Exercises (176)
Handball: Rolling goals
Forms of play / exercises
2 Teams
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Both teams (4-6 players) have a rolling goal (ball track, Swedish box). The goalkeeper can kick this goal around freely. The game is played with a ball. The aim is to put the ball into the moving goal. The handball rules apply. The own goal may not be defended with the body. The court can also be divided into several playing fields.
Objective: Orientation in space
Pitch:
4 armbands / covers
1 handball
Handball: Slalom and goal scoring
Forms of play / exercises
Group work
The participants bounce the ball through a slalom course consisting of marker cones and then take a shot on goal (jump shot or core shot) from a defined line.
Additional strengthening task:
Those who do not hit the target complete a strength exercise: 20x knee lift on the spot (skipping)
1 vaulting box
3 marking cones
6-8 colouring sticks
2-4 handballs (depending on the number of participants)
Handball: Stressball
Forms of play / exercises
2 teams of 4-6 players each
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Two teams of 4-6 players each play handball against each other. The game continues seamlessly after goals are scored. The goalkeeper has 2-3 additional balls for this purpose.
Objective: High intensity; increasing the load
Pitch:
6 armbands / covers
1 handball
2 goals
Handball: Goal area egg laying
Forms of play / exercises
2 teams of 4-5 players each
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Two teams of 4-5 players each try to place the ball in the opponent's goal area or behind the opponent's baseline. If the ball carrier is touched, he must pass the ball and can no longer score.
Objective: Run free, offer yourself, take advantage of the surplus situation
Variant:
A joker supports the team in possession of the ball
Pitch:
4-5 armbands / covers
1 handball
Hand organ
Forms of play / exercises
Partner work
Two participants stand opposite each other and pass the aid to each other (approx. 8 metres apart). After four (or more) faultless passes, both participants may move one step backwards. For each error (ball/shuttle/throwing disc falls to the ground, ball cannot be received correctly, ball is not controlled with the playing equipment, etc.), the participants must reduce the throwing distance by one step.
Variant I:
Depending on the game equipment or type of ball, a specific throwing, striking or shooting technique may be required for passing.
Variant II:
Multiple groups of 2 compete against each other (2 rows). The winning binomial is the one that reaches a certain distance first after the sports director's start signal.
Per participant:
1 bat/stick ► Intercrosse/Lacrosse, Smolball, Floorball, Badminton/Speedminton
Per group of 2:
1 disc (Frisbee)/ball/shuttle ► Frisbee Ultimate, Basketball, Blitzball/Rugby/Football, FooBaSKILL, Futsal/Football, Handball, Intercrosse/Lacrosse, Smolball, Floorball, Volleyball, Badminton/Speedminton
Indiaca: Trench game
Forms of play / exercises
2 teams of 2-4 players each
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Two teams of 2-4 players play Indiaca against each other. However, the ball must not fall to the ground before the attack line (3m line). The aim is to keep the rally going for as long as possible. The Indiaca must always be touched by two players of a team before it can be played over the net.
Aim: Fast movement; communication; precision.
Variant:
After each touch of the ball, a push-up must be completed.
1 (volleyball) net
Pitch:
1 Indiaca pad
Indiaca: Joker-Spiel
Forms of play / exercises
2 Teams
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Two teams play normal Indiaca against each other. In this game variant, however, both teams appoint a joker before each service (marked by a ribbon/cap etc.). If the joker scores a point, it counts double.
Objective: Focus on a specific player.
Variant:
If one of the jokers is successful, both teams swap teams.
1 (volleyball) net
Pitch:
1 Indiaca pad
1 game ribbon / cover
Indiaca: Pad passen
Forms of play / exercises
Groups of 2
Two players stand opposite each other on both sides of the net and pass the Indiaca pad to each other (or also possible without a net; possibly define playing fields and a restricted area in the centre zone using lines). The aim is to play with the stronger hand as well as the weaker hand.
