Exercises (2145)
Street Racket (know the basics): track master
Forms of play / exercises
Group work
Two participants run a defined distance (approx. 15-29 metres) side by side. They alternate between throwing the ball into the air and slightly forwards, bouncing it once between shots (or throws).
Difficulty levels:
play the ball continuously with the racket without making any mistakes
the ball may be controlled between shots by balancing or catching it
catch the ball over the entire distance and throw it again (without racket)
Per participant:
1 racket (Street Racket)
Per group:
1 ball (Street Racket)
Street Racket (learn the basics): collect hits
Forms of play / exercises
Partner work
Two players face each other on their respective sides of the playing field and try to fulfil various tasks in which hitting a newspaper plays a central role:
Exercise form to improve technique: try to hit a newspaper placed in the centre of the court (forehand/backhand). Both players are mainly on the baseline.
Technique training combined with competition form: newspaper placed in the centre of the court, try to hit (forehand/backhand). With each hit, the newspaper is cut in half. Which participant has the most folded newspaper after a certain time?
Technical training combined with competition form: try to hit a newspaper placed on a certain line (forehand/backhand). With each hit, the newspaper is moved back one line. Which participant on each side has moved their newspaper the furthest away from the net after a certain time?
Per participant:
1 racket (Street Racket)
1 ball (Street Racket)
1 newspaper
Street Racket (know the basics): wall game
Forms of play / exercises
Individual work
A player plays the ball continuously against the wall, whereby the ball must always bounce on the floor once between shots. Can the ball be played 10 times against the wall without making a mistake (forehand/backhand or even alternating forehand and backhand)? Vary the distance from time to time or after completing the task.
Per participant:
1 racket (Street Racket)
1 ball (Street Racket)
1 wall section
Street Racket (know the basics): us and the ball
Forms of play / exercises
Group work
Two or more participants play the ball continuously and in a controlled manner on the spot according to the basic rules of Street Racket.
Always perform an additional movement after your own shot (turn, knee bend, stretch jump, etc.)
In between shots, the partners interact with movement tasks (swap rackets, perform a handshake, touch each other with a foot, etc.)
Solve a task between shots (e.g. spell name backwards; name a letter with each shot - 100 game; one participant names a number, the partner subtracts this from 100 and names the calculated number, etc.).)
Methodological tip: a player can also play the ball twice or several times in a row to give their partner more time for their additional movement; lying down; doing a cartwheel, running a distance, etc.
Objective:
to be able to play a ball continuously and rhythmically, coupled with additional tasks.
Per participant:
1 racket (Street Racket)
Per group:
1 ball (Street Racket)
Street Racket (kreative Spiel-Settings): boccia
Forms of play / exercises
Group work
All participants form a large circle. A target object (e.g. ball or cube) is placed inside the circle. Who can play their ball closest to the target? Who collects the most points after a certain number of strokes (1st place = 3 points, 2nd place = 2 points, 3rd place = 1 point)
Methodological tips:
Differentiation: enlarge or reduce the circle at each round (new starting position)
Per participant:
1 racket (Street Racket)
1 ball (Street Racket)
Per group:
1 target object (e.g. gym ball, softball, cube, etc.)
Street Racket (kreative Spiel-Settings): dart
Forms of play / exercises
Group work
A dartboard is drawn on the floor with chalk or objects. The 5 concentric circles are marked with ascending dots from 1-5. Two participants stand opposite each other outside the circle and take it in turns as a team to place their ball in the centre of the circle if possible. The ball is picked up before each shot and returned to the disc from the hand with the racket. How many points can the team score with a total of 10 strokes, and which team collects the most points?
Aim:
to be able to hit a ball regularly and in a controlled manner onto a target.
Facilitate:
Draw the dartboard or individual rings larger. Make individual rings larger for more target area
Make it more difficult:
Play with the weaker hand/side
Play with eyes closed (partner counts the points)
Per participant:
1 racket (Street Racket)
Per group:
1 ball (Street Racket)
Chalk (indoor) / skipping ropes, ropes, tyres etc. (outdoor)
Street Racket (creative game settings): one after the other
Forms of play / exercises
Group work
One participant specifies the length of the next stroke. All other participants stand on the same baseline and try to copy the length of the reference ball with one stroke. The winner gets to play the next reference ball.
Notes:
Ideal ground for the game: Meadow, lawn, soft sand (no rolling away and no random winners); possibly label balls with names, numbers or symbols to be able to assign the balls.
Objective:
to be able to place a ball adapted to the situation.
