Exercises (209)
Street Racket (wall field): rotary accordion
Forms of play / exercises
Group work
Multiple wall fields (wall field = a single field marked half on the floor and half on the wall, creating a target window on the wall and a target area on the floor, with half of the centre zone in between, which may not be played on) are marked out at some distance (approx. 50 cm) or directly next to each other. All participants start on the first square and play a round robin. The player who is eliminated moves down one court and plays a short single game (e.g. on 3-points) with the next player who is eliminated. The loser is relegated again, and so on. Who can hold the new field position as long as possible and who can stay on the first field until the end (winner)?
Organisational tip:
The game is over when there is only 1 player left on field 1. Then all participants start a joint round on field 1 again and finish their individual games on the other fields.
Variant:
Combine the round with the free game or with specific tasks for eliminated players on nearby single or cross fields
Per participant:
1 racket (Street Racket)
1 ball (Street Racket)
1 wall
Chalk, paint, spray, adhesive tape
Street Racket (wall field): symbol-Memory
Forms of play / exercises
Partner work
4 hit zones are marked on the wall with 4 symbols (e.g. house, tree, star, square etc.). A waiting participant (or game master) gives a 4-digit code. The player must now hit the symbols in the correct order of the given code. How many successful hits can the player make in 6 attempts?
Per participant:
1 racket (Street Racket)
1 ball (Street Racket)
1 wall
Chalk, paint, spray, adhesive tape
Street Racket (wall field): angle play
Forms of play / exercises
Partner work
For a Street Racket wall field, a single field is marked half on the floor and half on the wall. This creates a target window on the wall and a target area on the floor, with half of the centre zone in between, which must not be played on. Two such wall fields are marked directly next to each other. The participants play 1 against 1 with larger angles and a greater range of movement.
Aim:
reduce the required area and use the wall field in a variety of ways.
Variant:
play the two wall fields in a specific order (e.g. li-li-re-re-re etc.).)
Make it more difficult:
mark the two squares on the wall with some distance (approx. 50 cm) between them
draw several additional squares next to each other for more game options and more intensive shifts; the landing zones must be enlarged at the sides
Per participant:
1 racket (Street Racket)
Per group:
1 ball (Street Racket)
1 wall
Chalk, paint, spray, adhesive tape
Street Racket (wall field): number combination
Forms of play / exercises
Partner work
A large square on the wall is divided into 9 equal squares so that the numbers 1-9 can be marked. One player hits the squares a certain number of times, if he stops the sequence of hits, the waiting player announces the number hit (e.g. 8-1-2 = eight hundred and twelve). The game form can also be reversed so that a waiting participant (or game master) specifies a number that must then be played by a player.
Per participant:
1 racket (Street Racket)
1 ball (Street Racket)
1 wall
Chalk, paint, spray, adhesive tape
Tchoukball: 3 against 1
Forms of play / exercises
3 against 1
One defender in the first zone and three attackers who take turns trying to hit the box behind the defender trying to catch the ball. How many points are scored from twelve attacks? How many balls are caught?
Notes: Vary the height of the box to extend or restrict the throwing area. Vary the throwing angle.
Objective: Run free, offer yourself, utilise the outnumbered situation
Per pitch:
1 handball
2 Tchoukball frames
Tchoukball: The carousel turns
Forms of play / exercises
Group work

In this exercise, the positions are changed often. Each participant plays all positions, whether attack or defence.
The attackers line up according to the pattern and play for the point. If they score, they change positions for the next attack as follows 1 -> 2 -> 3 -> 4 -> 5 -> 6 -> 7 -> 1 ->. The defenders position themselves accordingly and also change their position.
Objective: Orientation in space
Per pitch:
1 handball
2 Tchoukball frames
Tchoukball: Tchouk-Basket
Forms of play / exercises
2 Teams
Try out different ball trajectories and adjust the defence. In this exercise, the participants play towards the basket instead of the frame.
In order to score, the attackers must hit the basketball hoop so that the ball then falls to the ground. The defenders try to catch the ball before it touches the floor. Same rules as in the normal game (no obstruction), but catching the ball is allowed. Depending on the level, more than three passes are allowed.
Note: Once a point has been scored, the ball belongs to the other team and must cross the centre of the court before another attack (on one or the other basket).
Pitch:
1 handball
5-7 game wristbands / covers
Tchoukball: Magic ball
Forms of play / exercises
Group work
The aim of this exercise is to execute quick passes across the forbidden zone in order to move the defence sideways.
Player A passes to B, who receives the ball on the run, jumps across the forbidden zone and passes to C, also on the run. C now throws to D, who takes a jump shot.
