Exercises (85)
Seasickness relay
Increase pulse
Group work
4-5 participants per group
A marker cone is located at the reversal point, which must be circled 15 times. During the turns, both hands grasp the cone (alternatively, the head can also be placed on the hands). The group counts the number of laps out loud and calls the runner back after the last turn, who probably tries to reach the group while staggering to send the next runner onto the course.
Releases: Run over a line (with a handshake), through a gate, around the group with a handshake (on the back), crawl through the legs of the next runner, hand over an object, etc.
Per group:
2 marking cones
Seasickness relay
Increase pulse
Group work
4-5 participants per group
The runners run to the reversal point equipped with a Smolball stick, floorball/intercrosse stick or Nordic walking stick. At the turning point, the stick/stick is held vertically to the ground. Then make 15 rotations (as quickly as possible) around the stick/stick. During the rotations, both hands hold the stick/stick blade and the head is placed on the upper hand. The group counts the number of turns out loud and, after the last turn, calls the runner back, who probably tries to reach the group while staggering, in order to hand the stick/stick to the next runner and send them on their way.
Per group:
1 Nordic walking, intercrosse or floorball stick
1 Smolball stick
Skipping rope
Increase pulse
Group work
4-6 participants per group
At the start, a dice is rolled to determine how many jumps must be performed with the skipping rope at the reversal point (e.g. number of dice x 5 = number of jumps). After rolling the dice, the runner runs to the reversal point and performs the number of jumps determined by the dice before being allowed to return to the group to hand over to the next runner, who in turn defines the number of jumps with the dice.
Per group:
1 skipping rope
1 dice
2 colouring sticks
Skipping rope
Increase pulse
Individual work
At a signal from the instructor, the participants switch from leisurely rope jumping to very fast rope jumping on the spot until the instructor gives another signal. The exercise is repeated a few times to increase the heart rate several times.
Variant:
Pull the knees up to the navel while jumping rope (skipping) or supplement the rope jumping with other short intensive exercises (e.g. integrate a push-up and a stretch jump on a signal).
Participant:
1 skipping rope
Skipping rope
Increase pulse
Individual work
Stand upright on the balls of your feet with your feet shoulder-width apart, holding a skipping rope in your hands. Continuous hopping in place and simultaneous swinging of the rope (under the feet and overhead). Make sure that the heels are not completely off the ground (jumping on the balls of the feet/tips of the toes). The upper body should always remain upright during jumping (keep the torso tensed).
Jumping rope at high intensity (fast swinging) is a good way to get the heart rate up at the end of the warm-up (e.g. 8 x 20-second workload and 10-second break phase or 3 x 30-second workload with 1-minute break). The two-legged hopping can also be converted into a race on the spot (skipping) to further increase the intensity.
1 skipping rope
Ropeway tunnel
Increase pulse
Group work
Several groups of two line up in one or two rows (outward and return journey) and form one or two tunnels, so to speak. A distance of approx. 5 metres is maintained between the pairs. The rest of the participants line up in a column in front of the first group of two. The jumpers choose a swing direction and a rhythm together and then try to cross the tunnel. One swing direction is much easier. The aim is for the entire group to pass through the tunnel with/without intermediate jumps and, above all, without any interruptions/errors between the jumpers. The positions of the swimmers and runners are changed from time to time.
Per group of 2:
2-3 skipping ropes or 1 rope/rope
Cross-country ski ergometer
Increase pulse
Individual work
The cross-country ski ergometer offers an extremely effective combination of strength-building and endurance training. The focus of the training is on the arms and shoulders, but the torso, back and even the legs are also involved, so that one can speak of a holistic stimulus, whereby the movements are rhythmic and at the same time gentle on the joints. The machine can be ideally used at the end of the warm-up to really get your heart rate up (e.g. 8 x 20-second exercise and break phase or 4 x 30-second exercise with 1-minute break).
