Exercises (199)
Off to the centre
Forms of play / exercises
Group work
3 teams
Divide the group into three teams: One team lines up in the centre of the playing area, the other two to the right and left. The teams at the far end pass the ball/throwing disc to each other, the team in the middle tries to intercept the ball. The team whose pass was blocked must move to the centre (change position). Which team was in the centre position the least at the end of the exercise?
Variations:
- Before the pass over the centre, pass the ball/throwing disc three times within the team.
- Increase the intensity with a second ball/throwing disc.
1 ball/throwing disc ►Basketball, Blitzball/Touchrugby, Frisbee Ultimate, FooBaSKILL, Futsal/Football, Handball, Intercross/Lacrosse, Smolball, Tchoukball, Floorball
4-8 marking cones/caps (optional) ►Field markings
x playing ribbons/sticks ►Team identification
Badminton
Games / Tournament
Game idea:
Two parties try to score a direct point by skilfully hitting the shuttle or to force a mistake by the opposing party.
Scoring:
A point is scored if the shuttle lands in the opponent's court or if the opposing party cannot return the shuttle in accordance with the rules.
Court:
Badminton court, net height 1.55m.
- Singles: inside sideline; back baseline.
- Doubles: outside sideline; back baseline.
- On serve, the court is bordered by the front service line.
Number of participants:
1 against 1 (singles), 2 against 2 (doubles)
Rules of the game:
Each party can score regardless of the right to serve. The player who won the previous point has the right to serve. The serving player must stand within their own service sector and play the shuttle diagonally into the opponent's service sector. If your own score is even, the serve is made from your own right-hand sector; if your own score is odd, the serve is made from the left-hand sector. The serve is served below the waist and the shuttle may touch the net when serving (no repetition).
Doubles:
The right to serve changes to the opponent after a fault. If the right to serve changes, the person serving also changes within the team.
Only one serve per party is allowed. It is considered a fault if the shuttle does not cross the net, touches the wall, ceiling or floor outside the court or if a party or a racket touches the net.
A set goes to 21 points. To win, there must be at least a 2-point difference (i.e. the game continues until one party has a 2-point lead) and it is played to two winning sets.
Badminton: Conscious stroke execution
Forms of play / exercises
Groups of 2
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Passing game in teams of two; during the passes, the partner is asked for the type of shot, but before the shuttle goes over the net (e.g. forehand, backhand, overhead, hand change or rotation on its own axis)
Per participant:
1 badminton racket
Per group:
1 shuttle
Badminton: Accuracy
Forms of play / exercises
Groups of 2
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Passing game in teams of two; both players stand so that they have little freedom of movement (e.g. on a long bench, a vaulting box or in a hoop)
Variant:
Only one player has limited freedom of movement.
Per participant:
1 badminton racket
Per group:
1 shuttle
2 long benches, vaulting box or tyre
Badminton: Skill
Forms of play / exercises
Groups of 2
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Passing game in teams of two; the shuttle should be caught and stopped by the player every third or fifth touch of the ball.
Per participant:
1 badminton racket
Per group:
1 shuttle
Badminton: Controlled hitting and stopping
Forms of play / exercises
Groups of 2
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Passing game in teams of two; before the shuttle is hit back, however, it is played vertically upwards and only then hit back again.
Per participant:
1 badminton racket
Per group:
1 shuttle
Badminton: Circle game
Forms of play / exercises
Group work
6-8 participants form a circle. The game is played with a shuttle, which should stay in the air as long as possible.
Variant:
Multiple shuttles.
Per participant:
1 badminton racket
Per group:
1 shuttle
Badminton: Marathonspiel
Forms of play / exercises
Groups of 2
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Two players pass the shuttle to each other as often as possible in a given time and count the shuttle changes. All pairs are the same distance apart. The pair with the highest number of shuttle changes wins the game.
Per participant:
1 badminton racket
Per group:
1 shuttle
Badminton: Round robin
Forms of play / exercises
Group work
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4-10 players play on each pitch, evenly distributed over both halves of the pitch. The foremost players on both sides are in the field and pass the shuttle to each other. The remaining players wait in single file behind the playing field until it is their turn. After each stroke, the respective player runs to the opposite side, lines up at the back and waits for his next stroke. The player at the front of the column becomes the new batter. If a player makes a mistake (hit out or ball falls to the ground in their own court), they are eliminated from the game. The last 2 players play a final game to 3 points.
Variant:
Ejected players have the chance to return to the game by being eliminated by the player who threw them out (i.e. last touch of the ball before the error).
Per participant:
1 badminton racket
Per court:
1 shuttle
Badminton: Change hands
Forms of play / exercises
Groups of 2
Passing game in teams of two; change of hands after each shot. Who makes fewer mistakes?