1 (volleyball) net
Per group:
1 Indiaca pad
Indiaca: Pad over the string
Forms of play / exercises
2 teams of 2-4 players each
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Two teams of 2-3 players each play an Indiaca over the net into the opponent's court in such a way that it is not possible for the opponent to catch it. A point is scored when the Indiaca falls to the ground in the opponent's court. If the Indiaca can be caught, it must be thrown back from the same point.
Objective: Fast movement; communication; precision.
Variant 2:2:
After each throw, an additional task must be completed, e.g. touching the baseline, a lie.e.g. touch the baseline, do a push-up, etc.
Variant 3:3:
Play with 2 Indiacas; additional tasks may be required.
1 (volleyball) net
Pitch:
1 Indiaca pad
Inidiaca: Wave game
Forms of play / exercises
2 teams of 3 players each
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Two teams of three players each (A & B) line up opposite each other on the Indiaca court. Two other teams (C & D) each position themselves behind the active teams.
A plays the Indiaca over the net and moves to the opposite side behind the waiting team D. At the same time, C moves forward, now taking A's position and defending against B's attack, etc.
Aim: React quickly; rethink; anticipate.
1 (volleyball) net
Pitch:
1 Indiaca pad
1 game ribbon / cover
Intercrosse: 2 gegen 2
Forms of play / exercises
Groups of 2
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A and B pass a ball to each other in a given space. C and D try to gain possession of the ball by intercepting it and then pass it to each other. Which team has more passes within 2'?
Variant:
Which team manages 10 passes first?
Per player:
1 intercross stick
Per pitch:
1 intercross ball
Intercrosse: 3 against 1
Forms of play / exercises
3:1
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Three players (A, B and C) pass the ball to each other in a confined space. A fourth player (D) tries to intercept the ball. If D is able to recover the ball, he swaps places with the player who made the mistake.
Variant:
B and C must always pass to A.
Per player:
1 intercross stick
Per pitch:
1 intercross ball
Intercrosse: Ball passen
Forms of play / exercises
Partner work
Two participants face each other and pass the ball to each other. The distances, types of pass and ball reception are varied. After the static form, the participants move freely around the hall/terrain and pass the ball to each other while moving.
Pro Gruppe:
1 Intercross-Stock
1 Intercross-Ball
Intercrosse: Mobiles Tor
Forms of play / exercises
2 Teams with 4 Spieler
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In a confined space, 2 teams of 4 players each play against each other. One additional player from each team is located in one of the two opposite end zones. This player may move freely there. A point is scored by passing a ball to the player in the end zone. Three passes between the field players are required before a point can be scored.
Per player:
1 intercross stick
Per pitch:
1 intercross ball
Intercrosse: Hoop game
Forms of play / exercises
2 Teams
Tyres are spread out on the ground in a demarcated field (more than the number of players per team). Two teams play against each other and try to put the ball into a hoop. The defenders can prevent this by placing a leg in the hoop. It is not possible to score twice in a row in the same hoop.
Per player:
1 intercross stick
Per pitch:
1 intercross ball
x game wristbands / overcoats ►team identification
x tyres
Intercrosse: hoop game in groups of two
Forms of play / exercises
Groups of 2
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Tyres are spread out on the floor in a defined area (more than the number of pairs). The pairs try to pass to each other into the hoops. A point is scored if the partner can catch a pass in a hoop. Points cannot be scored twice in a row in the same hoop. Which pair will score more points in 3'?
Per player:
1 intercross stick
Per group:
1 intercross ball
x tyre
Kickball/burnball: 7 against 4
Forms of play / exercises
7 attackers 4 defenders
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On 2 or more pitches, 7 attackers play against 4 defenders. The attackers try to play 20 passes, for example. The defenders simultaneously aim to touch an attacker who is in possession of the ball. If they succeed, the game starts again. After 5 attempts, switch functions.
Objective: free running, accurate passing, cover work, anticipation.
Pitch:
4 armbands / covers
1 rugby ball
Kickball/fireball: Snap ball
Forms of play / exercises
2 teams of 3-4 players each
Two teams are formed (3-4 players). One team rolls a ball to itself as often as possible. The opposing team tries to capture the ball and make lots of passes. Whoever has the ball is not allowed to move. Who will be the first to make ten passes in a row?
