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English
  • Home page
  • Exercise collection
  • Run-in
Topics

Run-in

  • Introduction/Info
  • Stimulate circulation
  • Mobilisation of the joints / dynamic stretching
  • Increase pulse
  • Transition main part

Exercises (660)

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Robot game

Stimulate circulation

04:00
Auxiliary means
Stick (Nordic Walking), Without aids / classic / own body weight
Organization

Group work

Groups of 3

View
Topic description

Two "robots" start back to back. A "programmer" sets the robots in motion by touching the "on/off button" on their heads. If a robot is touched on the left or right shoulder, it makes a 90-degree turn to the corresponding side and continues moving. After starting the robots, the programmer may not issue any commands for five seconds. When a "robot" reaches a wall, it makes a 180-degree turn. The aim of the "programmer" is to bring the "robots" back together again.

Material

Participant:
1 pair of poles (Nordic Walking)

Robot game

Stimulate circulation

04:00
Auxiliary means
Music
Organization

Group work

Groups of 3

View
Topic description

Two "robots" start back to back. A "programmer" sets the robots in motion by touching the "on/off button" on their heads. The "robots" move to the beat of the music (speed). If a robot is touched on the left or right shoulder, it makes a 90-degree turn to the corresponding side and continues to move. After starting the robots, the programmer may not issue any commands for five seconds. When a "robot" reaches a wall, it makes a 180-degree turn. The aim of the "programmer" is to bring the "robots" back together again.

Material

1 music system incl. music (various)

Rollball

Increase pulse

05:00
Auxiliary means
Ball, Ball (basketball), Ball (futsal/football), Ball (handball), Ball (volleyball)
Organization

Group work

2 teams

View
Topic description

Two teams play against each other with a ball and try to score goals. The ball may only be rolled with the hands (no bouncing of the ball). A defined line between two cones, behind which the ball must be stopped, is used to score points.

Variant:
Use a hall wall, tilted long benches, box sections or goals to score points.

Material

1 ball (football, volleyball, basketball or handball)
x bibs
2-4 long benches
4-6 boxes
4 goals

Rollmops

Stimulate circulation

05:00
Auxiliary means
Ball, Ball (basketball), Ball (floorball), Ball (FooBaSKILL), Ball (futsal/football), Ball (handball), Ball (Intercross/Lacrosse), Ball (Kin-Ball), Ball (Smolball), Ball (volleyball), Exercise ball, Racket (Smolball), Stick (floorball), Stick (Intercross/Lacrosse)
Organization

Group work

2 teams

View
Topic description

Two teams face each other behind two defined lines. In the centre of the two lines are 2-3 gym balls/kin balls/volleyballs, which are to be rolled behind the opponent's baseline or a defined line with targeted shots/throws by the participants (by hand, with the foot or with the playing equipment). Balls may only be shot at the target ball from behind one's own baseline. The throwing line, but not the centre line, may be crossed to retrieve the throwing balls. There are numerous balls in both throwing zones at the start of the game (e.g. handball, football, basketball, volleyball, floorball, etc.).

Caution:
It is forbidden to shoot/throw directly at the opposing team's players and care must be taken not to be hit by approaching balls when retrieving them.

Material

Per participant:
1 racket/stick ►intercrosse/lacrosse, smolball, floorball

1-3 exercise balls/kine balls/volleyballs/medicine balls ►goals
x balls ►basketball, FooBaSKILL, futsal/football, handball, intercrosse/lacrosse, smolball, tchoukball, floorball

Rowing

Stimulate circulation

05:00
Auxiliary means
Rowing machine
Body part
Whole body
Muscle group
Abdominal muscles (straight), Arm stretcher, Back muscles (top), Gluteal muscles, Lower leg muscles (back), Shoulder muscles, Thigh muscles (back), Thigh muscles (front)
Organization

Individual work

View
Topic description

A rowing machine is suitable for training strength, endurance and coordination, thus challenging the entire body. The correct technique is particularly important: an upright posture when rowing, the feet must find a secure hold in the footboard of the rowing machine and, ideally, the hips, knees and feet should form a line. More details on how to perform the movement are listed below. When distributing the force on the rowing machine, 60% comes from the legs, 30% from the core and only 10% from the arms. In this way, around 80 per cent of the muscle groups in the body are trained in a gentle way. This holistic workout makes rowing ideal for warming up your circulation (choose a moderate speed).

