Exercises (176)
Street Racket (wall panel): Number combination
Forms of play / exercises
Partner work
A large square on the wall is divided into 9 equal squares so that the numbers 1-9 can be marked. One player hits the squares a certain number of times, if he stops the sequence of hits, the waiting player announces the number hit (e.g. 8-1-2 = eight hundred and twelve). The game form can also be reversed so that a waiting participant (or game master) specifies a number that must then be played by a player.
Pro Tn:
1 racket (street racket)
1 ball (street racket)
1 wall
chalk, paint, spray, adhesive tape
Tchoukball: 3 against 1
Forms of play / exercises
3 against 1
One defender in the first zone and three attackers who take turns trying to hit the box behind the defender trying to catch the ball. How many points are scored from twelve attacks? How many balls are caught?
Notes: Vary the height of the box to extend or restrict the throwing area. Vary the throwing angle.
Objective: Run free, offer yourself, utilise the outnumbered situation
Per pitch:
1 handball
2 Tchoukball frames
Tchoukball: The carousel turns
Forms of play / exercises
Group work

In this exercise, the positions are changed often. Each participant plays all positions, whether attack or defence.
The attackers line up according to the pattern and play for the point. If they score, they change positions for the next attack as follows 1 -> 2 -> 3 -> 4 -> 5 -> 6 -> 7 -> 1 ->. The defenders position themselves accordingly and also change their position.
Objective: Orientation in space
Per pitch:
1 handball
2 Tchoukball frames
Tchoukball: Tchouk-Basket
Forms of play / exercises
2 Teams
Try out different ball trajectories and adjust the defence. In this exercise, the participants play towards the basket instead of the frame.
In order to score, the attackers must hit the basketball hoop so that the ball then falls to the ground. The defenders try to catch the ball before it touches the floor. Same rules as in the normal game (no obstruction), but catching the ball is allowed. Depending on the level, more than three passes are allowed.
Note: Once a point has been scored, the ball belongs to the other team and must cross the centre of the court before another attack (on one or the other basket).
Pitch:
1 handball
5-7 game wristbands / covers
Tchoukball: Magic ball
Forms of play / exercises
Group work
The aim of this exercise is to execute quick passes across the forbidden zone in order to move the defence sideways.
Player A passes to B, who receives the ball on the run, jumps across the forbidden zone and passes to C, also on the run. C now throws to D, who takes a jump shot.
Note: First practise without running to understand the process, then in competition form with the defenders. How many points can be scored from six attacks?
Aim: High intensity; increase the load
Per pitch:
1 handball
2 Tchoukball frames
Tchoukball: passes of ten
Forms of play / exercises
3 teams of 7 players each

Form three teams of seven players each on a half court, one of which waits outside the court.
The other two teams each have a ball, move freely around the court and pass ten consecutive passes to each other according to the rules for tchoukball (no more than two steps with the ball, do not drop the ball on the ground, no obstruction, etc.).
The team that succeeds in this is awarded a point. If a team misses a pass or makes ten consecutive passes, it clears the field in favour of the waiting team.
Which of the three teams is the first to score five points?
Objective: free running, accurate passing, cover work, anticipation.
Pitch:
14 playing ribbons / covers
2 handballs
TicTacToe relay
Forms of play / exercises
Group work
2 groups of 4-5 participants each
Change the order of participants after each round
The hoops are placed on the ground at a certain distance (approx. 10-15 metres) in front of the two groups in a square (3x3). Each group has three bibs, which they can distribute in the hoops. One bib may be carried per run. If a group manages to distribute the bibs in a row (horizontally, vertically or diagonally) in the hoops, they win the game. If a group has deposited the three bibs in the hoops, but the game has not yet been decided, the next runner can move a bib (of their own colour) that is already in place to continue the game and possibly win it.
Pitch:
9 hoops (optional: 4 ropes to mark the pitches)
Per group:
3 bibs (or 3 identical items such as marking hats, IVP, bag knife)
1 colouring stick
Table tennis: Game
Forms of play / exercises
Group work
Single (group of 2) or double game (group of 4) to a winning set (11 points). If the group size is uneven (e.g. 3 participants), one player enjoys a break, whereby the set duration is reduced to 7 points to shorten the waiting times.