Movement execution:
Working with the cross-country ski ergometer does not require any previous knowledge of winter sports, the technique is beginner-friendly and quick to learn. However, there are a few points to bear in mind: Firstly, stand with your feet slightly more than shoulder-width apart (how close you stand to the device is a matter of taste, although taller people usually prefer a greater distance in order to achieve a full arm extension at the starting point and therefore ultimately a longer stroke). The hands should also be just outside the shoulders when gripping the handles. As the handles of the device are attached to freely movable hinges, you can easily rotate them to your optimum position. The edges of the hand, including the little finger, should be placed on the thickened end of the handle, allowing more pressure to be applied. At the beginning of the pull, the entire body is stretched, only the arms remain slightly bent, the handles are now pulled downwards at an angle until the hands are just below the knees (a V-shaped curve, where the hands move sideways away from the body, is avoided). At the lowest point, the elbows are fully extended while the knees are minimally bent (comparable to the starting position of a jump). In the return phase, the body straightens up again completely, synchronised with the backswing of the arms. Lifting your heels off the ground is perfectly fine, especially at higher speeds.
Attention:
Do not turn every repetition into a squat, as this will tire your legs too quickly. Take a deep breath before each pull on the machine and keep the abdominal muscles under constant tension.
Lighten/Harden:
The intensity is controlled by adjusting the air valve. The higher the lever is moved on the scale (1-10), the wider the flap opens and the more air can flow into the bike. More air means more resistance in the initial phase of the pull (comparable to a higher pedalling resistance in the higher gears on a bicycle). It is important to find a setting at which a continuous and controlled pressure can be maintained. If the setting is too high, the air resistance initially has to be overcome with an excessively strong pull and the remaining range of motion "runs into nothing", which is a waste of energy. If you pay attention to the background noise, you will get a suitable indicator: the aim should be to achieve the smoothest possible whirring with only slight peaks in the initial phase of the pull. Most exercisers tend to over-optimise the resistance setting. As is so often the case, less is more; levels 6-7 work well for men and 4-6 for women, with exceptions for particularly heavy and strong athletes.
Variant:
The double pole technique is usually used for training, which means that both arms work in synchronisation with each other. The diagonal technique, in which the arms are used alternately, is less common but can be used as a variation. It achieves lower speeds than the simultaneous use of the arms, but is certainly suitable as an occasional training stimulus, which above all creates a healthy rotation of the spine and a strain on the lateral trunk muscles. The diagonal technique can also correct imbalances in unevenly developed back and arm muscles (e.g. after injuries).
1 cross-country ski ergometer
Slalom relay
Increase pulse
Group work
4-5 participants per group
One runner runs in a slalom to the turning point (e.g. colouring stick, marker cone or cone) or to the hall wall and back. On the way back, the runner either also performs a slalom or runs directly to the group to send the next runner onto the course.
Variant:
At the first and last obstacle or at each obstacle (e.g. painting stick, marker cone or cone), perform a complete turn around the slalom marker.
Replacements: Run over a line (with a handshake), through a gate, around the group with a handshake (on the back), crawl through the legs of the next runner, hand over an object, etc.
Per group:
5-7 colouring sticks
Slalom relay
Increase pulse
Group work
4-5 participants per group
One runner runs in a slalom to the turning point (e.g. colouring stick, marker cone or cone) or to the hall wall and back. The runner then either runs back in a slalom or runs directly to the group to send the next runner onto the course. There are different exercise variations with the ball:
Single run:
- Carry ball
- Ball (e.g. medicine ball or gym ball). medicine ball or gym ball) in a high hold
- Carry the ball on your thighs in a four-footed gait
- Tuck the ball between your feet and bounce
- Bounce the ball
- Dribble the ball with your feet
- Roll the ball with your hands
In a binomial:
- Pinch the ball between the partners (hands must not hold the ball after the start)
Variant:
At the first and last obstacle or at each obstacle (e.g. colouring stick, marker cone).At the first and last obstacle or at each obstacle (e.g. colouring stick, marker cone or cone), make a complete turn around the slalom markings.