Objective: free running, precise passing, cover work, anticipation.
Pitch:
4 armbands / covers
1 rugby ball
Kin-Ball: Off to the centre
Forms of play / exercises
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Divide the group into three teams: one team in the centre, the other two to the right and left. The teams at the far end pass the ball to each other, the team in the centre must try to intercept it. The team whose pass is blocked must go to the centre. Who is least in the middle?
Variations:
- Before passing the ball over the centre, pass the ball three times within the team.
- Increase the intensity with a second ball.
Pitch:
1 Kin-Ball
Kin-Ball: Brennball
Forms of play / exercises
2 Teams
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Divide the group into two teams, one attacking, the other defending. One after the other, the players on the attacking team throw the ball into the defence zone. After the throw-in, they run from one base to the next and can stop to avoid being "burnt".
If a player is not on a base, he is "burnt" if the defence team catches the ball and puts it in the hoop. Each completed turn scores a point for the attackers.
Variations:
- Defence team: make three passes before putting the ball in the hoop.
- Burn the bases (baseball).
- Run multiple players.
- Slap the ball instead of throwing it in (cell formed by two players).
Pitch:
1 Kin-Ball
Kin-Ball: Queen-Ball
Forms of play / exercises
4 Teams with 3-4 Spieler
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Four teams of three to four players are formed. Two teams are on the court, the other two on the bench, ready to return to the game.
The game lasts until the ball touches the ground in the opponent's half, or until the offensive team makes a mistake (ball goes out of bounds, descending serve).
The team that makes the mistake is replaced by one of the two on the bench. The team that stays wins a point. The team that scores the most points wins the crown.
Variations:
- With two balls, divide the court lengthwise. The game is played 3:3 using the same system.
- A joker always supports the team in possession of the ball
Pitch:
3-4 game ribbons / overcoats
1 Kin ball
Kin-Ball: Four corners
Forms of play / exercises
4 Teams with 3-4 Spieler
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Form four teams of four players or more and divide the hall into four areas. The ball is hit clockwise from one team to the other.
At the time of the hit, three players touch the ball and a fourth hits it. A team scores a point when the ball touches the ground in the opponent's zone.
Variations:
- Play with two balls.
- The team in possession of the ball decides where to hit the ball.
- Announce the colour of the team that receives the ball (see Haids
Pitch:
3-4 playing ribbons / covers
1 Kin ball
Conditioning and coordination course (KKP)
Forms of play / exercises
Game idea:
The fitness and coordination course is used to train coordination skills and fitness abilities. The participants move under pressure in a polysportive manner within the specifications. The KKP cannot be moved outside and the posts are precisely prescribed. Securing the elements and considering the risk of injury are the responsibility of the sports director and have the highest priority.
The participants complete the course in 12 minutes and collect as many points as possible in the allotted time. One point is awarded for each obstacle completed (1 lap = 10 points).
Facility:
The course is run outside the volleyball court in an anti-clockwise direction. One colouring stick is placed in each corner of the volleyball court, 0.5m away from the baseline, in the extension of the sideline. The following 10 positions must be prepared:
1. Low jump: 2 long benches suspended from a bar. The inner long bench is 0.5m away from the sideline of the volleyball court. There is a distance of 1m between the benches. The bar height from the floor is 1.20m. The long benches must be secured to the parallel bars with ropes. Behind the parallel bars, 2 small mats are placed next to each other in the direction of travel.
2. Balancing: 2 long benches next to each other with the narrow side facing up. The inner long bench is 0.5m away from the sideline of the volleyball court. There is a distance of 1m between the long benches.
3. Ball catching: Passing a volleyball from a distance of 3m by an assistant (possibly a dispensed person). Reserve balls in a ball trolley / inverted vaulting box top.
