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Games

  • Forms of play / exercises
  • Games / Tournament

Exercises (232)

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Football

Games / Tournament

00:00
Auxiliary means
Ball (futsal/football)
View
Topic description

Game idea:
Two teams with several outfield players and a goalkeeper each shoot the ball into the opponent's goal by attacking skilfully. Good defensive behaviour should prevent the opponent from scoring goals.

Scoring:
A goal is scored when the ball crosses the opponent's goal line in its entirety.

Playing field:
120 x 90m (maximum), or 90 x 45m (minimum).
The pitch size can be adjusted for sports lessons.

Number of participants:
11:11 (incl. one goalkeeper per team).
Adjust the number of players if the pitch size is changed.

Playing rules:
The game is opened at the start of each period by a kick-off by one team in the centre of the pitch. The same applies after a goal has been scored, whereby the team that has conceded a goal has the right to kick-off. The ball may be played with any part of the body except the arms. Within the penalty area (rectangular area with a width of 16.50 metres from the respective post and the same depth), the goalkeeper may take the ball in his hands. Handball and fouls (holding, clutching, punching, pushing, putting the leg down, kicking the legs, leaning, etc.) outside the penalty area are penalised with a direct free kick for the opposing team (i.e. possession of the ball at a distance of 9m from the opponent). If the offence takes place inside the penalty area, the opposing team is awarded a penalty from a distance of 11m from the goal.

If a player kicks the ball out of bounds over a touchline, the opposing team is awarded a throw-in, whereby the ball is thrown back into the field to a team-mate with a two-handed throw over the head from outside the touchline. If the ball leaves the field of play over the outer goal line, a goal kick (last touch of the ball by the attacker) or a corner kick (last touch of the ball by the defender) is awarded, depending on who last touched the ball.

Football/Futsal: Carousel

Forms of play / exercises

08:00
Auxiliary means
Ball (futsal/football)
Organization

Group work

View
Topic description

Simple standard pass and shot exercise: The players stand in both corners next to the goal. The foremost player runs in a high arc into the centre in front of the goal (around the marker stick). There he receives the ball from the other side and shoots (at the height of the two cones). The passer runs up next and shoots at the goal.

Variations:

  • Shooting at the empty goal or whoever has shot then stands in the goal themselves.

  • The sports leader can request different types of passes/shots (direct shots are also possible).

Material

Per group:
1 goal
x footballs
4 cones (incl. starting markers)
1 colouring stick

Football/Futsal: Pass

Forms of play / exercises

05:00
Auxiliary means
Ball (futsal/football)
Organization

Groups of 2

View
Topic description

Two participants face each other and pass the football to each other. The distances, types of pass and ball reception are varied (instep, outstep, full instep, direct play, etc.). After the static form, the participants move freely around the hall/grounds and pass the ball to each other while moving.

Material

Per group:
1 football

Football/Futsal: Passing in the group

Forms of play / exercises

06:00
Auxiliary means
Ball (futsal/football)
Organization

Group work

View
Topic description

All participants move freely around the hall/grounds. Within the group, the participants pass a football to each other. The exercise is then reorganised so that one group (e.g. blue) passes the ball to the other group (e.g. red) and in turn receives the ball from another group (e.g. green). The sports leader can integrate additional balls into the exercise.

Material

Per group:
1 football
4 additional balls
x wristbands / overcoats ►team identification

Football/Futsal: Goalball

Forms of play / exercises

08:00
Auxiliary means
Ball (futsal/football)
Organization

2 Teams

View
Topic description

Two teams play against each other on a limited playing field. The team with the football tries to pass the ball between the goals (e.g. colouring sticks, cones or marker cones) as often as possible. The ball must be caught/received by a team-mate behind the goal. If the opposing team captures the ball, they can try to score goals.

Material

Pitch:
8 goals
1 football
16 colouring sticks
16 cones
16 marker cones
x game ribbons / covers

Futsal

Games / Tournament

00:00
Auxiliary means
Ball (futsal/football)
View
Topic description

Game idea:
Two teams with several outfield players and a goalkeeper each shoot the ball into the opponent's goal by attacking skilfully. Good defensive behaviour should prevent the opponent from scoring goals.

