Exercises (199)
Street Racket (single field): round robin
Forms of play / exercises
Group work
A group plays a round robin for as long as possible. Each participant changes sides immediately after the shot.
Aim:
to be able to keep the ball in play for a long time as a group using the round-robin principle.
Variations:
General form of competition: whoever makes a mistake is eliminated; at the end, final game on 3 points
instead of changing sides, rotate within half the group; competition form of this variation. Which of these two groups loses all participants first?
Facilitate:
around the coach: 1 player plays the ball by hand or with the racket to the first participant in a controlled manner; after the shot, the participant runs a full lap around the court and the player and gets back in line
Per participant:
1 racket (Street Racket)
Per group:
1 ball (Street Racket)
chalk, paint, spray, adhesive tape
Street Racket (single field): batting record
Forms of play / exercises
Partner work
Three squares of a Street Racket court are drawn on the floor. The participants try to play the ball from the 1st to the 3rd square and back again as often as possible in accordance with the basic rules (no volley, no smash). The ball must not bounce outside the target squares. Which team sets the shot record (or reaches 25 shots first, for example)?
Tactical intention:
Make it as easy as possible for your partner to return the ball by playing a controlled pass (speed, height, precision).
Objective:
to be able to play a ball back and forth on the single court in a controlled manner and as often as possible.
Make it easier:
reduce the centre square (mark rectangles instead of squares and lines closer together)
Per participant:
1 racket (Street Racket)
Per group:
1 ball (Street Racket)
chalk, paint, spray, adhesive tape
Street Racket (single field): solo round robin
Forms of play / exercises
Individual work
One participant completes the round alone. In the single field, he plays the ball into the other target field, runs into the ball and immediately plays it back to the other side. If the ball is played high and as short as possible (into the first third of the target field), this difficult task is easier to solve. How many valid shots does the player manage?
Note:
This type of round requires a good feel for the ball and a lot of running. It is possible to simplify the exercise with a control shot (introduction).
Variant:
Round run in pairs: Player A starts the rally and immediately switches to the other side, player B takes the ball and plays it back into the open field, he runs after the ball to the other side to play the ball back to player A. Player A then also hits two balls. Player A then also hits two balls in a row and so on.
Per participant:
1 racket (Street Racket)
1 ball (Street Racket)
Crayon, paint, spray, adhesive tape
Street Racket (single court): playing with the court
Forms of play / exercises
Partner work
The basic game remains the same. Bonus zones are marked in the corners of the target fields to train precision. Whoever hits these with the ball directly out of play immediately wins the rally.
Methodological tip:
Equalising level differences: triangular instead of rectangular playing field; the better player must now play much more precisely and also move more than his opponent, who is at the top of the triangle.
Goal:
Enable and try out many game variations with minimal effort.
Easier:
Larger bonus zones
More difficult:
Prohibited zone for the better player in the centre of the target area: if the ball hits there, he immediately loses the rally
Per participant:
1 racket (Street Racket)
Per group:
1 ball (Street Racket)
chalk, paint, spray, adhesive tape
Street Racket (single field): team elimination
Forms of play / exercises
Individual work
Two teams of two play doubles against each other in a single game. A third pair stands ready next to the court and inherits the court of the team that has made a mistake. The pair remaining on the court has the right to play the next rally (winner's ball). Which team wins a certain number of games first (e.g. 10 wins)?
Methodological tips:
The waiting team must also always be in active readiness so that they can immediately get back into the action (integrate additional tasks if necessary).
With this form of the game, more participants can be kept busy on a single court
Make it more difficult:
During the stroke, call the name (or the colour of the T-shirt) of one of the two opponents who has to play the next ball
Execute additional movements after the stroke or integrate additional participants into the sequence
Per participant:
1 racket (Street Racket)
Per group:
1 ball (Street Racket)
chalk, paint, spray, adhesive tape
Street Racket (single field): tournament
Forms of play / exercises
Group work
In the singles field, two participants play against each other in short sets to 5 points. The first player to score 5 points wins the match (right to play after winning the rally). After a match, new opponents are sought spontaneously. The winners of a game always start the next game with 0 points, the losers take the points they have already scored into the next game. This means that a game can also start with a score of 4:3 or 3:0. However, these matches also end if the initial score is increased to 5 points. This is therefore a very social form of play for a tournament format.
Methodological note:
After each completed game, the "free" players hold their racket above their head to recognise who is ready for the next game.
