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Exercises (2269)

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Street Racket (wall field): calculation game

Forms of play / exercises

00:00
Auxiliary means
Ball (Street Racket), Racket (Street Racket)
Organization

Partner work

View
Topic description

A large square on the wall is divided into 9 equal squares so that the numbers 1-9 can be marked. Participant A plays the ball against the wall and calls out the number hit. Participant B then plays the ball back against the wall and adds his points to the previous number and so on. Which player is better at playing without making mistakes and calculating at the same time (e.g. 10 "lives" per player)?

Note:
More time to find the solution: the ball can be balanced on the racket if necessary until the result is called
Start again from 0 after each rally or continue playing from the last valid number

Variants:

  • Design the floor field with different operation symbols or simply with plus and minus symbols for the next number

  • Multiple players: complete tasks in round robin form

Material

Per participant:
1 racket (Street Racket)
1 ball (Street Racket)

1 wall
Chalk, paint, spray, adhesive tape

Street Racket (wall field): rotary accordion

Forms of play / exercises

00:00
Auxiliary means
Ball (Street Racket), Racket (Street Racket)
Organization

Group work

View
Topic description

Multiple wall fields (wall field = a single field marked half on the floor and half on the wall, creating a target window on the wall and a target area on the floor, with half of the centre zone in between, which may not be played on) are marked out at some distance (approx. 50 cm) or directly next to each other. All participants start on the first square and play a round robin. The player who is eliminated moves down one court and plays a short single game (e.g. on 3-points) with the next player who is eliminated. The loser is relegated again, and so on. Who can hold the new field position as long as possible and who can stay on the first field until the end (winner)?

Organisational tip:
The game is over when there is only 1 player left on field 1. Then all participants start a joint round on field 1 again and finish their individual games on the other fields.

Variant:

  • Combine the round with the free game or with specific tasks for eliminated players on nearby single or cross fields

Material

Per participant:
1 racket (Street Racket)
1 ball (Street Racket)

1 wall
Chalk, paint, spray, adhesive tape

Street Racket (wall field): symbol-Memory

Forms of play / exercises

00:00
Auxiliary means
Ball (Street Racket), Racket (Street Racket)
Organization

Partner work

View
Topic description

4 hit zones are marked on the wall with 4 symbols (e.g. house, tree, star, square etc.). A waiting participant (or game master) gives a 4-digit code. The player must now hit the symbols in the correct order of the given code. How many successful hits can the player make in 6 attempts?

Material

Per participant:
1 racket (Street Racket)
1 ball (Street Racket)

1 wall
Chalk, paint, spray, adhesive tape

Street Racket (wall field): angle play

Forms of play / exercises

00:00
Auxiliary means
Ball (Street Racket), Racket (Street Racket)
Organization

Partner work

View
Topic description

For a Street Racket wall field, a single field is marked half on the floor and half on the wall. This creates a target window on the wall and a target area on the floor, with half of the centre zone in between, which must not be played on. Two such wall fields are marked directly next to each other. The participants play 1 against 1 with larger angles and a greater range of movement.

Aim:
reduce the required area and use the wall field in a variety of ways.

Variant:

  • play the two wall fields in a specific order (e.g. li-li-re-re-re etc.).)

Make it more difficult:

  • mark the two squares on the wall with some distance (approx. 50 cm) between them

  • draw several additional squares next to each other for more game options and more intensive shifts; the landing zones must be enlarged at the sides

Material

Per participant:
1 racket (Street Racket)

Per group:
1 ball (Street Racket)

1 wall
Chalk, paint, spray, adhesive tape

Street Racket (wall field): number combination

Forms of play / exercises

00:00
Auxiliary means
Ball (Street Racket), Racket (Street Racket)
Organization

Partner work

View
Topic description

A large square on the wall is divided into 9 equal squares so that the numbers 1-9 can be marked. One player hits the squares a certain number of times, if he stops the sequence of hits, the waiting player announces the number hit (e.g. 8-1-2 = eight hundred and twelve). The game form can also be reversed so that a waiting participant (or game master) specifies a number that must then be played by a player.

Material

Per participant:
1 racket (Street Racket)
1 ball (Street Racket)

1 wall
Chalk, paint, spray, adhesive tape

Streetball

Games / Tournament

00:00
Auxiliary means
Ball (basketball)
View
Topic description

Game idea:
By passing the ball quickly and accurately, one team brings the ball in front of the basket and completes the attack with a direct throw into the basket or via the board. The opposing team has the task of fending off the attack, gaining possession of the ball and going on the attack. In contrast to basketball, streetball is only played for a basket.