Note: First practise without running to understand the process, then in competition form with the defenders. How many points can be scored from six attacks?
Aim: High intensity; increase the load
Per pitch:
1 handball
2 Tchoukball frames
Tchoukball: passes of ten
Forms of play / exercises
3 teams of 7 players each

Form three teams of seven players each on a half court, one of which waits outside the court.
The other two teams each have a ball, move freely around the court and pass ten consecutive passes to each other according to the rules for tchoukball (no more than two steps with the ball, do not drop the ball on the ground, no obstruction, etc.).
The team that succeeds in this is awarded a point. If a team misses a pass or makes ten consecutive passes, it clears the field in favour of the waiting team.
Which of the three teams is the first to score five points?
Objective: free running, accurate passing, cover work, anticipation.
Pitch:
14 playing ribbons / covers
2 handballs
Tennis: cooperative forms of play
Forms of play / exercises
Playing together with simple forms of play:
Player 1 throws the ball to player 2, who hits the ball back so that player 1 can catch the ball.
Play the ball back and forth, stopping the ball before returning it (control shot).
Play the ball back and forth 10 times without making a mistake (vary the distance).
Player 1 hits the ball crosswise (diagonally), player 2 hits the ball longline (straight).
Play the ball back and forth 3 times without making any mistakes, then play the point freely (score the point).
Per participant:
1 tennis racket
x tennis balls
Tennis: a cooperative game on a small court
Forms of play / exercises
Playing together to make progress (beginners):
Stop and continue playing:
Stop the ball with your forehand, bounce it on the ground and return it.
Stop the ball with your backhand, bounce it on the ground and return it.
Stop the ball with your forehand, bounce it on the ground and return it with your backhand, or vice versa.
Stop the ball with the forehand, return it directly from the air.
Stop the ball with the backhand, return it directly from the air.
Stop the ball with the forehand, return it directly from the air with the backhand, or vice versa.
Stop the ball directly from the air with the forehand and also return it directly from the air.
Stop the ball directly from the air with the backhand and also return it directly from the air.
Stop the ball directly from the air with the forehand and also return it directly from the air with the backhand, or vice versa.
Playing in with tasks:
Play the ball back and forth, throwing a second ball back and forth at the same time.
Play the ball back and forth, picking up a ball from the ground after each stroke and putting it down again.
Play the ball back and forth, but first stop the ball with your free hand before returning it with the racket.
Per participant:
1 tennis racket
x tennis balls
Tennis: eye-hand coordination
Forms of play / exercises
For beginners in tennis, exercises for eye-hand coordination are of great importance; for example, to be able to judge the balls correctly, to handle the balls or to promote dexterity in general. Here are some exercises that can be done with the tennis ball:
On the move:
Throw and catch the ball with one hand (train both sides).
Throw and catch 2 balls at the same time.
Throw 2 balls at the same time: Throw ball 2 to the left and catch it with the right hand, throw ball 2 to the right and catch it with the left hand.
Throw 2 balls up at the same time so that they meet in the air and catch them again.
Throw the ball up, touch it with any part of your body (e.g. foot, knee, head) and catch it again.
Throw 2 balls up and catch them with your hands crossed.
Throw the ball up, perform an exercise (e.g. 360-degree turn) and catch it again.
Bounce the ball with one hand (train both sides - also alternate between left and right bouncing).
Bounce 2 balls at the same time.
Bounce the ball, occasionally play the ball upwards with your foot, continue bouncing.
With partner (integrate small sideways shifts):
Players 1 and 2 throw a ball to each other at the same time and catch their partner's pass (both sides train).
Players 1 and 2 throw 2 balls to each other at the same time and catch their partner's passes. If necessary, drop the balls crosswise.
Players 1 and 2 pass a ball to each other at the same time and catch their partner's pass, passing one ball on the ground and the other ball directly in the air.
Players 1 and 2 pass 2 balls to each other at the same time and catch their partner's pass, passing one ball on the ground and the other ball directly in the air.
Per participant:
1-2 tennis balls
Tennis: coordination with racket and ball
Forms of play / exercises
Simple coordination exercises with racket and ball are suitable for tennis beginners:
Balance the ball on the racket (in motion).
Balance the ball at eye level on the racket (in motion).
Push the ball up from the bottom to the top with the forehand face of the racket.
Push the ball up from the bottom to the top with the backhand face of the racket.
Push the ball up from the bottom to the top alternately with the forehand and backhand faces of the racket. After each pass (forehand/backhand), optionally play the ball upwards once with your free hand.
Bounce the ball upwards with the forehand face of the racket (without the ball hitting the ground).
Bounce the ball upwards with the backhand face of the racket (without the ball hitting the ground).