Movement execution:

In a seated position with bent legs and arms stretched forwards, first push off and stretch your legs, then pull your arms towards your head with your upper body tilted slightly backwards. Return to the starting position in exactly the opposite way: first stretch your arms, then move your upper body forwards and finally pull your legs forwards. In theory, the rowing movement sequence sounds complicated, but many of the individual movement sequences are already performed correctly unconsciously:

Starting position:

  • Upper body bent forwards towards the thighs.
  • Back muscles relaxed.
  • Lower back straight, upper back (trapezius muscle) may make a slight hump.
  • Arms stretched (triceps remain relaxed).
  • Tummy muscles slightly tensed.

Starting the pull-through:

  • Legs lead the movement by stretching them.
  • At the same time as stretching your legs, slightly tense your lower back and bring it into a straight position.
  • The phase ends when your legs are almost fully extended.

Middle phase of the pull-through:

  • From this phase, the upper body also comes into play.
  • The arms and back now dictate the movement, with both parts of the body being pulled backwards almost simultaneously (between the chest and belly button). The strength comes from the back and not the arms.
  • The abdominal muscles and thigh muscles remain tensed the whole time.
  • The phase ends with the upper body leaning slightly backwards and the arms slightly raised. The back shoulder is already working slightly.

Final move:

  • Pull your arms completely towards your body.
  • The upper body leans back a little further in the same move. The back shoulder is now even more involved.
  • Tighten all the muscles involved (buttocks, thighs, abdomen, arms and shoulders).

Rolling:

  • Arms lead the way.
  • Stretch your arms forwards again. The upper body and legs follow the arms.
  • The buttocks pull the seat forwards.
  • The phase ends in the starting position.
Material

1 rowing machine

Rowing

Increase pulse

05:00
Auxiliary means
Rowing machine
Body part
Whole body
Muscle group
Abdominal muscles (straight), Arm stretcher, Back muscles (top), Lower leg muscles (back), Shoulder muscles, Thigh muscles (back), Thigh muscles (front)
Organization

Individual work

View
Topic description

A rowing machine is suitable for training strength, endurance and coordination, thus challenging the entire body. The correct technique is particularly important: an upright posture when rowing, the feet must find a secure hold in the footboard of the rowing machine and, ideally, the hips, knees and feet should form a line. More details on how to perform the movement are listed below. When distributing the force on the rowing machine, 60% comes from the legs, 30% from the torso and only 10% from the arms. In this way, around 80 per cent of the muscle groups in the body are trained in a gentle way. This holistic workout makes rowing ideal for getting the heart rate up at the end of the warm-up. A high basic speed can be selected or constant changes of pace provide the necessary intensity.

Movement execution:

In a seated position with bent legs and arms stretched forwards, the legs are pushed down and stretched first, then the arms are pulled towards the head with the upper body tilted slightly backwards. Return to the starting position in exactly the opposite way: first stretch your arms, then move your upper body forwards and finally pull your legs forwards. In theory, the rowing movement sequence sounds complicated, but many of the individual movement sequences are already performed correctly unconsciously:

Starting position:

  • Upper body bent forwards towards the thighs.
  • Back muscles relaxed.
  • Lower back straight, upper back (trapezius muscle) may make a slight hump.
  • Arms stretched (triceps remain relaxed).
  • Tummy muscles slightly tensed.

Starting the pull-through:

  • Legs lead the movement by stretching them.
  • At the same time as stretching your legs, slightly tense your lower back and bring it into a straight position.
  • The phase ends when your legs are almost fully extended.