Variant:
play in doubles instead of singles
Per participant:
1 racket (Street Racket)
Per group:
1 ball (Street Racket)
chalk, paint, spray, adhesive tape
Street Racket (know the basics): arm net
Forms of play / exercises
Group work
Two participants shake hands and form a net with their hands and arms. Which team can play over their net as often as possible without making a mistake (integrate hand changes).
Objective:
to be able to use their own body as an element of the game.
Variations:
to cover a certain distance while playing.
play over the net against a wall
Easier:
play in groups of 4, two participants form a net with their hands and arms; the other two participants play the ball over the net as long as possible without making mistakes
More difficult:
raise the net (raise your arms)
play 2 balls over the net at the same time
Per participant:
1 racket (Street Racket)
Per group:
1 ball (Street Racket)
1 additional ball ►to make the exercise more difficult
Street Racket (know the basics): me and the ball
Forms of play / exercises
Individual work
A participant plays the ball in place according to the basic rules of Street Racket (only play upwards, bounce the ball). How long can the ball be kept in play without making a mistake?
Objective:
To be able to play a ball continuously and rhythmically.
Make it easier:
Catch the ball and then bounce it (without racket)
Play the ball with open palms
Bounce the ball high first, and then play it after bouncing it once
Make it harder:
change hands/racquet between shots
play with 2 racquets and alternate left/right on each shot
keep 2 balls in play at the same time
Per participant:
1 racket (Street Racket)
Per group:
1 ball (Street Racket)
Per participant:
1 additional racket ►making the exercise more difficult
Per group:
1 additional ball ►making the exercise more difficult
Street Racket (know the basics): track master
Forms of play / exercises
Group work
Two participants run a defined distance (approx. 15-29 metres) side by side. They alternate between throwing the ball into the air and slightly forwards, bouncing it once between shots (or throws).
Difficulty levels:
play the ball continuously with the racket without making any mistakes
the ball may be controlled between shots by balancing or catching it
catch the ball over the entire distance and throw it again (without racket)
Per participant:
1 racket (Street Racket)
Per group:
1 ball (Street Racket)
Street Racket (learn the basics): collect hits
Forms of play / exercises
Partner work
Two players face each other on their respective sides of the playing field and try to fulfil various tasks in which hitting a newspaper plays a central role:
Exercise form to improve technique: try to hit a newspaper placed in the centre of the court (forehand/backhand). Both players are mainly on the baseline.
Technique training combined with competition form: newspaper placed in the centre of the court, try to hit (forehand/backhand). With each hit, the newspaper is cut in half. Which participant has the most folded newspaper after a certain time?
Technical training combined with competition form: try to hit a newspaper placed on a certain line (forehand/backhand). With each hit, the newspaper is moved back one line. Which participant on each side has moved their newspaper the furthest away from the net after a certain time?
Per participant:
1 racket (Street Racket)
1 ball (Street Racket)
1 newspaper
Street Racket (know the basics): wall game
Forms of play / exercises
Individual work
A player plays the ball continuously against the wall, whereby the ball must always bounce on the floor once between shots. Can the ball be played 10 times against the wall without making a mistake (forehand/backhand or even alternating forehand and backhand)? Vary the distance from time to time or after completing the task.
Per participant:
1 racket (Street Racket)
1 ball (Street Racket)
1 wall section
Street Racket (know the basics): us and the ball
Forms of play / exercises
Group work
Two or more participants play the ball continuously and in a controlled manner on the spot according to the basic rules of Street Racket.
Always perform an additional movement after your own shot (turn, knee bend, stretch jump, etc.)
In between shots, the partners interact with movement tasks (swap rackets, perform a handshake, touch each other with a foot, etc.)
Solve a task between shots (e.g. spell name backwards; name a letter with each shot - 100 game; one participant names a number, the partner subtracts this from 100 and names the calculated number, etc.).)
Methodological tip: a player can also play the ball twice or several times in a row to give their partner more time for their additional movement; lying down; doing a cartwheel, running a distance, etc.
Objective:
to be able to play a ball continuously and rhythmically, coupled with additional tasks.
Per participant:
1 racket (Street Racket)
Per group:
1 ball (Street Racket)
Street Racket (kreative Spiel-Settings): boccia
Forms of play / exercises
Group work
All participants form a large circle. A target object (e.g. ball or cube) is placed inside the circle. Who can play their ball closest to the target? Who collects the most points after a certain number of strokes (1st place = 3 points, 2nd place = 2 points, 3rd place = 1 point)
Methodological tips:
Differentiation: enlarge or reduce the circle at each round (new starting position)
Per participant:
1 racket (Street Racket)
1 ball (Street Racket)
Per group:
1 target object (e.g. gym ball, softball, cube, etc.)