Per participant:
1 badminton racket
Per group:
1 shuttle
Badminton: Game
Forms of play / exercises
Group work
Single (group of 2) or double game (group of 4) for a certain number of points (e.g. 10). If the group size is uneven (e.g. 3 participants), one player enjoys a break, whereby the duration of the game is reduced (e.g. 7 points) so that waiting times are shortened.
Additional task Strengthening:
After each game, the loser completes a strength exercise: 5x push-ups plus stretch jump (burpee)
1 badminton net
2 badminton support poles
2-4 badminton rackets
1 badminton shuttle
Badminton: Relay race
Forms of play / exercises
Group work
Pendulum relay with several teams (participants of the teams are evenly distributed on markers approx. 20 metres apart). Each team has a racket and a shuttle. The first runner from each team must balance the shuttle with the racket to the other side while running and then hand the racket and shuttle to the next runner. If the shuttle falls down, it must be picked up and placed back on the racket. Each player completes two runs (i.e. the players are in the same position at the end as at the beginning).
Variant:
The players must hit the shuttle at least 10 times in the air during the race.
Per participant:
1 badminton racket
Per group:
1 shuttle
Badminton: Techniktraining
Forms of play / exercises
Groups of 2
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Explain the stroke terms clear, lob, drop, net drop, drive and smash on the flipchart (see image 1/2).
Two players stand opposite each other on either side of the net and perform various stroke exercises:
- Clear - Clear
- Drop - Underhand Clear
- Net Drop - Net Drop (play exclusively in the court in front of the service line)
- Drive - Drive
- Clear - Smash
Handling position:
- Rush grip (frying pan) for beginners
- Forhand / backhand grip offers more options
Per participant:
1 badminton racket
Per group:
1 badminton shuttle
1 flipchart (stroke types)
Badminton: Exercises for beginners
Forms of play / exercises
Individual work
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Shuttle juggling in various positions (smooth transitions):
- standing
- walking
- sitting
- on your stomach
- on your back
- running
- walking backwards, etc.
Per participant:
1 badminton racket and 1 shuttle
Badminton: Changeover
Forms of play / exercises
Groups of 2
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Passing game in teams of two; the players sit opposite each other and pass the shuttle to each other. From this position, the players take it in turns to lie on their backs without interrupting the rally.
Per participant:
1 badminton racket
Per group:
1 shuttle
Basketball
Games / Tournament
Game idea:
Quick and accurate passing of the ball in front of the opponent's basket and a final attack with a direct throw into the basket or via the board. The opposing team has the task of fending off the attack, gaining possession of the ball and going on the attack itself.
Scoring points:
A basket from the field counts as 2 points. A successful shot from beyond the 3-point line scores 3 points. A sunk free throw scores 1 point.
Court:
Basketball court (15mx28m), basket with rebound board. Basket height 3.05m
Number of participants:
5 against 5
Game rules:
The game starts with a bouncing ball in the centre of the court. If the ball leaves the court, the opposing team returns it into play with a throw-in from the edge of the court. After a point is scored, the right to attack changes and the ball is brought back into play with a throw-in from the baseline on the side of the scorer (except in the case of several free throws). If the attacking team has crossed the halfway line and is in the opponent's half of the court, it may not return the ball to its own half.
The game is played largely without physical contact. A maximum of one step may be taken with the ball in the hands without bouncing or passing (step fault). So-called doubles are also prohibited (catch-bounce-catch-bounce). Star steps are permitted with the ball in the hands (one leg remains firmly on the ground). If the shooter is obstructed, they are allowed free throws (2 inside or 3 free throws outside the 3-point line).
There are several rules for time violations in basketball. For example, you have a maximum of 24 seconds for an attack, whereby you must have crossed the centre line within 8 seconds. No player on the team in possession of the ball may stay in the opponent's restricted zone (trapezoid between the baseline and the free-throw line) for longer than 3 seconds. You have 5 seconds to get the ball back into play after winning a point or leaving the court.
Basketball: All against all
Forms of play / exercises
Group work
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Half of the players have a ball. They are attackers. The other players are defenders. The attackers can shoot at all baskets, but only once in a row at the same basket.
Each defender can get a ball at any point in the court by defending according to the rules. After a successful basket shot, the attacker retains possession of the ball. Everyone counts the number of baskets scored in a given time.
Objective: Intensive practice of technical and tactical elements
x basketballs
6 basketball hoops
Basketball: Joker game
Forms of play / exercises
2 Teams
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Two teams play for all available baskets in the entire hall. The aim is to score baskets in the opponent's half of the court. A player - the joker - waits behind the baseline and may be included in the attack. However, the joker may not cross the baseline.
Objective: Good free running, intensive passing and man-to-man defence
1 basketball
6 basketball hoops
x game wristbands / covers ►team labelling
Basketball: slalom and basket shot/cage shot
Forms of play / exercises
Group work
The participants bounce the ball through a slalom course consisting of colouring sticks and then perform a basket shot or basket shot. The throwing stations are defined with cones, the cones close to the basket indicate a basket shot.