Additional strengthening task:
After each set, the loser completes a strength exercise: 5x squat plus jump squat
1 table tennis table
2-4 table tennis bats
x table tennis balls
Outnumbered: 3 against 1
Forms of play / exercises
Group work
Groups of 4 ► 3 vs. 1
Three players (A, B and C) pass the ball/throwing disc to each other in a confined space. A fourth player (D) tries to intercept the ball/disc. If player D is able to catch the ball/disc, he swaps places with the player who made the mistake. If an attacking player makes a mistake (e.g. leaving the boundary of the court with the ball/disc, inaccurate pass so that the ball/disc leaves the court), they must also assume the role of defender.
Variant:
Players B and C must always pass to player A.
Participant:
1 bat/stick ►intercross/lacrosse, smolball, floorball
Pitch:
1 ball/throwing disc ►basketball, Frisbee Ultimate, FooBaSKILL, futsal/football, handball, intercross/lacrosse, smolball, tchoukball, floorball
4 marking cones/caps (optional) ►pitch boundary
Outnumbered: 5 against 2
Forms of play / exercises
Group work
Groups of 7 ► 5 vs. 2
Depending on the number of participants, the overcount situation can be adjusted.
Exercise description:
5 attackers play against 2 defenders. The aim of the exercise is to encourage free running, accurate passing and anticipation. The attackers try to pass to each other (e.g. 15 passes = 1 point). The defenders aim to touch an attacker who is in possession of the ball/disc. If they succeed, the counting of successful passes starts again. After a few attempts, the team composition/roles are changed.
Participant:
1 stick/stick ►Inercross/Lacrosse, Smolball, Floorball
Pitch:
1 ball/throwing disc ►Basketball, Blitzball/Touchrugby, Frisbee Ultimate, FooBaSKILL, Futsal/Football, Handball, Intercross/Lacrosse, Smolball, Tchoukball, Floorball
2 playing ribbons (optional) ► Defence player marking
4 marking cones/caps (optional) ► Playing field boundary
Outnumbered: 5 against 2
Forms of play / exercises
Group work
Groups of 7 ► 5 vs. 2
Depending on the number of participants, the overcount situation can be adjusted.
Exercise description:
Five players (A, B, C, D and E) pass the ball/throwing disc to each other in a confined space. Two other players (F and G) try to intercept the ball/disc. If a defending player (F/G) is able to catch the ball/disc, he/she swaps places with the player who made the mistake. If an attacking player makes a mistake (e.g. leaving the boundary of the court with the ball/disc, inaccurate pass so that the ball/disc leaves the court), the roles are also swapped and the defender who has held the position longer may swap roles with the attacker.
Variant:
Back passes to the player from whom the pass was received are not permitted.
Participant:
1 bat/stick ►intercross/lacrosse, smolball, floorball
Pitch:
1 ball/throwing disc ►basketball, Frisbee Ultimate, FooBaSKILL, futsal/football, handball, intercross/lacrosse, smolball, tchoukball, floorball
4 marking cones/caps (optional) ►pitch boundary
Outnumbered: 7 against 4
Forms of play / exercises
Group work
Groups of 11 ►7 vs. 4
Depending on the number of participants, the overcount situation can be adjusted.
Exercise description:
There are 7 attackers playing against 4 defenders. The aim of the exercise is to promote free running, accurate passing and anticipation. The attackers try to pass to each other (e.g. 15 passes = 1 point). The defenders aim to touch an attacker who is in possession of the ball/disc. If they succeed, the counting of successful passes starts again. After a few attempts, the team composition/roles are changed.
Participant:
1 stick/stick ►intercross/lacrosse, smolball, floorball
Pitch:
1 ball/throwing disc ►Basketball, Blitzball/Touchrugby, Frisbee Ultimate, FooBaSKILL, Futsal/Football, Handball, Intercross/Lacrosse, Smolball, Tchoukball, Floorball
4 playing ribbons/sticks ►Defence player marking
4 marking cones/caps (optional) ►Field boundary
Unihockey: Assist-Spiel
Forms of play / exercises
2 teams of 3-4 players each

Two teams of 3-4 players play against each other. A goal scored only counts if all players have touched the ball in succession. The same player may not score two goals in succession.