Scoring points:
A basket from the field counts as 1 point, if the throw is beyond the two-point line, it counts as 2 points. A free throw after a foul on a shot attempt counts as 1 point.

Court:
Half basketball court; basket with rebound board; basket height 3.05m.

Number of participants:
3 against 3.

Game rules:
The game begins with a jump ball in the centre of the court. After changing possession (e.g. after a successful basket shot or the defending team taking possession of the ball), the ball must be played behind the two-point line by the attackers each time and touched by two players before a basket shot can be made. The game ends when a team has scored 16 points or after a certain time.

The game is played largely without physical contact. A maximum of one step may be taken with the ball in the hands without bouncing or passing (step fault). So-called doubles are also prohibited (catch-bounce-catch-bounce). Star steps are permitted with the ball in the hands (one leg remains firmly on the ground). All fouls are signalled by the fouling or fouled player. Fairness is the be-all and end-all here. Play continues with possession of the ball for the fouled team. If the foul occurs during a throw attempt, a free throw is awarded (two for an attempt outside the two-point line).

If the ball leaves the court, the opposing team returns it into play with a throw-in.

Support ► freeze

Coordination exercises

00:00
Auxiliary means
Slackline
Organization

Individual work

View
Topic description

Stand next to the slackline, grasp the slackline with both hands in an underhand grip. Now lie down with your stomach on your elbows and tense your stomach muscles, slowly raise your legs and stretch them out if possible.

Lighten:
Perform the exercise closer to the attachment.

Harden:
Perform the exercise in the centre of the slackline.

Material

1 Slackline

  • Slackline_-_Freeze.pdf
  • Slackline_-_freeze_f.pdf

Support backwards

Power

00:00
Auxiliary means
Exercise ball
Body part
Whole body
Muscle group
Abdominal muscles (straight), Arm stretcher, Gluteal muscles, Shoulder muscles, Thigh muscles (back), Thigh muscles (front)
Organization

Individual work

Pictures
View
Topic description

Inverted support (inverted push-up position, the outstretched legs and upper body practically form a line, support the upper body on the outstretched arms) with the feet (calves) placed on the exercise ball and the buttocks pressed upwards (full body stretch). Hold the position you have assumed.

Attention:
Head, torso, hips and knees practically form a line (do not let your buttocks sag, tense your stomach), place your hands under your shoulders.

Lighten:
Exercise ball closer to your buttocks.

Harden:
Additional weight (on the hips).

Material

1 exercise ball

1 weight vest/weight disc/sandbag ► Make the exercise more difficult (additional weight)

Support backwards

Power

00:00
Auxiliary means
Balance board
Body part
Whole body
Muscle group
Abdominal muscles (straight), Arm stretcher, Gluteal muscles, Shoulder muscles, Thigh muscles (back), Thigh muscles (front)
Organization

Individual work

Pictures
View
Topic description

Inverted support (inverted push-up position, the outstretched legs and upper body practically form a line, the legs are supported by the heels on the balance board and the upper body on the outstretched arms, so the face/gaze is pointing upwards). Hold the position.

Attention:
Head, torso, hips and knees form a line (don't let your buttocks sag, tighten your stomach), place your hands under your shoulders.

Lighten:
Without the balance board; bend your legs slightly.

Harden:
Additional weight (on the hips).

Material

1 balance board

1 weight vest/weight disc/sandbag ► Make the exercise more difficult (additional weight)

Support backwards ► straight bridge

Power

00:00
Auxiliary means
Without aids / classic / own body weight
Body part
Whole body
Muscle group
Abdominal muscles (straight), Arm stretcher, Gluteal muscles, Shoulder muscles, Thigh muscles (back), Thigh muscles (front)
Organization

Individual work

Pictures
View
Topic description

Inverted support (inverted push-up position, the outstretched legs and upper body practically form a line, the legs are supported on the heels and the upper body on the outstretched arms, with the face/gaze pointing upwards). Hold the position.

Attention:
Head, torso, hips and knees form a line (do not let your buttocks sag, tense your stomach), place your hands under your shoulders.

Lighten:
Bend your legs slightly.