Scoring:
A goal is scored when the ball crosses the opponent's goal line in its entirety.
In the hall, long benches can also be used as goals. On the one hand, the bench can be turned over and the ball must be played between the seat and the support surface, or on the other hand, the bench can be tilted and a goal is scored when the ball is played against the seat surface.

Playing field:
22 x 42 metres (e.g. handball field or hall wall).

Number of participants:
5:5 (incl. one goalkeeper per team)

Game rules:
The game is opened at the start of each period by a face-off by one team in the centre of the field. The same applies after a goal has been scored, whereby the team that has conceded a goal has the right to kick-off. The ball may be played with any part of the body except the arms. Inside the penalty area, the goalkeeper may take the ball in his hands.

Any physical contact is considered a foul. Tackling - regardless of whether the ball is played or not - is also prohibited and results in a free kick for the opposing team. After a predetermined number of fouls (adapted to the length of the game), the opposing team is awarded a penalty for each additional foul.

Variation:
A penalty is awarded after three fouls, after which the number of fouls is reset to zero.

If a player kicks the ball out of bounds over a touchline, the opposing team gains possession of the ball. The ball is put back into play with a "kick-in" (no direct shots on goal allowed)

Equal numbers: 2 against 2

Forms of play / exercises

06:00
Auxiliary means
Ball, Racket (Smolball), Stick (floorball), Stick (Intercross/Lacrosse), Throwing disc (Frisbee)
Organization

Group work

Groups of 4 ► 2 vs. 2

View
Topic description

Exercise description:
Players A and B pass a ball/disc to each other in a given space. Players C and D try to gain possession of the ball/disc themselves by intercepting the ball/disc in order to pass the ball/disc to each other. Which team has achieved more passes within a certain time? It is possible to change both partners and opponents regularly (more time required).

Variant:
Which team is the first to complete 10 passes in a row (= 1 point)?

Material

Participant:
1 bat/stick ►intercross/lacrosse, smolball, floorball

Pitch:
1 ball/throwing disc ►basketball, Frisbee Ultimate, FooBaSKILL, futsal/football, handball, intercross/lacrosse, smolball, tchoukball, floorball
4 marking cones/caps (optional) ►pitch boundary

Handball

Games / Tournament

00:00
Auxiliary means
Ball (handball)
View
Topic description

Game idea:
Two teams with several outfield players and a goalkeeper each throw the ball into the opponent's goal through skilful attacking. Good defensive behaviour should prevent the opponent from scoring goals.

Scoring:
A goal is scored when the ball crosses the opponent's goal line in its entirety.

Playing field:
Handball field (20mx45m) with goal circle.

Number of participants:
7 against 7 (6 outfield players plus 1 goalkeeper).

Playing rules:
The game is started by a kick-off by one team in the centre of the field. The ball carrier may take a maximum of three steps with the ball in his hands. In order to move, the ball must therefore be bounced or passed to each other. If a player is in possession of the ball, he may catch the ball a maximum of two times. If the ball is picked up after being bounced, it may not be bounced again. The ball may not be held in the hands for longer than 3 seconds and may not touch the body below the knees ("foot rule").

It is forbidden to snatch or knock away the held ball. It is also prohibited to hold the opponent by the body or clothing. Such fouls result in a free throw at the place of the incident. If the foul occurs between the free-throw line and the goal circle, the free throw is taken from the free-throw line. No attacking player may be between the free-throw line and the goal circle when the free-throw is taken. If the foul prevents a clear scoring opportunity, a 7m throw is awarded (direct goal kick from the 7m line; the front foot must not be moved).

The goal circle may not be entered by the field players. However, jumping into the goal circle is permitted, provided the ball is played/thrown before touching the ground. The goalkeeper may move freely within the goal circle and prevent hits with all limbs.

If the ball leaves the pitch over the touchlines, the ball is returned into play by the opposing team with a throw-in (normal pass with the front foot on the line). If the ball crosses the baseline, a throw-in is taken by the goalkeeper (exception: a defender touches the ball before it leaves the pitch over the baseline; in this case, a throw-in is taken in the respective corner of the pitch by an attacker).