Bounce the ball upwards alternately with the forehand and backhand faces of the racket (without the ball hitting the ground).
Bounce the ball upwards twice with the racket, let the ball hit the ground and bounce it upwards twice again.
Bounce the ball upwards with the racket, after a few touches try to play the ball upwards with the frame.
Bounce the ball downwards (in motion - always keep the racket above the ball).
With partner:
Player 1 plays the ball upwards, the next ball is played upwards by the partner.
Player 1 plays the ball upwards, the partner lets the ball hit the ground before playing the ball upwards.
Player 1 bounces the ball, the next ball is bounced by the partner.
2 players pass the ball to each other along a line, but the ball is first caught with the free hand before being returned. In the first phase, let the ball hit the ground and pass it back, then pass the ball directly from the air to your partner.
2 players pass the ball to each other along a line (forehand/backhand/alternating forehand and backhand).
Per participant:
1 tennis racket
1 tennis ball
Tennis: technique training
Forms of play / exercises
Exercises with a throw-off or lead-off by the leader are suitable for technical aspects of training.
Teaching the forehand and backhand technique:
Exercise 1: the player drops balls and the leader holds the player's racket, so the player has to take a high loop, swing under the leader's racket and hit the ball to the other side.
Exercise 2: as above, but the leader leaves the racket as an aid and drops the balls again.
Exercise 3: the leader passes balls to the player, who must perform the same stroke sequence from the movement to the ball.
Exercise 4: the leader plays from the opposite side with the racket and the player performs the same stroke sequence (further distance).
Per participant:
1 tennis racket
x tennis balls
TicTacToe relay
Forms of play / exercises
Group work
2 groups of 4-5 participants each
Change the order of participants after each round
The hoops are placed on the ground at a certain distance (approx. 10-15 metres) in front of the two groups in a square (3x3). Each group has three bibs, which they can distribute in the hoops. One bib may be carried per run. If a group manages to distribute the bibs in a row (horizontally, vertically or diagonally) in the hoops, they win the game. If a group has deposited the three bibs in the hoops, but the game has not yet been decided, the next runner can move a bib (of their own colour) that is already in place to continue the game and possibly win it.
Pitch:
9 hoops (optional: 4 ropes to mark the pitches)
Per group:
3 bibs (or 3 identical items such as marking hats, IVP, bag knife)
1 colouring stick
Table tennis: Game
Forms of play / exercises
Group work
Single (group of 2) or double game (group of 4) to a winning set (11 points). If the group size is uneven (e.g. 3 participants), one player enjoys a break, whereby the set duration is reduced to 7 points to shorten the waiting times.
Additional strengthening task:
After each set, the loser completes a strength exercise: 5x squat plus jump squat
1 table tennis table
2-4 table tennis bats
x table tennis balls
Outnumbered: 3 against 1
Forms of play / exercises
Group work
Groups of 4 ► 3 vs. 1
Three players (A, B and C) pass the ball/throwing disc to each other in a confined space. A fourth player (D) tries to intercept the ball/disc. If player D is able to catch the ball/disc, he swaps places with the player who made the mistake. If an attacking player makes a mistake (e.g. leaving the boundary of the court with the ball/disc, inaccurate pass so that the ball/disc leaves the court), they must also assume the role of defender.
Variant:
Players B and C must always pass to player A.
Participant:
1 bat/stick ►intercross/lacrosse, smolball, floorball
Pitch:
1 ball/throwing disc ►basketball, Frisbee Ultimate, FooBaSKILL, futsal/football, handball, intercross/lacrosse, smolball, tchoukball, floorball
4 marking cones/caps (optional) ►pitch boundary
Outnumbered: 5 against 2
Forms of play / exercises
Group work
Groups of 7 ► 5 vs. 2
Depending on the number of participants, the overcount situation can be adjusted.
Exercise description:
5 attackers play against 2 defenders. The aim of the exercise is to encourage free running, accurate passing and anticipation. The attackers try to pass to each other (e.g. 15 passes = 1 point). The defenders aim to touch an attacker who is in possession of the ball/disc. If they succeed, the counting of successful passes starts again. After a few attempts, the team composition/roles are changed.
Participant:
1 stick/stick ►Inercross/Lacrosse, Smolball, Floorball
Pitch:
1 ball/throwing disc ►Basketball, Blitzball/Touchrugby, Frisbee Ultimate, FooBaSKILL, Futsal/Football, Handball, Intercross/Lacrosse, Smolball, Tchoukball, Floorball
2 playing ribbons (optional) ► Defence player marking
4 marking cones/caps (optional) ► Playing field boundary
Outnumbered: 5 against 2
Forms of play / exercises
Group work
Groups of 7 ► 5 vs. 2
Depending on the number of participants, the overcount situation can be adjusted.
