Exercises (199)
Tchoukball: passes of ten
Forms of play / exercises
3 teams of 7 players each
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Form three teams of seven players each on a half court, one of which waits outside the court.
The other two teams each have a ball, move freely around the court and pass ten consecutive passes to each other according to the rules for tchoukball (no more than two steps with the ball, do not drop the ball on the ground, no obstruction, etc.).
The team that succeeds in this is awarded a point. If a team misses a pass or makes ten consecutive passes, it clears the field in favour of the waiting team.
Which of the three teams is the first to score five points?
Objective: free running, accurate passing, cover work, anticipation.
Pitch:
14 playing ribbons / covers
2 handballs
TicTacToe relay
Forms of play / exercises
Group work
2 groups of 4-5 participants each
Change the order of participants after each round
The hoops are placed on the ground at a certain distance (approx. 10-15 metres) in front of the two groups in a square (3x3). Each group has three bibs, which they can distribute in the hoops. One bib may be carried per run. If a group manages to distribute the bibs in a row (horizontally, vertically or diagonally) in the hoops, they win the game. If a group has deposited the three bibs in the hoops, but the game has not yet been decided, the next runner can move a bib (of their own colour) that is already in place to continue the game and possibly win it.
Pitch:
9 hoops (optional: 4 ropes to mark the pitches)
Per group:
3 bibs (or 3 identical items such as marking hats, IVP, bag knife)
1 colouring stick
Table tennis: Game
Forms of play / exercises
Group work
Single (group of 2) or double game (group of 4) to a winning set (11 points). If the group size is uneven (e.g. 3 participants), one player enjoys a break, whereby the set duration is reduced to 7 points to shorten the waiting times.
Additional strengthening task:
After each set, the loser completes a strength exercise: 5x squat plus jump squat
1 table tennis table
2-4 table tennis bats
x table tennis balls
Outnumbered: 3 against 1
Forms of play / exercises
Group work
Groups of 4 ► 3 vs. 1
Three players (A, B and C) pass the ball/throwing disc to each other in a confined space. A fourth player (D) tries to intercept the ball/disc. If player D is able to catch the ball/disc, he swaps places with the player who made the mistake. If an attacking player makes a mistake (e.g. leaving the boundary of the court with the ball/disc, inaccurate pass so that the ball/disc leaves the court), they must also assume the role of defender.
Variant:
Players B and C must always pass to player A.
Participant:
1 bat/stick ►intercross/lacrosse, smolball, floorball
Pitch:
1 ball/throwing disc ►basketball, Frisbee Ultimate, FooBaSKILL, futsal/football, handball, intercross/lacrosse, smolball, tchoukball, floorball
4 marking cones/caps (optional) ►pitch boundary
Outnumbered: 5 against 2
Forms of play / exercises
Group work
Groups of 7 ► 5 vs. 2
Depending on the number of participants, the overcount situation can be adjusted.
Exercise description:
5 attackers play against 2 defenders. The aim of the exercise is to encourage free running, accurate passing and anticipation. The attackers try to pass to each other (e.g. 15 passes = 1 point). The defenders aim to touch an attacker who is in possession of the ball/disc. If they succeed, the counting of successful passes starts again. After a few attempts, the team composition/roles are changed.
Participant:
1 stick/stick ►Inercross/Lacrosse, Smolball, Floorball
Pitch:
1 ball/throwing disc ►Basketball, Blitzball/Touchrugby, Frisbee Ultimate, FooBaSKILL, Futsal/Football, Handball, Intercross/Lacrosse, Smolball, Tchoukball, Floorball
2 playing ribbons (optional) ► Defence player marking
4 marking cones/caps (optional) ► Playing field boundary
Outnumbered: 5 against 2
Forms of play / exercises
Group work
Groups of 7 ► 5 vs. 2
Depending on the number of participants, the overcount situation can be adjusted.
Exercise description:
Five players (A, B, C, D and E) pass the ball/throwing disc to each other in a confined space. Two other players (F and G) try to intercept the ball/disc. If a defending player (F/G) is able to catch the ball/disc, he/she swaps places with the player who made the mistake. If an attacking player makes a mistake (e.g. leaving the boundary of the court with the ball/disc, inaccurate pass so that the ball/disc leaves the court), the roles are also swapped and the defender who has held the position longer may swap roles with the attacker.