After a goal, the right to attack changes. The kick-off is taken in the centre of the field by the team that scored the goal.

Handball: 7 against 4

Forms of play / exercises

08:00
Auxiliary means
Ball (handball)
Organization

7 against 4

Pictures
View
Topic description

On two or more pitches, 7 attackers play against 4 defenders. The attackers try to play 20 passes, for example. The defenders simultaneously aim to touch an attacker who is in possession of the ball. If they succeed, the game starts again. Change function after 5 attempts.

Objective: free running, precise passing, cover work, anticipation.

Material

Pitch:
4 armbands / covers
1 handball

Handball: Rolling goals

Forms of play / exercises

08:00
Auxiliary means
Ball (handball)
Organization

2 Teams

Pictures
View
Topic description

Both teams (4-6 players) have a rolling goal (ball track, Swedish box). The goalkeeper can kick this goal around freely. The game is played with a ball. The aim is to put the ball into the moving goal. The handball rules apply. The own goal may not be defended with the body. The court can also be divided into several playing fields.

Objective: Orientation in space

Material

Pitch:
4 armbands / covers
1 handball

Handball: Slalom and goal scoring

Forms of play / exercises

07:00
Auxiliary means
Ball (handball), Marking cones/caps, Swedish box
Organization

Group work

Pictures
View
Topic description

The participants bounce the ball through a slalom course consisting of marker cones and then take a shot on goal (jump shot or core shot) from a defined line.

Additional strengthening task:
Those who do not hit the target complete a strength exercise: 20x knee lift on the spot (skipping)

Material

1 vaulting box
3 marking cones
6-8 colouring sticks
2-4 handballs (depending on the number of participants)

  • SpielFit_Handball_Slalom_Torschuss.pdf

Handball: Stressball

Forms of play / exercises

10:00
Auxiliary means
Ball (handball)
Organization

2 teams of 4-6 players each

Pictures
View
Topic description

Two teams of 4-6 players each play handball against each other. The game continues seamlessly after goals are scored. The goalkeeper has 2-3 additional balls for this purpose.

Objective: High intensity; increasing the load

Material

Pitch:
6 armbands / covers
1 handball
2 goals

Handball: Goal area egg laying

Forms of play / exercises

08:00
Auxiliary means
Ball (handball)
Organization

2 teams of 4-5 players each

Pictures
View
Topic description

Two teams of 4-5 players each try to place the ball in the opponent's goal area or behind the opponent's baseline. If the ball carrier is touched, he must pass the ball and can no longer score.

Objective: Run free, offer yourself, take advantage of the surplus situation

Variant:
A joker supports the team in possession of the ball

Material

Pitch:
4-5 armbands / covers
1 handball

Hand organ

Forms of play / exercises

04:00
Auxiliary means
Ball, Ball (basketball), Ball (Blitzball/Rugby/Football), Ball (Fistball), Ball (floorball), Ball (foam/softball), Ball (FooBaSKILL), Ball (futsal/football), Ball (handball), Ball (Intercross/Lacrosse), Ball (Smolball), Ball (volleyball), Indiaca, Racket (Badminton), Racket (Smolball), Rackets (Speedminton), Stick (floorball), Stick (Intercross/Lacrosse), Throwing disc (Frisbee)
Organization

Partner work

View
Topic description

Two participants stand opposite each other and pass the aid to each other (approx. 8 metres apart). After four (or more) faultless passes, both participants may move one step backwards. For each error (ball/shuttle/throwing disc falls to the ground, ball cannot be received correctly, ball is not controlled with the playing equipment, etc.), the participants must reduce the throwing distance by one step.

Variant I:
Depending on the game equipment or type of ball, a specific throwing, striking or shooting technique may be required for passing.
Variant II:
Multiple groups of 2 compete against each other (2 rows). The winning binomial is the one that reaches a certain distance first after the sports director's start signal.