Harden:
Additional weight (on the hips); unstable support for the legs (arms probably too difficult).

Material

1 weight vest/weight disc/sandbag ► to make the exercise more difficult (additional weight)
1 ball/balance cushion/balance board ► to make the exercise more difficult (unstable surface)

  • A_Stutz_rucklings.pdf
  • A_Position_de_pompes_dorsale.pdf

Sumo Ringen

Light-Contact

00:00
Auxiliary means
Soft mat (small)
Organization

Partner work

Pictures
View
Topic description

The participants stand facing each other in a crotch position (boxing position), grab each other by the upper arms and try to push each other off the mat.

Variant:
The duel is fought on the knees. If any part of the body other than the legs touches the ground, the fight is also lost.

Material

Per group:
2 soft mats (small)

  • Sumo_Ringen.pdf
  • Combat_de_Sumo.pdf

Supination of the forearm in the sitting position (left)

Power

00:00
Auxiliary means
Elasticated rubber band, Mini band, Swedish box
Body part
Upper body
Muscle group
Forearm muscles
Organization

Individual work

Pictures
View
Topic description

While seated, place an elasticated band around the (left) thigh and grasp the band with the (left) hand, with the back of the hand pointing upwards. The arm holding the band is bent so that the upper arm is against the body and the lower arm is pointing forwards (90 degree angle at the elbow joint). The other (right) arm fixes the training arm by holding the forearm at the elbow. From this position, perform an outward rotation (supination) with the arm so that the back of the hand points downwards in the end position.

Attention:
The movement only takes place in the forearm, the upper arm remains stable.

Lighten:
Choose an elastic band with less resistance.

Harden:
Choose an elastic band with greater resistance.

Material

1 mini-band
1 seating option (e.g. chair, plyo box or vaulting box)

Supination of the forearm in the sitting position (right)

Power

00:00
Auxiliary means
Elasticated rubber band, Mini band, Swedish box
Body part
Upper body
Muscle group
Forearm muscles
Organization

Individual work

Pictures
View
Topic description

While seated, place an elasticated band around the (right) thigh and grasp the band with the (right) hand, with the back of the hand pointing upwards. The arm holding the band is bent so that the upper arm is against the body and the lower arm is pointing forwards (90 degree angle at the elbow joint). The other (left) arm secures the training arm by holding the forearm at the elbow. From this position, perform an outward rotation (supination) with the arm so that the back of the hand points downwards in the end position.

Attention:
The movement only takes place in the forearm, the upper arm remains stable.

Lighten:
Select an elastic band with less resistance.

Harden:
Select an elastic band with greater resistance.

Material

1 mini-band
1 seating option (e.g. chair, plyo box or vaulting box)

Petrol station run

Orienteering

60:00
Auxiliary means
OL posts
Organization

Single run or 2/3 groups

View
Topic description

In the terrain, the sports director distributes posts in advance, which the participants then run to individually or in small groups during the petrol station run. For this purpose, a poster with all the marked posts is put up at the start and at some posts. After the start, each participant uses the "petrol stations" to find out where the posts are located. The petrol station run can be carried out both as a practice run and as a competition. It is worth staggering both variants so that each participant/group has to work independently and cannot simply follow a forerunner/group (note the time intervals/difference to the first start time on the running map for the evaluation). The control overview with the running map can either be handed out together with the start signal or distributed to the runners/groups a certain time before the start. For the petrol station run, each participant/group has a defined amount of time to find as many or all of the controls as possible.

Material

OL posts (for unplugging)
4-5 posters with post overview
1 stopwatch

Participant/group:
1 running card form 30.063
1 bussole

Tarzan

Coordination exercises

00:00
Auxiliary means
Climbing pole/rope, Soft mat (large), Swedish box
Organization

Individual work

Pictures
View
Topic description

The participant tries to shimmy from one rope to the other and get to the other side (from one vaulting box to the next).

► Orientation skills, rhythmisation skills

Material

5 climbing ropes (hanging from the ceiling)
2 vaulting boxes
2 soft mats (large)

Post set-up:
Pull the ropes permanently installed in the hall into the appropriate position. Place a vaulting box in front of the first and behind the last rope. Lay out large soft mats under the ropes.