Street Racket (kreative Spiel-Settings): dart
Forms of play / exercises
Group work
A dartboard is drawn on the floor with chalk or objects. The 5 concentric circles are marked with ascending dots from 1-5. Two participants stand opposite each other outside the circle and take it in turns as a team to place their ball in the centre of the circle if possible. The ball is picked up before each shot and returned to the disc from the hand with the racket. How many points can the team score with a total of 10 strokes, and which team collects the most points?
Aim:
to be able to hit a ball regularly and in a controlled manner onto a target.
Facilitate:
Draw the dartboard or individual rings larger. Make individual rings larger for more target area
Make it more difficult:
Play with the weaker hand/side
Play with eyes closed (partner counts the points)
Per participant:
1 racket (Street Racket)
Per group:
1 ball (Street Racket)
Chalk (indoor) / skipping ropes, ropes, tyres etc. (outdoor)
Street Racket (creative game settings): one after the other
Forms of play / exercises
Group work
One participant specifies the length of the next stroke. All other participants stand on the same baseline and try to copy the length of the reference ball with one stroke. The winner gets to play the next reference ball.
Notes:
Ideal ground for the game: Meadow, lawn, soft sand (no rolling away and no random winners); possibly label balls with names, numbers or symbols to be able to assign the balls.
Objective:
to be able to place a ball adapted to the situation.
Variations:
Wall reference: place the target against a wall
play the ball with your foot, knee, head or hands
Per participant:
1 Racket (Street Racket)
1 Ball (Street Racket)
Street Racket (kreative Spiel-Settings): golf
Forms of play / exercises
Group work
Targets are hit in a predetermined order. Who completes the course with the least number of shots
Rules:
The participants may pick up the ball at any time and then take the next shot, but they must stop immediately
If an object is hit, the next shot must be taken within one metre of the last target
An object must be touched with the ball in order to be counted as a valid "hole"; e.g. a tree or wall can also be hit while rolling
Note:
As long as the ball is still moving towards the target after the shot, wait to pick it up. However, if it moves away from the target, pick it up as quickly as possible.
Target:
can hit various large targets
Per participant:
1 Racket (Street Racket)
1 Ball (Street Racket)
Street Racket (creative game settings): lord of the Rings
Forms of play / exercises
Group work
Two participants (helpers) rhythmically and slowly throw a hoop to each other (distance approx. 3-4 metres). 2 players each try to pass a ball through the hoop while it is in the air. Player B catches the ball hit by player A and then hits it back with the racket.
Methodological tip:
Do not throw the hoop too flat so that it makes a curve and stays in the air for longer
Make it more difficult:
Do not catch the ball with your hand, but return it directly with the racket
Per participant:
1 racket (Street Racket)
Per group:
1 ball (Street Racket)
1 tyre
Street Racket (creative game settings): island game
Forms of play / exercises
Group work
Different circles (islands) are marked on the ground between a starting line and a finish field using chalk or tyres. Whoever hits an island may enter it and continue playing from there. Who can find the best (number of strokes) or fastest way (shortest time to the finish) to the other side?
Rules:
Whoever misses an island must try again from the last island reached
The lines of the island are included and are valid accordingly
Variations:
Team: Participant A plays the ball, the partner stands behind the targeted island, if the shot is valid, the positions are changed, otherwise repeat the shot
Play routes according to colours or shapes (instead of circles, also aim for triangles, rectangles, ovals or certain colours, etc.).)
Aim:
to be able to optimally adapt to a variable playing arrangement.
Per participant:
1 racket (Street Racket)
1 ball (Street Racket)
chalk (outdoor) / tyre (indoor)
Street Racket (creative game settings): rollmops
Forms of play / exercises
Group work
Two teams face each other on two lines with as many balls as possible. There is a large, light ball in the centre of the playing field. Which team manages to hit the large ball over the opponent's baseline first (or who has moved the ball closer to the opponent's baseline after a certain time)?
Rules:
The participants may only hit behind the baseline; retrieving balls in the court is permitted
After winning a point, the big ball is immediately placed back in the centre of the court (no interruption of play)
Variations:
Increased intensity: Multiple target balls
Differentiation: change the position of the baseline
Quadrangular match: 4 teams each stand on a baseline of a square and all play against each other
Objective:
to be able to hit a moving object.