Releases: Run around the waiting group back to the next runner to hand over the ball - roll the ball forwards between the legs - pass the ball forwards over the heads - stop the ball on one or between two lines, then hand over the ball to the next runner with a handshake
.Per group:
5-7 colouring sticks
1 ball (football, volleyball, basketball or handball)
1 medicine or exercise ball
Slalom relay
Increase pulse
Group work
4-5 participants per group
A runner runs in a slalom to the turning goal (e.g. colouring stick, marking cone or cone) or to the hall wall and back. The runner uses the floorball or intercross pole to guide a ball, while the Nordic walking poles are only used to run around the inserted poles (=slalom). The runner either runs the return route in a slalom or runs directly to the group to send the next runner onto the course.
Variant:
At the first and last obstacle or at each obstacle (e.g. marker stick, marker cone or cone), make a complete turn around the slalom marker.
Replacements:
- Unihockey/intercrosse stick: From a defined line, a pass is played to the next participant in the group, run behind the group and pass the ball between the legs to the front or pass the ball behind the starting line.
- Nordic walking sticks: Run across a line (with a handshake), through a gate, around the group with a handshake, crawl through the legs of the next runner, pass an object, etc.
Per group:
5-7 painting sticks
1 Intercrosse / floorball ball
1 Intercrosse / floorball stick
2 Nordic walking sticks
Slalom relay
Increase pulse
4-5 participants per group
One runner runs in a slalom to the turning point (e.g. colouring stick, marker cone or cone) or to the hall wall and back. On the way back, the runner either also runs in a slalom or runs directly to the group to send the next runner onto the course. The course can be completed as follows:
- Balance the ball on the bat
- Juggle the ball with the bat
- Bounce the ball on the ground
- Roll/guide the ball along the ground
Variant:
At the first, last or at each obstacle (e.g. painting stick, marker cone, etc.), the runner must
At the first, last or at each obstacle (e.g. marker stick, marker cone or cone), perform a complete turn around the slalom markings.
Replacements: From a defined line, a pass is played to the next participant in the group, who catches the ball with the racket without it falling to the ground (until successful or a maximum of three attempts) - run behind the group and pass the ball forwards between the legs - pass the ball behind the starting line with the racket (without hands).
Per group:
5-7 colouring sticks
1 Smolball
Per participant:
1 Smolball bat
Game ribbon ball
Increase pulse
Group work
2 teams
Each team sets up objects on a line (e.g. baseline) through which a ball can be passed by foot (e.g. vaulting box elements or long benches). 2-3 game ribbons are placed on the elements. Each time a team scores a goal, a game ribbon is removed from this object. Elements on which there are no more ribbons are no longer attacked. Which team will be the first to remove all the game ribbons from the goals, or which team will have eliminated more game ribbons after a certain time?
1 football
4 Swedish box parts
2 long benches
x game ribbons
1 stopwatch
6 marking cones
Relay
Increase pulse
Group work
4-5 participants per group
One runner runs around a turning point (e.g. colouring stick, marking cone or cone) or to the hall wall and back before sending the next runner onto the course.
Replacements: Run over a line (with a handshake), through a gate, around the group with a handshake (on the back), crawl through the legs of the next runner, hand over an object, etc.
Per group:
2 colouring sticks/marking cones/caps
Relay
Increase pulse
Partner work
4-6 participants per group. The group is again divided into teams of 2
The race starts in teams of two (binomials). The first binomials in the groups go around a turning point (e.g. a colouring stick, marker cone or cone) or to the hall wall and back before the next pair sets off. Each runner completes two runs in succession (with a different partner). In each case, the participant who has travelled longer hands over to the next runner (the first participant in the group completes their second run at the end of the relay). There are different forms of locomotion to cover the distance:
- One participant carries the partner (piggyback or gamstrage grip)
- One participant holds the partner by the feet (garette), who moves with the hands (possibly hands even on a pedalo).
- Two participants complete the course within a vaulting box element (chariot race)
- Two participants clamp an object between them (e.g. medicine ball, gym ball or frisbee) without holding it with their hands. If the object falls to the ground, the run must be started from the beginning.
Attention: Choose a route for the transport types that can be completed by the participants in terms of strength (without putting down the partner). For safety reasons, obstacles should be avoided.