Variant:
Back passes to the player from whom the pass was received are not permitted.
Participant:
1 bat/stick ►intercross/lacrosse, smolball, floorball
Pitch:
1 ball/throwing disc ►basketball, Frisbee Ultimate, FooBaSKILL, futsal/football, handball, intercross/lacrosse, smolball, tchoukball, floorball
4 marking cones/caps (optional) ►pitch boundary
Outnumbered: 7 against 4
Forms of play / exercises
Group work
Groups of 11 ►7 vs. 4
Depending on the number of participants, the overcount situation can be adjusted.
Exercise description:
There are 7 attackers playing against 4 defenders. The aim of the exercise is to promote free running, accurate passing and anticipation. The attackers try to pass to each other (e.g. 15 passes = 1 point). The defenders aim to touch an attacker who is in possession of the ball/disc. If they succeed, the counting of successful passes starts again. After a few attempts, the team composition/roles are changed.
Participant:
1 stick/stick ►intercross/lacrosse, smolball, floorball
Pitch:
1 ball/throwing disc ►Basketball, Blitzball/Touchrugby, Frisbee Ultimate, FooBaSKILL, Futsal/Football, Handball, Intercross/Lacrosse, Smolball, Tchoukball, Floorball
4 playing ribbons/sticks ►Defence player marking
4 marking cones/caps (optional) ►Field boundary
Unihockey
Games / Tournament
Game idea:
Two teams with several outfield players and a goalkeeper play the ball into the opponent's goal through skilful attacking. Good defensive behaviour should prevent the opponent from scoring goals.
Scoring:
A goal is scored when the ball completely crosses the opponent's goal line.
Playing field:
Unihockey field (14mx21m) separated by boards. Two goals with a goal area (4.5mx3.5m).
Number of participants:
4 against 4 (3 field players plus goalkeeper)
Game rules:
The game begins in each section and after each goal with a face-off in the centre of the field by means of a bully.
The ball may only be played with the stick (except when the ball is advanced with the foot). The goalkeeper plays without a stick and may use his hands to defend or play the ball.
It is forbidden to lunge or swing the stick above hip height. You may not hit the opponent's stick or body with your own stick. Lifting the opponent's stick is also not permitted. A player may not lie down on the ground (maximum 3-point contact). When receiving the ball, at least one foot must touch the ground.
If the ball leaves the playing area, it is brought back into play by the opposing team within the playing area by means of a free hit (exception behind the goal: in this case, the face-off takes place at the next face-off spot from the corner of the playing area). Even after a foul, the free hit is taken at the place of the offence, unless it happened behind the baseline. The opposing players must keep a distance of two metres from each free hit.
Unihockey: Assist-Spiel
Forms of play / exercises
2 teams of 3-4 players each
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Two teams of 3-4 players play against each other. A goal scored only counts if all players have touched the ball in succession. The same player may not score two goals in succession.
Objective: Good free running, accurate passing.
Per pitch:
2 floorball goals
1 floorball
Pro Tn:
1 floorball stick
Floorball: supplying balls
Forms of play / exercises
2 Teams
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2 teams play against each other. One group has its goals (raised boxes) in the corners of the pitch, the other in the centre of the hall (1-2 mats). The aim is to put as many balls as possible into the goals or onto the mat for the opposing team. Only one ball is allowed per run. Which team will have fewer balls in/on their goal after 2 minutes
Objective: ball control during the run, looking away from the ball, developing a game strategy
Pitch:
1 vaulting box
2 soft mats (small)
Uni hockey balls
Participant:
1 floorball stick
Unihockey: Karussel
Forms of play / exercises
Group work
Simple standard pass and shot exercise: The players stand in both corners next to the goal. The foremost player runs in a high arc into the centre in front of the goal (around the marker stick). There he receives the ball from the other side and shoots (at the height of the two cones). The passer runs up next and shoots at the goal.
Variations:
- Shooting at the empty goal or whoever has shot then stands in the goal themselves.
- The sports leader can demand different types of shots (direct shots are also possible).
Per group:
1 Floorball goal
Hockey balls
4 hats (incl. starting markers)
1 colouring stick
Per Tn:
1 Floorball stick
Floorball: Slalom and goal kicking
Forms of play / exercises
Group work
The participants run through a slalom course consisting of marker cones while carrying the ball on a stick and then take a shot on goal from a defined line.