Exercise description:
Five players (A, B, C, D and E) pass the ball/throwing disc to each other in a confined space. Two other players (F and G) try to intercept the ball/disc. If a defending player (F/G) is able to catch the ball/disc, he/she swaps places with the player who made the mistake. If an attacking player makes a mistake (e.g. leaving the boundary of the court with the ball/disc, inaccurate pass so that the ball/disc leaves the court), the roles are also swapped and the defender who has held the position longer may swap roles with the attacker.
Variant:
Back passes to the player from whom the pass was received are not permitted.
Participant:
1 bat/stick ►intercross/lacrosse, smolball, floorball
Pitch:
1 ball/throwing disc ►basketball, Frisbee Ultimate, FooBaSKILL, futsal/football, handball, intercross/lacrosse, smolball, tchoukball, floorball
4 marking cones/caps (optional) ►pitch boundary
Outnumbered: 7 against 4
Forms of play / exercises
Group work
Groups of 11 ►7 vs. 4
Depending on the number of participants, the overcount situation can be adjusted.
Exercise description:
There are 7 attackers playing against 4 defenders. The aim of the exercise is to promote free running, accurate passing and anticipation. The attackers try to pass to each other (e.g. 15 passes = 1 point). The defenders aim to touch an attacker who is in possession of the ball/disc. If they succeed, the counting of successful passes starts again. After a few attempts, the team composition/roles are changed.
Participant:
1 stick/stick ►intercross/lacrosse, smolball, floorball
Pitch:
1 ball/throwing disc ►Basketball, Blitzball/Touchrugby, Frisbee Ultimate, FooBaSKILL, Futsal/Football, Handball, Intercross/Lacrosse, Smolball, Tchoukball, Floorball
4 playing ribbons/sticks ►Defence player marking
4 marking cones/caps (optional) ►Field boundary
Unihockey: Assist-Spiel
Forms of play / exercises
2 teams of 3-4 players each

Two teams of 3-4 players play against each other. A goal scored only counts if all players have touched the ball in succession. The same player may not score two goals in succession.
Objective: Good free running, accurate passing.
Per pitch:
2 floorball goals
1 floorball
Pro Tn:
1 floorball stick
Floorball: supplying balls
Forms of play / exercises
2 Teams

2 teams play against each other. One group has its goals (raised boxes) in the corners of the pitch, the other in the centre of the hall (1-2 mats). The aim is to put as many balls as possible into the goals or onto the mat for the opposing team. Only one ball is allowed per run. Which team will have fewer balls in/on their goal after 2 minutes
Objective: ball control during the run, looking away from the ball, developing a game strategy
Pitch:
1 vaulting box
2 soft mats (small)
Uni hockey balls
Participant:
1 floorball stick
Unihockey: Karussell
Forms of play / exercises
Group work
Simple standard pass and shot exercise: The players stand in both corners next to the goal. The foremost player runs in a high arc into the centre in front of the goal (around the marker stick). There he receives the ball from the other side and shoots (at the height of the two cones). The passer runs up next and shoots at the goal.
Variations:
Shooting at the empty goal or whoever has shot then stands in the goal themselves.
The sports leader can demand different types of shots (direct shots are also possible).
Per group:
1 Floorball goal
Hockey balls
4 hats (incl. starting markers)
1 colouring stick
Per Tn:
1 Floorball stick
Floorball: Slalom and goal kicking
Forms of play / exercises
Group work
The participants run through a slalom course consisting of marker cones while carrying the ball on a stick and then take a shot on goal from a defined line.
Additional strengthening task:
Those who do not hit the goal complete a strength exercise: 5x tricep press in a four-foot stance backwards
2 (small) goals
2-4 floorball sticks (depending on the number of participants)
2-4 floorball balls (depending on the number of participants)
12-16 marker cones/cups
Volleyball: Ball over the string
Forms of play / exercises
2 teams of 3-6 players
Game over the net with 2 teams of 3-6 players. The ball may be caught and is then thrown from the bottom to the top over the net into the opposing team's half of the pitch (no passing allowed within your own team). After each throw, the thrower runs around one of the cones, which are placed 1-2 metres outside the playing area. Each side has one cone next to the sideline and one behind the baseline. The opposing team catches the ball before it falls to the ground and then throws it back. Points for: Ball touches the ground, ball leaves the court, ball lands in the net.
Variant:
After a catch ball, 3 passes are allowed within the own team.
Pitch:
1 volleyball
1 volleyball net
6 cones