Variations:
Wall reference: place the target against a wall
play the ball with your foot, knee, head or hands
Per participant:
1 Racket (Street Racket)
1 Ball (Street Racket)
Street Racket (kreative Spiel-Settings): golf
Forms of play / exercises
Group work
Targets are hit in a predetermined order. Who completes the course with the least number of shots
Rules:
The participants may pick up the ball at any time and then take the next shot, but they must stop immediately
If an object is hit, the next shot must be taken within one metre of the last target
An object must be touched with the ball in order to be counted as a valid "hole"; e.g. a tree or wall can also be hit while rolling
Note:
As long as the ball is still moving towards the target after the shot, wait to pick it up. However, if it moves away from the target, pick it up as quickly as possible.
Target:
can hit various large targets
Per participant:
1 Racket (Street Racket)
1 Ball (Street Racket)
Street Racket (creative game settings): lord of the Rings
Forms of play / exercises
Group work
Two participants (helpers) rhythmically and slowly throw a hoop to each other (distance approx. 3-4 metres). 2 players each try to pass a ball through the hoop while it is in the air. Player B catches the ball hit by player A and then hits it back with the racket.
Methodological tip:
Do not throw the hoop too flat so that it makes a curve and stays in the air for longer
Make it more difficult:
Do not catch the ball with your hand, but return it directly with the racket
Per participant:
1 racket (Street Racket)
Per group:
1 ball (Street Racket)
1 tyre
Street Racket (creative game settings): island game
Forms of play / exercises
Group work
Different circles (islands) are marked on the ground between a starting line and a finish field using chalk or tyres. Whoever hits an island may enter it and continue playing from there. Who can find the best (number of strokes) or fastest way (shortest time to the finish) to the other side?
Rules:
Whoever misses an island must try again from the last island reached
The lines of the island are included and are valid accordingly
Variations:
Team: Participant A plays the ball, the partner stands behind the targeted island, if the shot is valid, the positions are changed, otherwise repeat the shot
Play routes according to colours or shapes (instead of circles, also aim for triangles, rectangles, ovals or certain colours, etc.).)
Aim:
to be able to optimally adapt to a variable playing arrangement.
Per participant:
1 racket (Street Racket)
1 ball (Street Racket)
chalk (outdoor) / tyre (indoor)
Street Racket (creative game settings): rollmops
Forms of play / exercises
Group work
Two teams face each other on two lines with as many balls as possible. There is a large, light ball in the centre of the playing field. Which team manages to hit the large ball over the opponent's baseline first (or who has moved the ball closer to the opponent's baseline after a certain time)?
Rules:
The participants may only hit behind the baseline; retrieving balls in the court is permitted
After winning a point, the big ball is immediately placed back in the centre of the court (no interruption of play)
Variations:
Increased intensity: Multiple target balls
Differentiation: change the position of the baseline
Quadrangular match: 4 teams each stand on a baseline of a square and all play against each other
Objective:
to be able to hit a moving object.
Per participant:
1 racket (Street Racket)
Per group:
xxx balls (Street Racket)
1 softball (light)
2-3 (additional) softballs ►Variation of the game (intensity)
Street Racket (cross field): Group run
Forms of play / exercises
Group work
There are two parallel rounds with two balls in a large group (approx. 8-12 participants). One ball is played back and forth between fields 1 and 3, the other ball between fields 2 and 4. Each player alternates between the two rallies and moves from court to court in a circle (= a player hits ball 1 from court 2 to court 4, moves to court 3, plays ball 2 into court 1, moves to court 4, etc.).
Tactical tip:
Always be alert and watch out for both balls and the shift to the next square at the same time
Variant:
- 2 separate round trips: instead of a combination of all squares, the round trip can also be played twice in isolation; the participants can rotate directly (cross the other group and pay close attention to the second ball) or indirectly (around the other group - further distance without crossing)
Pro Tn:
1 racket (street racket)
Pro group:
1 ball (street racket)
chalk, paint, spray, adhesive tape
Street Racket (Kreuzfeld): Karussell
Forms of play / exercises
Group work
A ball is played from one square to the next in a cross field. Which group will manage the most rounds without making a mistake in this way?
Objective:
To be able to play the squares of a cross field consciously and under time pressure.
Variations:
- Change direction: when the game leader calls out (change), the ball changes direction
- Skip: when the game leader calls out (skip), skip the next square and play the ball to the opponent
- Change direction and skip: Use both forms mentioned above simultaneously
- Invent further commands and actions and communicate them in different ways (hand signals, stomping, clapping, commands, etc.).)