Additional strengthening task:
Those who do not hit the goal complete a strength exercise: 5x tricep press in a four-foot stance backwards
2 (small) goals
2-4 floorball sticks (depending on the number of participants)
2-4 floorball balls (depending on the number of participants)
12-16 marker cones/cups
Dodgeball
Games / Tournament
Game idea:
Two equally sized pitches are divided by a centre line. The sky of both teams is located behind the baseline of the opposing team's pitch. One player is in the sky at the start of the game. During the game, each team tries to shoot the opposing players from their own pitch. Whoever is hit moves to the sky and can continue to try to hit opposing players with the ball from there. The player who is in the sky at the start of the game enters the playing field when a team-mate hits the ball for the first time. Anyone who catches a thrown ball keeps their life. The first team to run out of players loses the game.
Variations:
- A player who catches an opponent with the ball from the sky may return to the playing field.
- After a player lies down on his stomach in the sky, he may immediately attempt to run back into the playing field. If they are touched by an opponent while crossing the opponent's pitch, they must return to the sky.
- Two players can sneak out of the sky by piggybacking. If they are touched by an opponent while crossing the opponent's playing field, they must return to the sky.
- The last player in the playing field has several lives.
- There are 1-2 Swedish boxes in the playing field that can be used as cover.
- Each player (except those in the sky) places a cone in the playing field. If a cone is knocked over (by the ball or by touching it), the player who placed the cone goes to heaven.
- This variant begins in the same way as the basic form ends. One player is in the playing field, the rest start in the sky. The players in the sky try to hit the players in the field. If they succeed, they are allowed to enter the playing field, which continues to fill up. This makes it increasingly easier for the players in the sky to enter the playing field as the number of targets increases. Players hit in the playing field remain there. Which team is the first to run out of players in the sky?
- Each team secretly chooses a king and a jester. The sports director is informed of the choice. As soon as the king is chosen, the game is over. The jester cannot be hit and can therefore protect all players (including the king).
- Each team numbers its players in secret and gives the order to the sports director
volleyball
Games / Tournament
Game idea:
Two teams face each other on the volleyball court and play the ball over the net so that it falls to the ground in the opponent's court.
Score:
A point is scored if the ball lands in the opponent's court or the opposing team is unable to return the ball in accordance with the rules.
Court:
Volleyball court (9m x 18m) divided in the middle by a net. Net height 2.00m to 2.42m depending on the category.
Number of participants:
6 against 6
Rules of the game:
The serve is executed behind the baseline by the team that won the last point or has the right to serve and must be hit directly over the net to the other side. If the ball is in play, the team in possession of the ball has the right to hit the ball three times (plus block contact) to return the ball to the opponent's half of the court. The ball may not be caught or guided and may not be touched twice in succession by a single player. The ball may be played with any part of the body (exception: at the face-off). The net may not be touched by the players at the upper white band. The move lasts until the ball touches the ground, goes out of bounds or a team fails to return it properly.
If the right to play the ball is regained by scoring a point, the players change positions in a clockwise direction. A set goes to 25 points with a difference of at least 2 points, otherwise the game continues until a 2-point lead has been established. If a team can win 3 sets, the game is won.
Volleyball: Ball over the string
Forms of play / exercises
2 teams of 3-6 players
Game over the net with 2 teams of 3-6 players. The ball may be caught and is then thrown from the bottom to the top over the net into the opposing team's half of the pitch (no passing allowed within your own team). After each throw, the thrower runs around one of the cones, which are placed 1-2 metres outside the playing area. Each side has one cone next to the sideline and one behind the baseline. The opposing team catches the ball before it falls to the ground and then throws it back. Points for: Ball touches the ground, ball leaves the court, ball lands in the net.
Variant:
After a catch ball, 3 passes are allowed within the own team.
Pitch:
1 volleyball
1 volleyball net
6 cones
Volleyball: ball over the line combined with technique training
Forms of play / exercises
Group work
From the game of "ball over the string" to the game of "volleyball": The aim is to familiarise participants with the game of volleyball using simple game and exercise forms. The series of exercises is intended to help create more flow in the game of volleyball, which results in more fun than if the game consists almost exclusively of passing and errors.