Material

Per participant:
1 bat/stick ► Intercrosse/Lacrosse, Smolball, Floorball, Badminton/Speedminton

Per group of 2:
1 disc (Frisbee)/ball/shuttle ► Frisbee Ultimate, Basketball, Blitzball/Rugby/Football, FooBaSKILL, Futsal/Football, Handball, Intercrosse/Lacrosse, Smolball, Floorball, Volleyball, Badminton/Speedminton

Indiaca

Games / Tournament

00:00
Auxiliary means
Indiaca
View
Topic description

Game idea:
Two teams face each other on a field. The aim of the game is to play the Indiaca pad over the net so that it falls to the ground in the opponent's field.

Scoring:
A point is scored when the Indiaca lands in the opponent's field or the opposing team is unable to return it in accordance with the rules.

Playing field:
Field size 6mx18m or volleyball court (9mx18m), net height: 2m

Number of participants:
5 against 5.

Playing rules:
The face-off takes place behind the baseline. The net must not be touched during the service. The team that won the last point is awarded the right to play the ball.

The Indiaca pad may only be played with the hand or forearm. The Indiaca pad may not be held, caught or thrown.

If the Indiaca pad is in play, the team in possession of the playing equipment has the right to hit the pad three times without it touching the ground.

If the right to play is regained by scoring a point, the players change positions in a clockwise direction. A set goes to 25 points with a difference of at least 2 points, otherwise the game continues until a 2-point lead has been established. If a team can win 3 sets, the game is won.

Indiaca: Trench game

Forms of play / exercises

08:00
Auxiliary means
Indiaca
Organization

2 teams of 2-4 players each

Pictures
View
Topic description

Two teams of 2-4 players play Indiaca against each other. However, the ball must not fall to the ground before the attack line (3m line). The aim is to keep the rally going for as long as possible. The Indiaca must always be touched by two players of a team before it can be played over the net.

Aim: Fast movement; communication; precision.

Variant:
After each touch of the ball, a push-up must be completed.

Material

1 (volleyball) net

Pitch:
1 Indiaca pad

Indiaca: Joker-Spiel

Forms of play / exercises

10:00
Auxiliary means
Indiaca
Organization

2 Teams

Pictures
View
Topic description

Two teams play normal Indiaca against each other. In this game variant, however, both teams appoint a joker before each service (marked by a ribbon/cap etc.). If the joker scores a point, it counts double.

Objective: Focus on a specific player.

Variant:
If one of the jokers is successful, both teams swap teams.

Material

1 (volleyball) net

Pitch:
1 Indiaca pad
1 game ribbon / cover

Indiaca: Pad passen

Forms of play / exercises

05:00
Auxiliary means
Indiaca
Organization

Groups of 2

View
Topic description

Two players stand opposite each other on both sides of the net and pass the Indiaca pad to each other (or also possible without a net; possibly define playing fields and a restricted area in the centre zone using lines). The aim is to play with the stronger hand as well as the weaker hand.

Material

1 (volleyball) net

Per group:
1 Indiaca pad

Indiaca: Pad over the string

Forms of play / exercises

08:00
Auxiliary means
Indiaca
Organization

2 teams of 2-4 players each

Pictures
View
Topic description

Two teams of 2-3 players each play an Indiaca over the net into the opponent's court in such a way that it is not possible for the opponent to catch it. A point is scored when the Indiaca falls to the ground in the opponent's court. If the Indiaca can be caught, it must be thrown back from the same point.

Objective: Fast movement; communication; precision.

Variant 2:2:
After each throw, an additional task must be completed, e.g. touching the baseline, a lie.e.g. touch the baseline, do a push-up, etc.

Variant 3:3:
Play with 2 Indiacas; additional tasks may be required.

Material

1 (volleyball) net

Pitch:
1 Indiaca pad

Inidiaca: Wave game

Forms of play / exercises

10:00
Auxiliary means
Indiaca
Organization

2 teams of 3 players each

Pictures
View
Topic description

Two teams of three players each (A & B) line up opposite each other on the Indiaca court. Two other teams (C & D) each position themselves behind the active teams.