Facilitate:
Command or call out as early as possible
Pro Tn:
1 racket (street racket)
Pro group:
1 ball (street racket)
chalk, paint, spray, adhesive tape
Street Racket (cross field): King game
Forms of play / exercises
Group work
Building on the "Quartet" game form (see exercise collection), the king tries to rule the playing field for as long as possible. The 4 squares are numbered from 1-4, the king stands in square 4. Each participant can play any square (however, it makes the most sense to play the king square). If you make a mistake, you have to go back to square 1 and any empty squares are filled (move up). Only the king can score points if he remains in the game (if the other players make a mistake). The king always has the lead. If there are more than four players, there is a queue in front of square 1.
Objective:
to rule as king for as long as possible.
Variations:
- Ruling together: 2 participants alternate after each shot (or after each rally) and act as a team
- 2 kingdoms: one king game takes place on the cross court, a parallel and completely separate king game also takes place in the 4 outer corners (with a second ball) around the cross court (maxi court)
Per participant:
1 racket (street racket)
Per group:
1 ball (street racket)
Chalk, paint, spray, adhesive tape
1 additional ball ►Variation of the exercise (maxi field)
Street Racket (Kreuzfeld): Quartet
Forms of play / exercises
Group work
There are 4 players in the four squares of a cross field. Each player may play the other 3 squares at will. How many valid balls can the quartet play in a row in this way without making a mistake?
Aim:
to be able to play the ball in all directions in the cross field.
Variations:
- Elimination: everyone has 5 "lives"; whoever has none left is eliminated and the corresponding square can no longer be played. The three remaining participants continue to play on 3 squares, then there is a final game in two squares until a winner is determined
- Running game: 5 instead of 4 participants; after each shot, the player follows the ball into the square that has just been played and then serves it. The fifth participant immediately takes over the first player's square after the start
- Joker square: 3 participants; 1 player covers two adjacent squares
Pro Tn:
1 racket (street racket)
Pro group:
1 ball (street racket)
chalk, paint, spray, adhesive tape
Street Racket (cross field): Blocking field
Forms of play / exercises
Group work
Three participants play in only three squares of the cross field (block one square with a large cross or do not draw it at all). Each player can play the other two squares as they wish.
Methodological tips:
- The form can be played as a cooperative game (collect as many points/shots as possible together) or as a competitive variant (points deducted for a mistake; each player has 5 "lives", for example)
- The game is suitable for odd-sized groups
Pro Tn:
1 racket (street racket)
Pro group:
1 ball (street racket)
chalk, paint, spray, adhesive tape
Street Racket (cross field): doubles
Forms of play / exercises
Group work
In this team game with 4 participants, both teams cover 2 squares each. The ball must always land alternately in the zone of team A and then team B. Each player defends their square. The game is played to 11 points.
Note:
The interaction in the teams can be intensified and varied (handshakes, swapping rackets, etc.).
Objective:
cover the cross court as a team and play successfully
Variations:
Switch doubles: after each ball played, the players of the corresponding team switch their squares (a call of "switch" makes the task easier)
double doubles: two participants alternate per square and also switch (switch doubles) together (= 8 players in action)
Per participant:
1 racket (Street Racket)
Per group:
1 ball (Street Racket)
chalk, paint, spray, adhesive tape
Street Racket (cross field): duel
Forms of play / exercises
Partner work
Two participants each cover 2 adjacent squares and play against each other. Both players can play into both of their opponent's squares in any order.
Note:
The cross-duel is one of the most intense Street Racket forms. Therefore, this exercise only makes sense after a warm-up phase. The approach shot must always be at least shoulder-high.
Objective:
Be able to control the racquet and ball under pressure and from the run.
Variation:
Double hit: before hitting the ball back into one of the opponent's courts, you must first hit your own second court
Make it easier:
Slow down the pace: play the ball at least to head or shoulder height on every shot
Per participant:
1 racket (Street Racket)
Per group:
1 ball (Street Racket)
chalk, paint, spray, adhesive tape
Street Racket (cross field): duo relay
Forms of play / exercises
Partner work
Two participants repeatedly play the ball from 1-4 into the corresponding fields according to the numbers. Player A moves as follows: 1-3-1-3; player B: 2-4-2-4 etc. How many cooperative rounds with the ball can the team complete in this way?
Per participant:
1 racket (Street Racket)
Per group:
1 ball (Street Racket)
chalk, paint, spray, adhesive tape
Street Racket (cross field): fit in a trio
Forms of play / exercises
Group work
Only three players occupy the cross field. After a shot, the player moves one square in the opposite direction into the free field or free space and waits there for the next shot. A participant next to the free field starts the rally.