Per group and depending on choice:
2 colouring sticks
1 Pedalo
1 ball (medicine/gymnastics ball)
1 Frisbee
Relay
Increase pulse
Group work
4-5 participants per group
Each participant in the group has to pass a course with three marker poles in a slalom run. The first pole after the start is approached from the left, the third pole is turned around and the centre pole is passed on the right. The handover takes place on the way back at the third or first pole of the slalom course with a pass of the frisbee to the next runner, who waits for the frisbee at the starting point (until successful or a maximum of three attempts).
Transport types:
- Pinch the frisbee between your knees
- Pinch the frisbee between your legs and hop along
- Complete the course in a four-foot gait (backwards), transporting the frisbee on your thighs or stomach
- Balance the frisbee on your head
- Transport the ball in or on the frisbee (depending on the top)
Per group:
4 colouring sticks
1 frisbee
1 ball (soft or tennis ball)
Relay
Increase pulse
Group work
4-5 participants per group
One runner jumps with the skipping rope around a turning point (e.g. colouring stick, marker cone or cone) or to the hall wall and back before handing the skipping rope to the next runner and sending them on their way. There are different ways of moving with the skipping rope to complete the course:
Single run:
- Skipping rope: right leg only (with/without intermediate step)
- Skipping rope: left leg only (with/without intermediate step)
- Skipping rope: Alternating right/left leg first (with/without intermediate step)
- Rope skipping: Two-legged
- Skipping rope: walking backwards
- Skipping rope between the knees
With a partner:
- One participant in a push-up position places their feet on the rope held by their partner (garette) and moves away with their hands. The participant who kept their feet in the air with the rope becomes the next runner (push-up position) during the handover.
Per group:
2 colouring sticks
1 skipping rope
Relay
Increase pulse
Group work
4-5 participants per group
One runner runs around a turning point (e.g. colouring stick, marker cone or cone) or to the hall wall and back before sending the next runner onto the track. There are different exercise variations with the ball:
Single run:
- Carrying the ball:
- Ball (e.g. medicine ball or gym ball) medicine ball or exercise ball) in a high hold
- Carry the ball on your thighs in a four-footed gait
- Tuck the ball between your feet and bounce
- Bounce the ball
- Dribble the ball with your feet
- Roll the ball with your hands
In a binomial:
- Tuck the ball between partners (hands must not hold the ball after the start)
Detachments: Run around the waiting group back to the next runner for the handover of the ball - roll the ball forwards between the legs - pass the ball forwards over the heads - stop the ball on one or between two lines, then handover by handshake to the next runner who picks up the ball.
Per group:
2 colouring sticks
1 ball (volleyball, football, basketball or handball)
1 medicine or exercise ball
Relay
Increase pulse
4-5 participants per group
One runner runs around a turning point (e.g. painting stick, marking cone or cone) or to the hall wall and back before sending the next runner onto the course.
A ball is also guided with the floorball or intercrosse stick.
Replacements:
Nordic walking poles: Run across the line with a handshake, around the group with a handshake, pass the sticks, etc.
Intercrosse/unihockey stick: From a defined line, a pass is played to the next participant in the group, run behind the group and pass the ball forwards between the legs or pass the ball behind the starting line.
Per group:
2 Nordic Walking poles
1 Intercrosse/Unihockey ball
1 Intercrosse/Unihockey stick
Relay
Increase pulse
4-5 participants per group
One runner runs around a turning point (e.g. colouring stick, marker cone or cone) or to the hall wall and back before sending the next runner onto the course. The course can be completed as follows:
- Balancing the ball on the racket
- Juggling the ball with the racket
- Bouncing the ball on the floor
- Rolling/guiding the ball along the floor
Returns: From a defined line, a pass is played to the next participant in the group, who catches the ball with the racket without it falling to the ground (until successful or a maximum of three attempts) - run behind the group and pass the ball forwards between the legs - pass the ball behind the starting line with the racket (without hands).