Middle phase of the pull-through:

  • From this phase, the upper body also comes into play.
  • The arms and back now dictate the movement, with both parts of the body being pulled backwards almost simultaneously (between the chest and belly button). The strength comes from the back and not the arms.
  • The abdominal muscles and thigh muscles remain tensed the whole time.
  • The phase ends with the upper body leaning slightly backwards and the arms slightly raised. The back shoulder is already working slightly.

Final move:

  • Pull your arms completely towards your body.
  • The upper body leans back a little further in the same move. The back shoulder is now even more involved.
  • Tighten all the muscles involved (buttocks, thighs, abdomen, arms and shoulders).

Rolling:

  • Arms lead the way.
  • Stretch your arms forwards again. The upper body and legs follow the arms.
  • The buttocks pull the seat forwards.
  • The phase ends in the starting position.
Material

1 rowing machine

Lap run

Increase pulse

05:00
Auxiliary means
Without aids / classic / own body weight
Organization

Group work

4-6 participants per group

View
Topic description

The groups run against each other on a set running lap. One runner from each group runs the first lap alone. On each subsequent lap, an additional runner is taken along until all group members are on their way. After that, one member can be left behind at each start/finish. The team decides independently who will be eliminated. Which final runner will be the first to return to the group?

Material

Per group:
4 colouring sticks

Concentricity

Increase pulse

05:00
Auxiliary means
Without aids / classic / own body weight
Organization

Group work

6-10 participants per group

View
Topic description

The group lines up in a single file facing the person in front (distance between participants approx. one arm's length). At a signal from the sports leader, the runner at the back runs around the group until he/she has returned to his/her original position. The next runner is sent off by slapping the back of the person in front, who in turn runs round the group. Which group is the quickest to get all the runners back to the starting position? If several rounds are to be completed, the last runner in the round (the person in front of the single column) triggers the next round by shouting or passing their hand to the back (the last runner in the group starts again).

Variant I:
The participants in the single column alternate between standing and crouching (or kneeling) positions. When running round, the runner jumps over the participants who are crouching by means of a straddle jump and crawls between the legs of the standing participants. As soon as the competitor has reached the starting position, he/she sends the competitor in front onto the track by shaking hands on his/her back. In a possible second run, the positions (standing, crouching or kneeling) must be changed.

Variant II:
The standing group is run around in a slalom (alternating left/right past the group members until you have completed a whole lap and arrive back at the starting position). It is possible to run round the group members either only when moving forwards or both when moving forwards and backwards.

Material

No material required

Shadow run

Stimulate circulation

04:00
Auxiliary means
Ball (floorball), Stick (floorball)
Organization

Group work

2-4 groups
Change partners/groups on the sports director's signal

View
Topic description

The person in front moves freely (forwards, backwards or sideways, with variations in speed) in the hall and incorporates various forms of exercise (e.g. lifting the ball over a line, balancing the ball on the shovel, wall passes). The partner/group members imitate the movements identically. Swap positions from time to time (e.g. at the whistle of the sports leader) or even change partners.

Material

Per participant:
1 stick (floorball)
2 ball (floorball)

Sports leader:
1 signalling instrument (e.g. hand whistle, tambourine)

Shadow run

Stimulate circulation

04:00
Auxiliary means
Ball (Smolball), Racket (Smolball)
Organization

Group work

2-4 groups
Change partners/groups on the sports director's signal

View
Topic description

The person in front moves freely (forwards, backwards or sideways, with speed variation) in the hall/area and incorporates various forms of exercise (e.g. bouncing the ball high/low, rolling the ball, juggling the ball, playing the ball up, wall passes). The partner/group members imitate the movements identically. From time to time (e.g. at the whistle of the sports leader) swap positions or even change partners.