Per participant:
1 racket (Street Racket)
Per group:
xxx balls (Street Racket)
1 softball (light)
2-3 (additional) softballs ►Variation of the game (intensity)
Street Racket (cross field): Group run
Forms of play / exercises
Group work
There are two parallel rounds with two balls in a large group (approx. 8-12 participants). One ball is played back and forth between fields 1 and 3, the other ball between fields 2 and 4. Each player alternates between the two rallies and moves from court to court in a circle (= a player hits ball 1 from court 2 to court 4, moves to court 3, plays ball 2 into court 1, moves to court 4, etc.).
Tactical tip:
Always be alert and watch out for both balls and the shift to the next square at the same time
Variant:
- 2 separate round trips: instead of a combination of all squares, the round trip can also be played twice in isolation; the participants can rotate directly (cross the other group and pay close attention to the second ball) or indirectly (around the other group - further distance without crossing)
Pro Tn:
1 racket (street racket)
Pro group:
1 ball (street racket)
chalk, paint, spray, adhesive tape
Street Racket (Kreuzfeld): Karussell
Forms of play / exercises
Group work
A ball is played from one square to the next in a cross field. Which group will manage the most rounds without making a mistake in this way?
Objective:
To be able to play the squares of a cross field consciously and under time pressure.
Variations:
- Change direction: when the game leader calls out (change), the ball changes direction
- Skip: when the game leader calls out (skip), skip the next square and play the ball to the opponent
- Change direction and skip: Use both forms mentioned above simultaneously
- Invent further commands and actions and communicate them in different ways (hand signals, stomping, clapping, commands, etc.).)
Facilitate:
Command or call out as early as possible
Pro Tn:
1 racket (street racket)
Pro group:
1 ball (street racket)
chalk, paint, spray, adhesive tape
Street Racket (cross field): King game
Forms of play / exercises
Group work
Building on the "Quartet" game form (see exercise collection), the king tries to rule the playing field for as long as possible. The 4 squares are numbered from 1-4, the king stands in square 4. Each participant can play any square (however, it makes the most sense to play the king square). If you make a mistake, you have to go back to square 1 and any empty squares are filled (move up). Only the king can score points if he remains in the game (if the other players make a mistake). The king always has the lead. If there are more than four players, there is a queue in front of square 1.
Objective:
to rule as king for as long as possible.
Variations:
- Ruling together: 2 participants alternate after each shot (or after each rally) and act as a team
- 2 kingdoms: one king game takes place on the cross court, a parallel and completely separate king game also takes place in the 4 outer corners (with a second ball) around the cross court (maxi court)
Per participant:
1 racket (street racket)
Per group:
1 ball (street racket)
Chalk, paint, spray, adhesive tape
1 additional ball ►Variation of the exercise (maxi field)
Street Racket (Kreuzfeld): Quartet
Forms of play / exercises
Group work
There are 4 players in the four squares of a cross field. Each player may play the other 3 squares at will. How many valid balls can the quartet play in a row in this way without making a mistake?
Aim:
to be able to play the ball in all directions in the cross field.
Variations:
- Elimination: everyone has 5 "lives"; whoever has none left is eliminated and the corresponding square can no longer be played. The three remaining participants continue to play on 3 squares, then there is a final game in two squares until a winner is determined
- Running game: 5 instead of 4 participants; after each shot, the player follows the ball into the square that has just been played and then serves it. The fifth participant immediately takes over the first player's square after the start
- Joker square: 3 participants; 1 player covers two adjacent squares
Pro Tn:
1 racket (street racket)
Pro group:
1 ball (street racket)
chalk, paint, spray, adhesive tape
Street Racket (cross field): Blocking field
Forms of play / exercises
Group work
Three participants play in only three squares of the cross field (block one square with a large cross or do not draw it at all). Each player can play the other two squares as they wish.
Methodological tips:
- The form can be played as a cooperative game (collect as many points/shots as possible together) or as a competitive variant (points deducted for a mistake; each player has 5 "lives", for example)
- The game is suitable for odd-sized groups
Pro Tn:
1 racket (street racket)
Pro group:
1 ball (street racket)
chalk, paint, spray, adhesive tape
Street Racket (cross field): doubles
Forms of play / exercises
Group work
In this team game with 4 participants, both teams cover 2 squares each. The ball must always land alternately in the zone of team A and then team B. Each player defends their square. The game is played to 11 points.
Note:
The interaction in the teams can be intensified and varied (handshakes, swapping rackets, etc.).
Objective:
cover the cross court as a team and play successfully
Variations:
Switch doubles: after each ball played, the players of the corresponding team switch their squares (a call of "switch" makes the task easier)
double doubles: two participants alternate per square and also switch (switch doubles) together (= 8 players in action)
Per participant:
1 racket (Street Racket)
Per group:
1 ball (Street Racket)
chalk, paint, spray, adhesive tape