, 10, 12 and 15 metres with cones. The participant tries to hit the circles first from the shortest distance. If they succeed twice, they can move on to the next distance.
Attention:
With several participants per target, care must be taken to ensure that the participants are not hit by a ball/throwing disc. Either the participants show consideration for each other and keep an overview or the balls/throwing discs may only be retrieved when all participants have completed their target throw.
Variant:
Depending on the game equipment or type of ball, a specific throwing, hitting or shooting technique for hitting the targets may be required by the sports director.
Per participant:
1 stick/stick ►intercrosse/lacrosse, smolball, floorball
1 ball/throwing disc (frisbee) ►blitzball/rugby/football, futsal/football, handball, intercrosse/lacrosse, Smolball, floorball, volleyball
1 soft mat ►target
chalk ►marking the target circle
4 marking cones/caps ►marking the throwing distances
Target throw
Stimulate circulation
Individual work
From a defined throwing line, the participant throws/shoots the ball (with the game device)/throwing disc at tyre targets. The tyres are placed in different target zones. All targets in the same zone score the same number of points. The further away the targets are, the more points a successful throw scores (only hits that land directly in the tyre count). How many points are scored in a given time?
Attention:
With several participants per target area: The participants must ensure that they are not hit by a ball/throwing disc or block a throwing attempt.
Variant I:
Depending on the equipment or type of ball, a specific throwing, hitting or shooting technique may be required for passing.
Variant II:
The game is played in groups of 2, with each team having only one ball/throwing disc. One participant throws at the targets until they have scored a certain number of points. While the partner collects the points, the other participant performs an exercise (e.g. running round, wall sitting, forearm support).
Per participant:
1 stick ► Intercrosse/Lacrosse, Smolball, Floorball, Badminton/Speedminton
1 ball/throwing disc (Frisbee) ► Basketball, Blitzball/Rugby/Football, FooBaSKILL, Handball, Intercrosse/Lacrosse, Smolball, Floorball, Floorball, Volleyball, Badminton/Speedminton, Smolball, Frisbee Ultimate
x hoops ► Targets
Zone ball
Stimulate circulation
Group work
2 teams
Two teams play against each other in a limited playing field. A point is scored if the ball can be placed in the opponent's end zone after a pass. Bouncing with the ball is not allowed and the number of steps (e.g. maximum of 3 steps) with the ball is limited (optional: change of possession when the ball falls to the ground).
Variant:
Play with a badminton shuttle so that the passing distances are shorter and the intensity is higher. Or the ball can also be replaced with a throwing disc (a frisbee).
1 ball ►basketball, blitzball/touchrugby, FooBaSKILL, handball, tchoukball
8 marking cones/caps ►court markings incl. end zones
x game ribbons/leashes ►team identification
1 badminton shuttle/throwing disc (frisbee) ►variant
Zone ball
Stimulate circulation
Group work
2 teams
Two teams play against each other in a limited playing area. A point is scored if the ball can be caught with the stick after a pass in the opponent's end zone.
The following rules apply to the form of play:
- The ball may only be handled with the stick. A player may hold the ball in the basket for a maximum of 5 seconds.
- If a ball lands out of bounds, the player who puts the ball back into play can either run into the court with the ball or play a pass from the sideline (observe the 5-second rule).
- If the ball falls to the floor, players have the option of picking it up with their stick or "covering" it. To cover the ball, cover it with the basket of the stick. After covering the ball with the basket, the opponents must keep a distance of 3 metres and the player with the ball must make a pass (it is not possible to continue running after the "cover").
- An attack must be executed within 30 seconds.
- Intercross is played without contact between body/body and body/stick.
- The player with the ball may only run or stand (star step allowed). Walking is prohibited. When running, the stick must be held in both hands. Catching, throwing or "covering" is permitted with one hand.
- The ball may not be touched with the hand.
Per participant:
1 stick ►intercrosse/lacrosse
1 ball ►intercrosse/lacrosse
8 marking cones/caps ►field markings incl. end zones
x game ribbons/leashes ►team identification
Zone ball
Stimulate circulation
Group work
2 teams
Two teams play against each other in a limited playing area. A point is scored if the ball can be caught/received by a teammate with the stick after a pass in the opponent's end zone.
The following rules apply to the game form:
- The ball, which is balanced on the stick, may be carried a maximum of 4 steps.
- The ball may be touched a maximum of 4 times before it is played on.
- The ball at rest on the racket, without the player moving, may be held for a maximum of 4 seconds.
- The ball may be held for a maximum of 4 seconds.
- The ball may not be covered with the racket or the body, but must be played on immediately.
- It is not permitted to actively play the ball with the foot or lower leg, with the hand, the arm or the head (free hit).
- If the ball leaves the playing field, it is put back into play by a free hit by the opposing team at the place of action.
Per participant:
1 bat ►smolball
1 ball ►smolball
8 marking cones/caps ►court markings incl. end zones
x wristbands/bibs ►team identification
Zone ball
Stimulate circulation
Group work
2 teams
Two teams play against each other in a limited playing area. A point is scored if the ball can be received in the opponent's end zone (with the stick) after a pass.
Participant:
1 stick ► floorball
1 ball ► floorball, futsal/football
8 marking cones/cups ►field markings incl. end zones
x playing ribbons/bibs ►team identification