Material

Per participant:
1 bat (smolball)
1 ball (smolball)

Sport leader:
1 signalling instrument (e.g. hand whistle, tambourine)

Shadow run

Stimulate circulation

04:00
Auxiliary means
Without aids / classic / own body weight
Organization

Group work

2-4 groups
Change partners/groups on the sports director's signal

View
Topic description

The person in front moves freely (forwards, backwards or sideways, with speed variation) in the hall/area and incorporates various forms of movement (e.g. crossing legs, circling arms, crouching, touching the floor, etc.). The partner/group members imitate the movements identically. From time to time (e.g. at the whistle of the sports leader), swap positions or even change partners.

Material

Sport leader:
1 signalling instrument (e.g. hand whistle, tambourine)

Shadow run

Stimulate circulation

04:00
Auxiliary means
Ball, Ball (basketball), Ball (FooBaSKILL), Ball (futsal/football), Ball (handball), Ball (volleyball)
Organization

Group work

2-4 groups
Change partners/groups on the sports director's signal

View
Topic description

The person in front moves freely (forwards, backwards or sideways, with speed variation) in the hall/area and incorporates various exercises with the ball (e.g. bouncing the ball high/low, rolling the ball, various dribbles/tricks). The partner/group members imitate the movements identically. Swap positions from time to time (e.g. at the whistle of the sports leader) or even change partners.

Material

Per participant:
1 ball

Sport leader:
1 signalling instrument (e.g. hand whistle, tambourine)

Shadow run

Stimulate circulation

04:00
Auxiliary means
Stick (Nordic Walking)
Organization

Group work

3-5 groups
Group change on signal from the sports director

View
Topic description

The person in front moves freely around the area and incorporates various exercise or movement forms (diagonal step, hop walk, double pole, duck walk, arms held high or in front, etc.). The group members imitate the movements identically. On a signal from the sports leader (e.g. 1-3 whistles), various exercises are incorporated. Possible exercise forms are:

  • The first two runners kneel down and hold the poles at chest height, the next runners jump over the hurdle.
  • The first two runners hold the poles at chest height, the next runners run under the poles (limbo).
  • The first two runners hold the poles at knee height, the next runners crawl under the poles.

Swap positions from time to time (e.g. at the call of the sports leader) or even change groups.

Material

Per participant:
1 pair of poles (Nordic walking)

Sport leader:
1 signalling instrument (e.g. hand whistle, tambourine)

Shadow run

Stimulate circulation

04:00
Auxiliary means
Skipping rope
Organization

Group work

2-4 groups
Change partners/groups on the sports director's signal

View
Topic description

The person in front moves freely with a skipping rope (forwards or backwards, with speed variation) in the hall/area and incorporates various exercise forms (e.g. two-legged, one-legged, only right/left leg first, etc.). The partner/group members imitate the movements identically. Swap positions from time to time (e.g. at the whistle of the sports instructor) or even incorporate partner changes.

Material

Per participant:
1 skipping rope

Sport leader:
1 signalling device (e.g. hand whistle, tambourine)

Shadow run

Stimulate circulation

04:00
Auxiliary means
Music
Organization

Group work

2-4 groups
Change partners/groups on the sports director's signal

View
Topic description

The person in front moves freely (forwards, backwards or sideways, with speed variation) in the hall/area and incorporates various forms of movement (e.g. crossing legs, circling arms, crouching, touching the floor, etc.). The partner/group members imitate the movements identically. The participants try to set impulses on the music bow (2x8), accents on certain beats (e.g. 1,3,5) or simply move to the music. Swap positions from time to time (e.g. at the whistle of the instructor) or even change partners.

Material

1 music system incl. music (various)

Sports director:
1 signalling device (e.g. hand whistle, tambourine)

Shooting gallery

Stimulate circulation

05:00
Auxiliary means
Ball, Ball (basketball), Ball (floorball), Ball (foam/softball), Ball (FooBaSKILL), Ball (futsal/football), Ball (handball), Ball (Intercross/Lacrosse), Ball (Smolball), Ball (volleyball), Cone, Indiaca, Long bench, Marking cones/caps, Medicine ball, Racket (Badminton), Racket (Smolball), Stake, Stick (floorball), Stick (Intercross/Lacrosse), Swedish box, Throwing disc (Frisbee)
Organization

Group work

2 teams

View
Topic description

Two teams face each other behind two defined lines. In the centre of the lines are vaulting boxes or long benches on which there are various targets (e.g. medicine balls or small huts). The participants try to hit the targets with targeted shots/throws so that they land in the opponent's field behind the vaulting boxes or long benches. The target shots may only be made from behind the throwing line. The baseline, but not the centre line, may be crossed to retrieve new throwing objects. There are numerous throwing objects (e.g. balls, frisbees or Indiacas) in both zones at the start of the game.