Per group:
2 colouring sticks
1 Smolball
Per participant:
1 Smolball bat
Cane catching
Increase pulse
Partner work
The two participants stand a few metres apart, facing each other. One participant holds the stick vertically in front of them at hip height (stick supported on the floor). If they let go of the stick, their partner tries to catch it before it falls to the ground.
Variant:
Change the starting position of the stick catcher (e.g. kneeling, lying on their back, lying on their stomach).
Per group of 2:
1 floor ► Intercrosse/lacrosse, floorball, Nordic walking
TicTacToe relay
Increase pulse
Group work
2 groups of 4-5 participants each
Change the order of participants after each round
The hoops are placed on the ground at a certain distance (approx. 10-15 metres) in front of the two groups in a square (3x3). Each group has three bibs, which they can distribute in the hoops. One bib may be carried per run. If a group manages to distribute the bibs in a row (horizontally, vertically or diagonally) in the hoops, they win the game. If a group has placed the three bibs in the hoops but the game has not yet been decided, the next runner can move a bib that is already in place to continue the game and, if necessary, decide in their favour.
Pitch:
9 hoops (optional: 4 ropes to mark the pitches)
Per group:
3 bibs (or 3 identical items such as IVP, bag knife)
1 hat
TicTacToe relay
Increase pulse
Group work
2 groups of 4-5 participants each
Change the order of participants after each round
The hoops are placed on the ground at a certain distance (approx. 10-15 metres) in front of the two groups in a square (3x3). Each group has three balls, which they can distribute into the hoops. One ball may be carried per run (carrying the ball in the hands, bouncing it or guiding it with the foot, balancing the ball/shuttle on the stick, guiding the ball with the stick). If a group manages to distribute the balls in a row (horizontally, vertically or diagonally) in the hoop, they win the game. If a group has deposited the three balls in the hoops but the game has not yet been decided, the next runner can move a ball that is already in the hoop to continue the game and, if necessary, decide in their favour.
Pitch:
9 hoops (optional: 4 ropes to mark the pitches)
Per group:
1 cone
1 ball ►baseball, futsal/football, handball, FooBaSKILL, volleyball
1 stick ►unihockey, intercrosse/lacrosse, Nordic walking
1 racket ►badminton/speedminton, smolball
Goalball
Increase pulse
Group work
2 teams
Two teams play against each other on a limited playing field. Several goals are set up using markers (e.g. colouring sticks, marker cones or cones) (ideally more goals than opponents). The team with the ball tries to pass the ball between the goals as often as possible (double passes are not allowed to score goals). The ball must be caught/received by a team-mate behind the goal. If the opposing team captures the ball, they can try to score goals.
16 colouring sticks
1 handball
x bibs
Goalball
Increase pulse
Group work
2 teams
Two teams play against each other on a limited playing field. Several goals are set up using markers (e.g. colouring sticks, marker cones or cones) (ideally more goals than opponents). The team with the ball tries to pass the ball between the goals as often as possible (double passes are not allowed to score goals). The ball must be received behind the goal by a team-mate with a floorball stick. If the opposing team captures the ball, they can try to score goals.
16 colouring sticks
1 floorball
x bibs
Participant:
1 floorball stick
Goalball
Increase pulse
Group work
2 teams
Two teams play against each other on a limited playing field. Several goals are set up using markers (e.g. colouring sticks, marker cones or cones) (ideally more goals than opponents). The team with the ball tries to pass the ball between the goals as often as possible (double passes are not allowed to score goals). The ball must be caught/received by a team-mate behind the goal. If the opposing team captures the ball, they can try to score goals.
The following rules apply to the game form:
- The ball, which is balanced on the stick, may be carried a maximum of 4 steps and must then be passed immediately.
- The ball may be touched a maximum of 4 times before it is played on.
- The ball at rest on the stick, without movement of the player, may be held for a maximum of 4 seconds.
- The ball may not be covered with the racket or the body, but must be played on immediately.
- It is not permitted to actively play the ball with the foot or lower leg, with the hand, the arm or the head (free hit).
If the ball leaves the playing field, it is brought back into play by a free hit by the opposing team at the place of action.
16 colouring sticks
1 smolball
x bibs
Per participant:
1 smolball bat