Exercises (2145)
Competition
Obstacle course in the terrain
All participants will complete at least one timed run (competition format in accordance with the technical instructions). Depending on the time conditions, additional runs may be guaranteed (voluntary).
2-3 stopwatches
1 evaluation sheet (to record the times)
1 flipchart (optional for recording the times)
Obstacle course in the terrain
Before each use of the HiBa terrain, the elements must be checked for their suitability and the course must be cleaned/cleared of foreign objects. Minimising the risk of injury (e.g. avenging gravel pits on the climbing wall) is the responsibility of the sports manager and has top priority
Wippen ► bouncen
Coordination exercises
Individual work
Bob up and down on a slightly longer, tautly stretched slackline.
Ease:
Bob/bounce less intensively; help a partner by holding their hand (always go with the balancing movement and only stabilise if the slackliner is about to fall).
Easthen:
Walk at the same time and bob/bounce with every step.
1 Slackline
Dice relay
Forms of play / exercises
Group work
4-5 participants per group
A runner runs to a turning point (e.g. colouring stick, marker cone or cone) or to the wall of the hall to throw a show dice. The result of the number rolled multiplied by four corresponds to the number of jumps that must be performed with the skipping rope (max. 24x, min. 4x) before running back to the group. Which group finishes first (each participant runs once)?
Replacement: Run around the group, shake hands and send the next runner onto the course.
Per group:
2 colouring sticks
1 foam cube
1 skipping rope
Throwing body (howler): Target throw
Forms of play / exercises
Group work
One participant defines a target zone (e.g. target zones divided with skipping ropes in a handball goal -> 3 colours with top-middle-bottom). The entire group then tries to hit the specific target (e.g. yellow-bottom) by throwing the howler (3 attempts per participant from a specific line).
Additional strengthening task:
Those who have not scored a hit complete a strength exercise: 20x jumping jacks
1 handball goal
6-8 skipping ropes (demarcate target zones)
3 marking tapes (define target zones using colours)
3 throwing objects (howlers)
Number run
Basic training
In (small) groups according to running speed or individually
The participants/(small) groups begin in the starting field (in the centre of the field) and run to the numbers in the specified order (ascending or descending) in an endless loop. In order to achieve a stagger, the participants/groups are assigned a different number at the start. After touching a number, they return to the starting field before they can run to the next number (variant: run directly to the next number).
Exercise field: approximately the size of half a football pitch; the numbers from 1-9 (possibly including posters) on the field.
Intensity level: 3 (medium)
HFmax: 80-90%
Speech rule: speak in complete sentences.
Variants:
- Specify shift forms:
- Reduce intensity for running ABC exercises (e.g. knee lift, sideways run).
- Select a strengthening form for the shift (e.g. four-footed gait, double jumps, lunges).
- Integrate strengthening exercises:
- A strengthening exercise corresponding to the number must be repeated for each number (e.g. seven jumping jacks for number 7);
- A strengthening exercise is performed for each number according to a postcard (e.g. 20 push-ups).
1 number boards (no. 1-9) or 9 numbered whey cones
4 marking cones or route tape (starting field)
FTA evaluation (group formation)
Per participant:
1 heart rate monitor
9 control posters ►Variation of the exercise
Time estimation run
Basic training
Groups of 2 (integrate new group formations)
A circuit (e.g. athletics track) should be completed several times in the same time. In the first run, one participant completes the course at as constant a pace as possible in accordance with the specified intensity range. The partner stops the time needed for this, but does not tell the runner. The roles are then swapped and the partner runs the course. The time is also recorded here.
The first runner then starts the second/next run with the aim of completing the course in exactly the same time as their first run. The partner stops the time and calculates the difference to the first run. The tasks are switched again and the differences are compared.
Course: Circular run; from A to B and back again
Intensity level: 3 (medium)
HFmax: 80-90%
Speech rule: Speak in complete sentences
Variant:
Complete the same course a certain amount of time faster or slower
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Per participant:
1 heart rate monitor
Per group:
1 stopwatch
Zen
Light-Contact
Partner work
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One participant closes their eyes, lets their arms hang loosely and accepts being hit by their partner. The partner touches the forehead and stomach of their opponent as often as possible within a set time without the opponent tensing up. The arm must be fully extended and the fist brought back to the cheek after each hit. Switch roles after a while.
Participant:
1 pair of boxing gloves
Pulling an object while standing
Power
Individual work
Pull the tyre attached to a rope/rope over a certain distance, transport options:
Back to the tyre, grasp the rope/rope over one shoulder with both hands;
Look towards the tyre, grasp the rope in front of the body with both hands and run backwards.
Attention:
Keep your upper body upright (tense your torso).
Lighten:
Less weight/load.
Harden:
More weight/greater load.
1 tyre (DURO)
1 rope/rope
1 tyre (PUCH) ► Make the exercise easier
1 tyre (10DM) ► Make the exercise more difficult
Target throw
Coordination exercises
Individual work
Throw various objects from a given distance (2-8m) into an open box element.
► Differentiation ability
1 vaulting box
10 various balls (e.g. basketball, football, volleyball, foam/softball)
2-3 Indiaca
2-3 throwing discs (frisbees)
1-2 throwing objects
1 ball trolley
Post set-up:
Remove the upper part of the vaulting box and store the throwing objects at some distance from the box in a ball trolley.