Variant I:
The sports director can specify various throwing/striking techniques.

Variant II:
Throws at the targets are made while standing on an unstable surface.

Material

Per participant:
1 stick/stick ►intercrosse/lacrosse, smolball, floorball
1 medicine ball/foam/softball/balance cushion/balance board ►unstable surface

2-3 long benches/swinging box ►platform for targets
x cones/marking cones/cups/medicine balls/stakes ►targets
x balls/throwing discs ►basketball, Frisbee Ultimate, FooBaSKILL, Futsal/Football, Handball, Intercrosse/Lacross, Smolball, Tchoukball, Floorball

Snake catching

Stimulate circulation

04:00
Auxiliary means
Without aids / classic / own body weight
Organization

Group work

View
Topic description

Two participants designated for catching hold hands and start chasing the other participants. Each participant who is caught joins the "hunters". The resulting snake must always remain intact. The game ends when the last player has been caught.

Variant:
If the snake is larger than three participants, the snake is split up (4 participants make two new snakes with two participants each).

Material

No material required

Snake run

Stimulate circulation

04:00
Auxiliary means
Without aids / classic / own body weight
Organization

Group work

8-15 participants per column

View
Topic description

A single column with a distance of approx. 2 metres between the participants moves at a relaxed pace. The runner at the back moves to the front (also possible in a slalom). After the runner at the back has passed a few other runners, the next runner can start.

Some forms of movement can be integrated into the snake run (crossing legs, arm circles, hopping run, etc.), which are determined either by the runner at the front or by the sports leader.

Material

No material required

Snap ball

Stimulate circulation

06:00
Auxiliary means
Ball, Ball (basketball), Ball (Blitzball/Rugby/Football), Ball (foam/softball), Ball (FooBaSKILL), Ball (handball), Ball (volleyball), Throwing disc (Frisbee)
Organization

Group work

2 teams

View
Topic description

Two teams play against each other in a limited playing area. The team with the ball/disc tries to keep the ball in their own ranks for as long as possible by passing the ball (back passes may be prohibited). You are not allowed to move with the ball/disc (star step allowed). The opposing team tries to intercept the ball. If this is successful, the roles are changed. There is also a change of roles/ball/disc if the ball/disc falls to the ground (both when a teammate drops it and when an opponent knocks the ball/disc to the ground/intercepts the pass), the ball leaves the playing field or, if necessary, after a point is scored. Ways to win points:

  • 10 consecutive passes
  • Pass between the legs to a teammate (both feet on the ground)
  • Pass behind the back to a teammate
  • Header to a teammate after a pass

Variant:
The teams try to score as many points as possible in a given time. There is no change of roles/ball in this form of the game

.
Material

1 ball/throwing disc (Frisbee) ►Basketball, Frisbee Ultimate, FooBaSKILL, Rugby/Football, Handball, Tchoukball
4 marking cones/caps ►Field markings

One group:
x game ribbons/ribbons ►Team identification

Sport leader:
Stopwatch ►Variant

Shoe hit

Stimulate circulation

04:00
Auxiliary means
Ball (floorball), Stick (floorball)
Organization

Group work

View
Topic description

The aim is to hit the other participants on the shoes with the floorball. Whoever is hit completes an additional task (e.g. a strength exercise such as push-ups, trunk bends or five double jumps over the stick lying on the ground).