Methodological tips:
The form can be played as a cooperative game (collect as many points/shots as possible together) or as a competitive variant (points deducted for a mistake; each player has 5 "lives", for example)
The game is suitable for odd-sized groups
Per participant:
1 racket (Street Racket)
Per group:
1 ball (Street Racket)
chalk, paint, spray, adhesive tape
Street Racket (Maxifeld): 3 versus 3
Forms of play / exercises
Group work
The centre 3 squares of a maxi court are each marked with an "X" as a large net (maxi court = 4 corners of the cross court are also marked as playing fields). The game is played to 11 points and 3 winning sets. Each player serves one square. Which trio wins?
Objective:
play against each other as a team on the maxi field.
Variants:
- Elimination: whoever makes a mistake is eliminated; whichever side runs out of players first loses.
- Mark other playing fields or squares with an "X". Mark squares with an "X" to change the possible stroke variants and number of players
- The players switch to a new square on their team side after each stroke
Difficulty:
- Play 3 against 2 or even 3 against 1
Pro Tn:
1 racket (street racket)
Pro group:
1 ball (street racket)
chalk, paint, spray, adhesive tape
Street Racket (maxi field): Individual pursuit
Forms of play / exercises
Group work
Two participants start in diagonally distant corners of a maxi field (9 identically sized squares). By adhering to the basic rules of street racket (play the ball upwards), both players try to move their ball from square to square (define the centre square as the exclusion zone) in the same direction as quickly as possible and catch up with the other player. In a group of 3-5 players, the winner of a chase stays on the field, the loser joins the waiting participants. After three consecutive victories, the winner also takes a break (receiving a "crown" as a superior point win).
Rules:
In the event of a mistake (ball must bounce once per square before it is played into the next square), retrieve the ball as quickly as possible and play the same square again
Tactical tip:
Playing the balls lower speeds up the pace, but also makes the task more difficult - the right mix is required
Pro Tn:
1 racket (street racket)
Pro group:
1 ball (street racket)
chalk, paint, spray, adhesive tape
Street Racket (maxi field): Play of colours
Forms of play / exercises
Group work
The outer squares of a maxi field (9 identically sized squares) are marked with 4 colours (define the middle square as a restricted zone). There is one player on each square. The 8 participants try to reproduce a jointly determined colour code by playing the squares in the correct order. (e.g. red-green-red-blue-yellow).
Variants:
- 4 players: each participant serves 2 squares
- Colour code without end: each player names the next colour for the following player when they hit the correct square. The target square is freely selectable at the start and the first colour is named.
- Use additional colours
- Use letter or number codes instead of colours
Pro Tn:
1 racket (street racket)
Pro group:
1 ball (street racket)
Chalk, paint, spray, adhesive tape (outdoor) - coloured paper (indoor)
Street Racket (Maxifeld): Karussell
Forms of play / exercises
Group work
In a maxi field, the centre square is marked with an "X" as a restricted zone. As a team, 8 participants try to play a ball into the 8 (outer) squares of the maxi field without making any mistakes and thus complete as many rounds as possible. Each player is responsible for one square and remains in position.
Aim:
to play together in a group in a controlled manner and cooperate.
Variations:
- Two or more balls are in circulation at the same time for more action
- Team challenge: which group of 8 can complete 2 rounds first with one ball or more balls without making a mistake, for example?
Make it more difficult:
- the two balls run in opposite directions
- move to the next or next but one field after the shot (more running distances)
Per participant:
1 racket (street racket)
Per group:
1 ball (street racket)
Chalk, paint, spray, adhesive tape
1-3 additional balls ►Variation of the exercise
Street Racket (Maxifeld): Minifelder
Forms of play / exercises
Group work
Two players always cooperate in 2 touching squares (mini fields) of the maxi field (block the centre square so that 4 small playing fields are created in the maxi field). Which team of 2 can play the ball the longest from one square to the other and back again?
Aim:
to be able to control the ball for a long time in a confined space.
Variations:
- Mini league tournament: in each duel, the winner is promoted and the loser is relegated (except in the lowest league, the loser remains in position, as in the top league, the winner remains in place). Play for time or for a certain number of points.
- Single game: four participants play solo, alternating in 2 squares that touch each other and run with the ball into one square and back into the other with each shot
- Round as a group game: 3 players rotate in each square (2 directly adjacent squares); who can line up the most valid balls in this way
Pro Tn:
1 racket (street racket)
Pro group:
1 ball (street racket)
chalk, paint, spray, adhesive tape