Objective: Good free running, accurate passing.
Per pitch:
2 floorball goals
1 floorball
Pro Tn:
1 floorball stick
Floorball: supplying balls
Forms of play / exercises
2 Teams

2 teams play against each other. One group has its goals (raised boxes) in the corners of the pitch, the other in the centre of the hall (1-2 mats). The aim is to put as many balls as possible into the goals or onto the mat for the opposing team. Only one ball is allowed per run. Which team will have fewer balls in/on their goal after 2 minutes
Objective: ball control during the run, looking away from the ball, developing a game strategy
Pitch:
1 vaulting box
2 soft mats (small)
Uni hockey balls
Participant:
1 floorball stick
Unihockey: Karussel
Forms of play / exercises
Group work
Simple standard pass and shot exercise: The players stand in both corners next to the goal. The foremost player runs in a high arc into the centre in front of the goal (around the marker stick). There he receives the ball from the other side and shoots (at the height of the two cones). The passer runs up next and shoots at the goal.
Variations:
- Shooting at the empty goal or whoever has shot then stands in the goal themselves.
- The sports leader can demand different types of shots (direct shots are also possible).
Per group:
1 Floorball goal
Hockey balls
4 hats (incl. starting markers)
1 colouring stick
Per Tn:
1 Floorball stick
Floorball: Slalom and goal kicking
Forms of play / exercises
Group work
The participants run through a slalom course consisting of marker cones while carrying the ball on a stick and then take a shot on goal from a defined line.
Additional strengthening task:
Those who do not hit the goal complete a strength exercise: 5x tricep press in a four-foot stance backwards
2 (small) goals
2-4 floorball sticks (depending on the number of participants)
2-4 floorball balls (depending on the number of participants)
12-16 marker cones/cups
Volleyball: Ball over the string
Forms of play / exercises
2 teams of 3-6 players
Game over the net with 2 teams of 3-6 players. The ball may be caught and is then thrown from the bottom to the top over the net into the opposing team's half of the pitch (no passing allowed within your own team). After each throw, the thrower runs around one of the cones, which are placed 1-2 metres outside the playing area. Each side has one cone next to the sideline and one behind the baseline. The opposing team catches the ball before it falls to the ground and then throws it back. Points for: Ball touches the ground, ball leaves the court, ball lands in the net.
Variant:
After a catch ball, 3 passes are allowed within the own team.
Pitch:
1 volleyball
1 volleyball net
6 cones
Volleyball: ball over the line combined with technique training
Forms of play / exercises
Group work
From the game of "ball over the string" to the game of "volleyball": The aim is to familiarise participants with the game of volleyball using simple game and exercise forms. The series of exercises is intended to help create more flow in the game of volleyball, which results in more fun than if the game consists almost exclusively of passing and errors.
1. Ball over the line:
Ball may be caught. Throw the ball over the net (only throws from bottom to top are allowed). After each throw, run around one of the cones, which are placed 1-2 metres outside the playing field. Each side has one cone next to the sideline and one behind the baseline. The opposing team catches the ball before it falls to the ground and then throws it back (no passes within the team). Points for: Ball touches the ground, ball leaves the court, ball lands in the net. Additional rule for better flow of play: the ball must be thrown into the back zone (over the 3 metre line).
2. Technique training: Manchette:
Demonstration by the sports leader (key points). Then practise in groups of 2 (at least 10 passes each)
3. Ball over the line combined with a cuff:
Same form of play as described above, but now the first touch of the ball after the opponent's throw over the net is with a cuff. After the cuff, the ball is caught by a team member and thrown to the opposite side. The run around the thrower's cones can still be maintained to create more free spaces (optionally, the passer must also perform the additional loop) or the rule can be omitted.