Variant I:
2 teams, with one team trying to hit the opposing team's shoes in a limited playing area (integrate several balls into the game, but not too many so that the game leader can keep an overview). Which team will score more goals in a given time?
Variant II:
2 teams, with one team trying to hit the opposing team's shoes in a limited playing area (integrate several balls into the game, but not too many so that the game leader can keep an overview). If a player is hit, he leaves the pitch until the end of the game and performs an additional task outside the pitch (e.g. forearm support or sitting on the wall). Which team has eliminated all participants faster?

Material

Participants:
1 stick ►unihockey
1 ball ►unihockey

4 marking cones/caps ►court markings (variant)
x playing ribbons/bibs ►team identification (variant)
4-5 balls ►unihockey (variant)

Swing box dismantling

Increase pulse

06:00
Auxiliary means
Ball, Swedish box
Organization

Group work

2 teams

View
Topic description

The game is played with the ball in the hands. Swedish boxes act as goals. When a group has scored a goal, they can take away one of the opponent's goal boxes to make it smaller. The winner is the group that scores a goal on the last box element.

You are not allowed to move with the ball. The opposing team tries to intercept the ball. If they succeed, the roles change. Ball changes also occur when the ball falls to the ground, the ball leaves the playing field or, if necessary, after a point is scored.

Material

2 vaulting boxes
1 ball (hand/soft or smolball)
x bibs

Swing box dismantling

Increase pulse

06:00
Auxiliary means
Ball, Ball (foam/softball), Ball (futsal/football), Ball (handball), Ball (Smolball)
Organization

Group work

2 teams

View
Topic description

The game is played with the ball in the hands or on the foot. Swedish boxes act as goals. When a group has scored a goal, they can take away one of the opponent's goal boxes to make it smaller. The winner is the team that scores a goal on the last box element.

You are not allowed to move with the ball. The opposing team tries to intercept the ball. If they succeed, the roles change. Ball changes also occur when the ball falls to the ground, when the ball leaves the pitch or, if necessary, after a point is scored.

Material

2 Swedish box
1 ball (foot-, hand-, soft- or smolball)
x jersey

Swing box dismantling

Increase pulse

06:00
Auxiliary means
Stick (floorball)
Organization

Group work

2 teams

View
Topic description

Swedish boxes act as goals. When a group has scored a goal, they can take away a box element from the opponent's goal so that this goal becomes smaller. The winner is the group that scores a goal on the last box element.

Material

2 Swedish box
1 floorball
x bibs

Participant:
1 floorball stick

Swing box dismantling

Increase pulse

06:00
Auxiliary means
Racket (Smolball)
Organization

Group work

2 teams

View
Topic description

Swedish boxes act as goals. When a group has scored a goal, they can take away a box element from the opposing goal so that this goal becomes smaller. The winner is the group that scores a goal on the last box element.

The following rules apply to the game form:

  • The ball, which is balanced on the stick, may be carried a maximum of 4 steps and must then be passed immediately.
  • The ball may be touched a maximum of 4 times before it is played on.
  • The ball at rest on the stick, without movement of the player, may be held for a maximum of 4 seconds.
  • The ball may not be covered with the racket or the body, but must be played on immediately.
  • It is not permitted to actively play the ball with the foot or lower leg, with the hand, the arm or the head (free hit).
  • If the ball leaves the field of play, it is put back into play by a free hit by the opposing team at the place of action.
.
Material

2 Swedish box
1 Smolball
x bibs

Per Tn:

1 Smolball bat

Seasickness relay

Increase pulse

03:00
Auxiliary means
Without aids / classic / own body weight
Organization

Group work

4-5 participants per group

View
Topic description

A marker cone is located at the reversal point, which must be circled 15 times. During the turns, both hands grasp the cone (alternatively, the head can also be placed on the hands). The group counts the number of laps out loud and calls the runner back after the last turn, who probably tries to reach the group while staggering to send the next runner onto the course.

Releases: Run over a line (with a handshake), through a gate, around the group with a handshake (on the back), crawl through the legs of the next runner, hand over an object, etc.

Material

Per group:
2 marking cones

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