A plays the Indiaca over the net and moves to the opposite side behind the waiting team D. At the same time, C moves forward, now taking A's position and defending against B's attack, etc.

Aim: React quickly; rethink; anticipate.

Material

1 (volleyball) net

Pitch:
1 Indiaca pad
1 game ribbon / cover

Intercrosse

Games / Tournament

00:00
Auxiliary means
Ball (Intercross/Lacrosse), Marking cones/caps
View
Topic description

Game idea:
Two teams with several outfield players and a goalkeeper play the ball into the opponent's goal with the intercross stick by skilfully attacking. Good defensive behaviour is required to prevent the opponent from scoring goals.

Scoring:
A goal is scored when the ball crosses the goal line completely.

Playing field:
Handball field (20mx40m). (Floorball) goals with a goal circle of 2.75m radius

Number of participants:
5 against 5 (4 outfield players plus 1 goalkeeper)

Playing rules:
The ball is played into the field by the goalkeeper at the kick-off. The ball may only be handled with the stick. It may not be hit or passed with the body. A player may hold the ball in the basket for a maximum of 5 seconds. If a ball lands out of bounds, the player who puts the ball back into play can either run into the court with the ball or play a pass from the sideline (observe the 5-second rule). If the ball falls to the ground, players have the option of picking it up with their stick or "covering" it. To "cover" the ball, cover it with the basket of the stick. After covering the ball with the basket, the opponents must keep a distance of 3 metres and the player with the ball must make a pass (it is not possible to continue running after covering the ball). An attack must be executed within 30 seconds.

Intercrosse is played without contact between body/body and body/stick. The player with the ball may only run or stand (star step allowed). Walking is prohibited. When running, the stick must be held in both hands. Catching, throwing or "covering" is permitted with one hand. The ball may not be touched with the hand.

The goal circle around the goals has a radius of 2.75 metres. Attackers are not allowed to enter this circle. Within this circle, however, the goalkeeper is allowed to defend the ball with his body and guide it with his hand.

Strict man-to-man defence must be observed. Each defender must be assigned to an attacker, as zone coverage or so-called doubling of attackers is prohibited. As the defender is not allowed to attack the attacker, he must try to skilfully restrict the attacker's running and passing routes, intercept passes and quickly secure free balls.

Intercrosse: 2 gegen 2

Forms of play / exercises

05:00
Auxiliary means
Indiaca
Organization

Groups of 2

Pictures
View
Topic description

A and B pass a ball to each other in a given space. C and D try to gain possession of the ball by intercepting it and then pass it to each other. Which team has more passes within 2'?

Variant:
Which team manages 10 passes first?

Material

Per player:
1 intercross stick

Per pitch:
1 intercross ball

Intercrosse: 3 against 1

Forms of play / exercises

06:00
Auxiliary means
Ball (Intercross/Lacrosse)
Organization

3:1

Pictures
View
Topic description

Three players (A, B and C) pass the ball to each other in a confined space. A fourth player (D) tries to intercept the ball. If D is able to recover the ball, he swaps places with the player who made the mistake.

Variant:
B and C must always pass to A.

Material

Per player:
1 intercross stick

Per pitch:
1 intercross ball

Intercrosse: Ball passen

Forms of play / exercises

05:00
Auxiliary means
Ball (Intercross/Lacrosse)
Organization

Partner work

View
Topic description

Two participants face each other and pass the ball to each other. The distances, types of pass and ball reception are varied. After the static form, the participants move freely around the hall/terrain and pass the ball to each other while moving.

Material

Pro Gruppe:
1 Intercross-Stock
1 Intercross-Ball

Intercrosse: Mobiles Tor

Forms of play / exercises

10:00
Auxiliary means
Ball (Intercross/Lacrosse)
Organization

2 Teams with 4 Spieler

Pictures
View
Topic description

In a confined space, 2 teams of 4 players each play against each other. One additional player from each team is located in one of the two opposite end zones. This player may move freely there. A point is scored by passing a ball to the player in the end zone. Three passes between the field players are required before a point can be scored.

Material

Per player:
1 intercross stick

Per pitch:
1 intercross ball

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