4. Technique training: 10-finger pass:
Demonstration by the sports leader (key points). Then practise in groups of 2 (at least 10 passes each)
5. Ball over the line combined with manchette and 10-finger pass:
Same game form as above. The first touch of the ball after the throw over the net is again with a cuff. The second touch of the ball must now be a 10-finger pass to a team-mate. Only then is the ball caught and thrown to the opposite side. The rule with the rounding of the cones can be retained (for throwers and passers) or cancelled.
6 cones
Per group:
1 volleyball
Volleyball: Cuff - alone
Forms of play / exercises
Individual work
After a brief instruction from the sports leader on the manchette (stretched arms, impulse from the legs), the participants perform the following exercises:
- Pass the ball up with the manchette, drop it on the floor, run under it, pass the ball up with the manchette.
- Manchette - drop the ball on the floor - top pass - drop the ball on the floor - manchette - drop the ball on the floor - top pass, etc.
- Manchette - top pass (to the wall) - manchette - top pass (to the wall), etc.
Pro Tn:
1 Volleyball
Volleyball: Manchette - Conveyor belt
Forms of play / exercises
Group work
Half of the tn (red) line up sideways on a line about 1-2 metres apart. The other half of the Tn (blue), equipped with a volleyball, line up in a column of one at a distance of 2-3 metres from the front Tn of the first group. The teammates in the blue group now play a handball one after the other to the first teammate in the red group, who plays the ball straight back using the handball. After each pass, the teammates in the blue group move by one until they have completed the whole row. They then join up again at the front. Switch groups
.Per group of 2:
1 volleyball
Volleyball: Manchette - for two
Forms of play / exercises
Partner work
After a short instruction by the sports leader on the cuff (stretched arms, impulse from the legs), the participants carry out the following exercises:
- A passes (throws) the ball to B from below, B passes back with the cuff, A catches the ball and throws it back again - switch tasks.
- Free passing in pairs - use upper passes and cuffs adapted to the situation.
Per group of 2:
1 volleyball
Volleyball: Upper pass - alone
Forms of play / exercises
Individual work
After a short instruction by the sports leader on the top pass, the participants perform the following exercises:
- Bounce the ball on the floor with both hands, run underneath it - catch the ball above your head with both hands;
- Ditto, but pass the ball straight back up, 1x on the floor - pass it up - 1x on the floor, etc.
- Juggle the ball (own top pass)
Juggling the ball, go to a basketball hoop and score a basket there with the volleyball (top pass); then change the basket.
Pro Tn:
1 volleyball
3-6 basketball hoops
Volleyball: Upper pass - conveyor belt
Forms of play / exercises
Group work

Half of the tn (red) line up sideways on a line about 1-2 metres apart. The other half of the teammates (blue), equipped with a volleyball, line up in a column of one at a distance of 2-3 metres from the front teammate of the first group. The teammates in the blue group now play an upward pass one after the other to the first teammate in the red group, who plays the ball straight back using the upward pass. After each pass, the teammates in the blue group move by one until they have completed the whole row. They then join up again at the front. Switch groups
.Per group of 2:
1 volleyball
Volleyball: Upper pass - in pairs
Forms of play / exercises
Partner work
After a brief instruction from the sports leader on the top pass, the participants perform the following exercises in teams of two:
- Throw the volleyball to each other inaccurately (too short, too long, etc.) Partner must catch the ball over their head before it falls to the floor.
- Pass the ball to each other with the top pass; in between, pass the ball to yourself once each time.
- Top pass to partner A, partner A passes the ball up to himself several times (juggling) while B quickly touches A's shoes and returns to his place. Now he receives an upper pass and must juggle the ball until A has touched his shoes, etc.
- Direct upper pass in pairs. Play together with the most accurate passes possible.
Per group of 2:
1 volleyball
Dice relay
Forms of play / exercises
Group work
4-5 participants per group
A runner runs to a turning point (e.g. colouring stick, marker cone or cone) or to the wall of the hall to throw a show dice. The result of the number rolled multiplied by four corresponds to the number of jumps that must be performed with the skipping rope (max. 24x, min. 4x) before running back to the group. Which group finishes first (each participant runs once)?
Replacement: Run around the group, shake hands and send the next runner onto the course.
Per group:
2 colouring sticks
1 foam cube
1 skipping rope