Additional strengthening task:
Those who do not sink the ball into the basket complete a strength exercise: 10x rotation of the upper body in a sitting position (russian twist)
1 basketball hoop
2-4 basketball balls (depending on the number of participants)
6 colouring sticks
8 marker cones
Basketball/streetball: dribbling, passing with a basket shot as a finish
Forms of play / exercises
Group work
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The participants spread out in the corners of the pitch at the start of the exercise. The sequence of the exercise is as follows:
Two players (A1+B1 or A2+B2) perform the exercise together on one side along the entire length of the hall.
Player A1:
- Dribbling around the marker sticks (incl. change of hands)
- Pass to player B1
- Running around the marker change of hands)
- Pass to player B1
- Run around the marker, demand and receive the pass
- Finish with a lay-up
- Settle into the line of players opposite the starting point (new player B1)
Player B1:
- Sprint to the mark (note timing to player A1)
- Claim and receive the ball
- Pass into the run of player A1
- Chase after player A1 to secure the ball after he has finished (rebound)
- Join the column on the opposite side (new player A2)
Player A2: Analogue to player A1, but becomes player B2 after the exercise
Player B2:Analogue to player B1, but becomes player A1 after the exercise
The players therefore rotate in an anti-clockwise direction.
Participants:
1 basketball
Pitch:
12 colouring sticks
Basketball/Streetball: Give and Go
Forms of play / exercises
3 against 3
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Ball in the centre with player 1. Player 1 passes the ball to player 2 (wing) and runs through in front of her defender towards the basket. If player 1 receives the ball back from player 2, he moves towards the basket. If he does not receive the ball, he continues his movement and runs to the opposite wing position. As soon as player 1 starts running, player 3 moves to his position. The starting position in the triangle is restored.
Variations:
- Players 1 and 3 are next to the painting stick, player 2 next to the second painting stick (at a distance of about 10 metres). 1 passes the ball to 2, follows the ball, runs around the colouring stick and prepares to receive the ball again. 2 has now passed to 3 and followed the ball, etc. After twenty successful passes, increase the distance between the painting sticks.
- The same triangular position as for the Give and Go, ball in the centre. 1 plays the pass to 2 and puts a block on the defender of 3 (stable position, arms crossed). 3 runs off and offers herself to receive the ball. Finish as with the give and go.
- With ground passes, one-handed passes, overhead passes.
1 Basketball
Basketball/streetball: Kastenball
Forms of play / exercises
2 teams of 4-7 players each
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2 teams (4-7 players each) play against each other at their own target. The target is a hoop that is held horizontally in front of the vaulting box by a player standing on the vaulting box. The player may move the hoop towards the ball.
Goal: good teamwork.
Variant:
Target throws to the hoop may not be defended.
1 basketball
2 hoops
x game wristbands / covers ► team identification
Basketball/streetball: passing relay with a basket shot as a finale
Forms of play / exercises
Group work
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The participants pass the ball to each other in the specified form before the last player in the line puts the ball in the basket with a lay-up.
Passing sequence:
1. A-B Overhead pass
2. B-C Chest pass
3. C-D Floor pass
4. D-E Lateral curve pass (i.e. pass next to the body; with one or both hands)
5.i.e. pass next to the body; one- or two-handed)
5. E Finish with a lay-up
6. F Secure the ball, then line up with the ball in the column
7. A-F Move to the next position in order immediately after the action
Per participant:
1 basketball
5 colouring sticks
Basketball/Streetball: Rebound
Forms of play / exercises
2 teams of 3-4 players each
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Basketball game with 2 teams (3-4 players each) on one half of the court. Aim for the basket and two additional hoops. An oversized ball, e.g. a gym ball, is placed on the basketball hoop. 2 points can be scored if the basketball bouncing off the gym ball is caught as a rebound. 1 point is scored if the ball is placed in a hoop. This can be prevented by a defender putting his foot in the hoop. The attacker is the referee.
Objectives: Use of the rebound, opening up the game through additional scoring opportunities.
Variant I:
Change of possession after a point or when the ball is lost.
Variant II:
One team tries to score as many points as possible during 1-3 minutes and counts the points.
1 basketball
1 basketball hoop
1 gym ball
2 hoops
x game wristbands / covers ►team identification
Basketball/streetball: Snapball
Forms of play / exercises
2 teams of 4-7 players each
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Two teams of 4-7 players play against each other in one half of the court. The team in possession of the ball tries to reach 10 catch points by passing, the passes are counted out loud. The 10th catch point authorises a fast attack on the basket in the free half of the court. The other team gains the right to a quick attack by winning the ball.
Objective: Adapted tactics, quick changeover from attack to defence.
1 basketball
2 basketball hoops
x game wristbands / covers ►team identification