Target throw
Coordination exercises
Individual work
Hitting different target objects (open box elements, marker cones/caps, colouring sticks, balls, swing rings etc.) from a given distance (2-8m) with different objects (e.g. balls).
► Differentiation ability
1 vaulting box ► indoor version
1 long bench ► indoor version
3-4 marking cones
3-4 colouring sticks
10 various balls (e.g. basketball, football, volleyball, foam/softball)
1 ball trolley
Post set-up:
Distribute materials (targets) on a defined line on the floor or on the long bench/vaulting box. Keep throwing objects (balls) at a distance in a ball trolley.
Zombie
Light-Contact
Partner work
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Participant A moves in slow motion towards his partner with outstretched arms, whereby he can also turn on his own axis. Participant B dodges the "zombie's" fists with evasive movements and tries to land as many precise hits as possible. After some time, the roles are switched.
Participant:
1 pair of boxing gloves
Zone escape
Fighting and roughhousing games
Partner work
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A participant tries to escape from the four-foot stance from a mat/lawn area. His opponent tries to prevent this by fair means. The roles are then reversed.
Variant:
Stop the time until the escape is successful or set a time limit for the escape attempt.
9-12 soft mats (small) ► indoor version
4 marking cones/caps ► outdoor version
1 stopwatch ► variation of the exercise
Post set-up indoor:
form a rectangular field of mats using soft mats.
Post set-up outdoor:
define a rectangular field using caps.
Moving an object to the side in a push-up position
Power
Individual work
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Push-up position, rifle (lying flat on the ground or placed on the bipod support) straight in extension of the body between the arms, grip the rifle alternately with the right or left hand on the hand guard, lift it slightly and move it a little to the side.
Attention:
No hollow back, tense torso.
Lighten:
Support yourself in place; place your knees on the floor.
Harden:
Integrate a push-up between repetitions.
Variation:
When gripping the assault rifle, extend the respective arm horizontally forwards in the extension of the body before putting the weapon down again.
1 assault rifle (neutralised)
Forced sitting
Fighting and roughhousing games
Partner work
Two participants sit opposite each other on their knees (and grab each other's shoulders). The aim is to get the other participant to touch the (mat) floor with their buttocks.
4 soft mats (small) ► indoor version
4 cones ► outdoor version
Indoor post set-up:
Using soft mats to form a rectangular field of mats.
Outdoor post set-up:
Using cones to define a rectangular field.
Duel
Light-Contact
Partner work
The participants stand together on a soft mat (in-fight) and try to hit their opponent as many times as possible without being hit themselves. Both participants interrupt the fight as often as they like (very short intervals) with the command "break", whereupon they dissolve the close fighting position. After a short interruption, the participants switch back to close combat.
Variant:
Start the fight kneeling (e.g. change the starting position on the second pass).
1 soft mat
Participant:
1 pair of boxing gloves
Zweikampf (contact)
Light-Contact
Partner work
3-4 partner changes (take body size into account if necessary)
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1 vs. 1 fight, whereby all hit zones (incl. head) are permitted (= contact). If a participant is hit, they take a step backwards and touch the ground with both boxing gloves before the fight is restarted.
Round duration: max. 1 minute 30 seconds.
It is possible to work with a referee, but this requires a short introduction regarding behaviour + commands.
Participant:
1 pair of boxing gloves
Zweikampf (semi-contact)
Light-Contact
Partner work
3-4 partner changes (take body size into account if necessary)
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1 vs. 1 fight, whereby only hits to the upper body (T-shirt) are permitted (= semi-contact). If a participant is hit, he takes a step backwards and touches the ground with both boxing gloves before the fight is restarted.
Round duration: max. 1 minute 30 seconds.
It is possible to work with a referee, but this requires a short introduction regarding behaviour + commands.
Participant:
1 pair of boxing gloves
Duel in a restricted zone
Light-Contact
Partner work
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The participants face each other in a walking position and place their front foot in the tyre between them on the floor. Using freely selectable punch variations, the participants try to land as many hits as possible on their opponent while simultaneously dodging or blocking their opponent's punches. The opponent's front foot must not leave the hoop for the entire duration of the exercise.
Participant:
1 pair of boxing gloves
Participant:
1 tyre
Duel with restrictions
Light-Contact
Partner work
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Two participants are each equipped with a boxing glove and a game tape, half of which is tucked into the side of their trousers. The boxers try to grab the opponent's game tape with their free hand (without boxing glove) while boxing (on the forehead and stomach). The boxing punches are used to hinder the opponent. Points are only awarded for grabbing the ribbon. Hard hits automatically score one point for the opponent.
Variants:
- Boxing hits score 1 point. Grabbing a game ribbon = 3 points. 10 points = victory.
- Fasten the game ribbon on the side of the free hand or on the opposite side.
Participant:
1 pair of boxing gloves
1 wristband
Duel with restrictions
Light-Contact
Partner work
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The participants assume a sitting, kneeling or crouching position and try to land as many hits as possible on their opponent without being hit themselves.
Participant:
1 pair of boxing gloves