4. Dribbling slalom: 7 painting sticks are set up lengthways in the volleyball court to form a slalom. The first stick is 3m from the baseline and 2m from the sideline of the volleyball court. The second marker is placed 5 metres from the baseline and 3 metres from the sideline. The third marker is positioned at a distance of 4m from the first marker and again 2m from the sideline, etc.
5. Football slalom: Analogue dribbling slalom, but in the other direction. The last marker stick is on the baseline.
6. Forward roll: 2 small mats next to each other, parallel to the baseline; the inner mat is 0.5m away from the baseline.
7. Skipping-crawling: 4 vaulting box elements are placed on the floor at a distance of 1.5m each (the opening points forwards/backwards). The first element to be used is the upper part of the box, which is located in the extension of the baseline. 4 small mats between the elements are used as protection.
8. Running backwards: 2 painting sticks next to each other at the height of the centre line, the first is 0.5m from the side line of the volleyball court, the second 1m from the first painting stick.
9. Roll backwards: 2 mats next to each other parallel to the sideline, level with the baseline.
10. Support: A bar in the centre of the front of the volleyball court. The distance to the baseline is 1m. The entry and exit is to be fixed at a height of 70 centimetres using a power hose. The bar height is 1.20 metres.
Execution:
The participants start one after the other at a start interval to be defined (e.g. every 30 seconds). The aim is to complete as many laps as possible within 12 minutes. For example, if a participant starts at 2:30, the course is finished after 14:30. The sports director must therefore always announce the split times.
Depending on the number of participants, the course can be run in one or two groups. In one group, each participant counts their laps independently. In two groups, the course is run in teams of two, with one team member completing the course and the other team member counting the laps completed. After completing the course, the points achieved are recorded on a flipchart or whiteboard.
The following obstacles have to be mastered during the course:
1. Low jump: Balancing over the long benches and low jump over the parallel bars onto the small mats.
2. Balancing: Balancing on the narrow side of the long benches. Anyone who falls off must repeat the element.
3. Ball catching: Catching the ball. A ball that is not caught must be retrieved by the runner.
4. Dribbling slalom: Bounce a ball with the hand around the painting sticks. Knocked over sticks must be set up again by the runner. In the event of a dribbling error, thread the ball back in where the error occurred.
5. Football slalom: Transfer the ball from hand to foot when moving from one side of the slalom course to the other. Guide the ball with the foot in a slalom around the colouring sticks. The runner must put up the sticks again if they are knocked over. In the event of a dribbling error, thread the ball back in where the error occurred. At the end of the slalom course, place the ball back in the container of the pass player.
6. Roll forwards: Perform a roll on the mat.
7. Skip-crawl: The first element is skipped, then alternate between crawling under and skipping.
8. Running backwards: Running backwards begins after bypassing the marker bar.
9. Roll backwards: From the backwards run on the small mats.
10. Support: Anyone who touches the bar floor between entry and exit must repeat the element.
Royal tournament
Forms of play / exercises
Group work
The playing field is divided into 3-4 zones. First, all participants dribble (bounce the ball, guide it with their foot/toy, juggle it on the stick) with their ball in the lowest/first zone. Whoever captures (plays away) an opponent's ball moves up, whoever loses the ball with or without the opponent's influence (the ball leaves the playing field) moves down (if possible).
Per participant:
1 ball ►basketball, FooBaSKILL, futsal/football, handball, floorball
1 stick ►floorball
8-10 marking cones/caps ►field markings (3-4 zones)
Basket collector
Forms of play / exercises
Group work
Exercise description:
The aim is to practise technical/tactical elements intensively, with each participant assuming the position of attacker or defender depending on the game situation. During the exercise, half of the participants are in possession of the ball (= attackers). The remaining players without the ball are defenders. The attackers can shoot at all available baskets, but only once in succession at the same basket. Each defender can get a ball by defending in accordance with the rules (e.g. by stealing the ball or successfully grabbing a rebound). After a successful basket shot, the attacker retains possession of the ball. Each participant counts the baskets scored within a specified time.
Variant:
Vary the ratio of attackers to defenders.
Per 2 participants:
1 basketball/FooBaSKILL ball
Court:
4-6 basketball hoops