  • Tarzan_-_in.pdf
  • Tarzan_f_-_in.pdf

Tchoukball

Games / Tournament

00:00
Auxiliary means
Ball (handball)
View
Topic description

Game idea:
The game is played in two teams. Both teams can play on both tchoukball frames. To score a point, the attacking team plays the ball onto the tchoukball frame in such a way that the rebound falls to the ground out of reach of the opposing players but within the playing area.

Scoring a point:
A player scores a point for his team if the ball touches the ground within the boundary of the court after returning from the frame without being caught by an opponent.

The opponent is awarded a point if:

1. the frame is not hit,

2. the ball hits the ground after bouncing on the frame. The ball touches the ground after bouncing on the frame outside the field

3. The ball falls into the forbidden zone before or after the bounce

4. The ball hits the same player again after the bounce.

Field:
Field of approx. 15mx26m with a 3m semicircle in front of each of the two tchoukball frames.

Number of participants:
3 against 3 to 7 against 7.

Rules of the game:
After a point is scored, the ball is played by the team that lost the point. The ball is played behind the baseline of the frame in which the point was scored. If the ball has passed the centre line after the face-off, it may be thrown on either frame.

In the event of a fault, a free throw is taken at the place where the fault occurred. At least one pass must be made before a throw on a frame.

A player commits a fault if...

  • ...he runs or bounces the ball.
  • ...he touches the floor more than three times with the ball in his hand.
  • ...he plays the ball with his legs or feet.
.

Tchoukball: 3 against 1

Forms of play / exercises

08:00
Auxiliary means
Ball (handball)
Organization

3 against 1

View
Topic description

One defender in the first zone and three attackers who take turns trying to hit the box behind the defender trying to catch the ball. How many points are scored from twelve attacks? How many balls are caught?

Notes: Vary the height of the box to extend or restrict the throwing area. Vary the throwing angle.

Objective: Run free, offer yourself, utilise the outnumbered situation

Material

Per pitch:
1 handball
2 Tchoukball frames

Tchoukball: The carousel turns

Forms of play / exercises

10:00
Auxiliary means
Ball (handball)
Organization

Group work

Pictures
View
Topic description

In this exercise, the positions are changed often. Each participant plays all positions, whether attack or defence.

The attackers line up according to the pattern and play for the point. If they score, they change positions for the next attack as follows 1 -> 2 -> 3 -> 4 -> 5 -> 6 -> 7 -> 1 ->. The defenders position themselves accordingly and also change their position.

Objective: Orientation in space

Material

Per pitch:
1 handball
2 Tchoukball frames

Tchoukball: Tchouk-Basket

Forms of play / exercises

08:00
Auxiliary means
Ball (handball)
Organization

2 Teams

View
Topic description

Try out different ball trajectories and adjust the defence. In this exercise, the participants play towards the basket instead of the frame.

In order to score, the attackers must hit the basketball hoop so that the ball then falls to the ground. The defenders try to catch the ball before it touches the floor. Same rules as in the normal game (no obstruction), but catching the ball is allowed. Depending on the level, more than three passes are allowed.

Note: Once a point has been scored, the ball belongs to the other team and must cross the centre of the court before another attack (on one or the other basket).

Material

Pitch:
1 handball
5-7 game wristbands / covers

Tchoukball: Magic ball

Forms of play / exercises

08:00
Auxiliary means
Ball (handball)
Organization

Group work

View
Topic description

The aim of this exercise is to execute quick passes across the forbidden zone in order to move the defence sideways.

Player A passes to B, who receives the ball on the run, jumps across the forbidden zone and passes to C, also on the run. C now throws to D, who takes a jump shot.

Note: First practise without running to understand the process, then in competition form with the defenders. How many points can be scored from six attacks?

Aim: High intensity; increase the load

Material

Per pitch:
1 handball
2 Tchoukball frames

Tchoukball: passes of ten

Forms of play / exercises

15:00
Auxiliary means
Ball (handball)
Organization

3 teams of 7 players each

Pictures
View
Topic description

Form three teams of seven players each on a half court, one of which waits outside the court.

The other two teams each have a ball, move freely around the court and pass ten consecutive passes to each other according to the rules for tchoukball (no more than two steps with the ball, do not drop the ball on the ground, no obstruction, etc.).

The team that succeeds in this is awarded a point. If a team misses a pass or makes ten consecutive passes, it clears the field in favour of the waiting team.

Which of the three teams is the first to score five points?

Objective: free running, accurate passing, cover work, anticipation.

Material

Pitch:
14 playing ribbons / covers
2 handballs

Sense of speed

Basic training

20:00
Organization

In (small) groups according to running speed or individually

View
Topic description

The instructor sets a time limit in which a given circuit (e.g. athletics track) must be completed. When the time is up, this is signalled by the leader. The instructor positions themselves at the start/finish point accordingly. Participants (or groups) who have not yet completed the lap at this point must increase their pace for the next lap. Participants who have already crossed the start/finish line at this point must slow down their pace for the next lap. To make the exercise interesting for all participants, different times/targets are defined for different strength groups.

Course: circuit

Intensity level: 3 (medium)

HFmax: 80-90%

Speech rule: speak in complete sentences

Variant:
The participants can determine the distance they have to cover in the specified time themselves.

Material

1 stopwatch
1 signalling device (e.g. hand whistle)

FTA evaluation (group formation)

Tennis: cooperative forms of play

Forms of play / exercises

00:00
View
Topic description

Playing together with simple forms of play:

  • Player 1 throws the ball to player 2, who hits the ball back so that player 1 can catch the ball.

  • Play the ball back and forth, stopping the ball before returning it (control shot).

  • Play the ball back and forth 10 times without making a mistake (vary the distance).

  • Player 1 hits the ball crosswise (diagonally), player 2 hits the ball longline (straight).

  • Play the ball back and forth 3 times without making any mistakes, then play the point freely (score the point).

Material

Per participant:
1 tennis racket

x tennis balls

Tennis: a cooperative game on a small court

Forms of play / exercises

00:00
View
Topic description

Playing together to make progress (beginners):

Stop and continue playing:

  • Stop the ball with your forehand, bounce it on the ground and return it.

  • Stop the ball with your backhand, bounce it on the ground and return it.

  • Stop the ball with your forehand, bounce it on the ground and return it with your backhand, or vice versa.

  • Stop the ball with the forehand, return it directly from the air.

  • Stop the ball with the backhand, return it directly from the air.

  • Stop the ball with the forehand, return it directly from the air with the backhand, or vice versa.

  • Stop the ball directly from the air with the forehand and also return it directly from the air.

  • Stop the ball directly from the air with the backhand and also return it directly from the air.

  • Stop the ball directly from the air with the forehand and also return it directly from the air with the backhand, or vice versa.

Playing in with tasks:

  • Play the ball back and forth, throwing a second ball back and forth at the same time.

  • Play the ball back and forth, picking up a ball from the ground after each stroke and putting it down again.

  • Play the ball back and forth, but first stop the ball with your free hand before returning it with the racket.

Material

Per participant:
1 tennis racket

x tennis balls

Tennis: eye-hand coordination

Forms of play / exercises

00:00
View
Topic description

For beginners in tennis, exercises for eye-hand coordination are of great importance; for example, to be able to judge the balls correctly, to handle the balls or to promote dexterity in general. Here are some exercises that can be done with the tennis ball:

On the move:

  • Throw and catch the ball with one hand (train both sides).

  • Throw and catch 2 balls at the same time.

  • Throw 2 balls at the same time: Throw ball 2 to the left and catch it with the right hand, throw ball 2 to the right and catch it with the left hand.

  • Throw 2 balls up at the same time so that they meet in the air and catch them again.

  • Throw the ball up, touch it with any part of your body (e.g. foot, knee, head) and catch it again.

  • Throw 2 balls up and catch them with your hands crossed.

  • Throw the ball up, perform an exercise (e.g. 360-degree turn) and catch it again.

  • Bounce the ball with one hand (train both sides - also alternate between left and right bouncing).

  • Bounce 2 balls at the same time.

  • Bounce the ball, occasionally play the ball upwards with your foot, continue bouncing.

With partner (integrate small sideways shifts):

  • Players 1 and 2 throw a ball to each other at the same time and catch their partner's pass (both sides train).

  • Players 1 and 2 throw 2 balls to each other at the same time and catch their partner's passes. If necessary, drop the balls crosswise.

  • Players 1 and 2 pass a ball to each other at the same time and catch their partner's pass, passing one ball on the ground and the other ball directly in the air.

  • Players 1 and 2 pass 2 balls to each other at the same time and catch their partner's pass, passing one ball on the ground and the other ball directly in the air.

Material

Per participant:
1-2 tennis balls

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