1. Ball over the line:
Ball may be caught. Throw the ball over the net (only throws from bottom to top are allowed). After each throw, run around one of the cones, which are placed 1-2 metres outside the playing field. Each side has one cone next to the sideline and one behind the baseline. The opposing team catches the ball before it falls to the ground and then throws it back (no passes within the team). Points for: Ball touches the ground, ball leaves the court, ball lands in the net. Additional rule for better flow of play: the ball must be thrown into the back zone (over the 3 metre line).
2. Technique training: Manchette:
Demonstration by the sports leader (key points). Then practise in groups of 2 (at least 10 passes each)
3. Ball over the line combined with a cuff:
Same form of play as described above, but now the first touch of the ball after the opponent's throw over the net is with a cuff. After the cuff, the ball is caught by a team member and thrown to the opposite side. The run around the thrower's cones can still be maintained to create more free spaces (optionally, the passer must also perform the additional loop) or the rule can be omitted.
4. Technique training: 10-finger pass:
Demonstration by the sports leader (key points). Then practise in groups of 2 (at least 10 passes each)
5. Ball over the line combined with manchette and 10-finger pass:
Same game form as above. The first touch of the ball after the throw over the net is again with a cuff. The second touch of the ball must now be a 10-finger pass to a team-mate. Only then is the ball caught and thrown to the opposite side. The rule with the rounding of the cones can be retained (for throwers and passers) or cancelled.
6 cones
Per group:
1 volleyball
Volleyball: Cuff - alone
Forms of play / exercises
Individual work
After a brief instruction from the sports leader on the manchette (stretched arms, impulse from the legs), the participants perform the following exercises:
- Pass the ball up with the manchette, drop it on the floor, run under it, pass the ball up with the manchette.
- Manchette - drop the ball on the floor - top pass - drop the ball on the floor - manchette - drop the ball on the floor - top pass, etc.
- Manchette - top pass (to the wall) - manchette - top pass (to the wall), etc.
Pro Tn:
1 Volleyball
Volleyball: Manchette - Conveyor belt
Forms of play / exercises
Group work
Half of the tn (red) line up sideways on a line about 1-2 metres apart. The other half of the Tn (blue), equipped with a volleyball, line up in a column of one at a distance of 2-3 metres from the front Tn of the first group. The teammates in the blue group now play a handball one after the other to the first teammate in the red group, who plays the ball straight back using the handball. After each pass, the teammates in the blue group move by one until they have completed the whole row. They then join up again at the front. Switch groups
.Per group of 2:
1 volleyball
Volleyball: Manchette - for two
Forms of play / exercises
Partner work
After a short instruction by the sports leader on the cuff (stretched arms, impulse from the legs), the participants carry out the following exercises:
- A passes (throws) the ball to B from below, B passes back with the cuff, A catches the ball and throws it back again - switch tasks.
- Free passing in pairs - use upper passes and cuffs adapted to the situation.
Per group of 2:
1 volleyball
Volleyball: Upper pass - alone
Forms of play / exercises
Individual work
After a short instruction by the sports leader on the top pass, the participants perform the following exercises:
- Bounce the ball on the floor with both hands, run underneath it - catch the ball above your head with both hands;
- Ditto, but pass the ball straight back up, 1x on the floor - pass it up - 1x on the floor, etc.
- Juggle the ball (own top pass)
Juggling the ball, go to a basketball hoop and score a basket there with the volleyball (top pass); then change the basket.
Pro Tn:
1 volleyball
3-6 basketball hoops
Volleyball: Upper pass - conveyor belt
Forms of play / exercises
Group work
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Half of the tn (red) line up sideways on a line about 1-2 metres apart. The other half of the teammates (blue), equipped with a volleyball, line up in a column of one at a distance of 2-3 metres from the front teammate of the first group. The teammates in the blue group now play an upward pass one after the other to the first teammate in the red group, who plays the ball straight back using the upward pass. After each pass, the teammates in the blue group move by one until they have completed the whole row. They then join up again at the front. Switch groups
.Per group of 2:
1 volleyball
Volleyball: Upper pass - in pairs
Forms of play / exercises
Partner work
After a brief instruction from the sports leader on the top pass, the participants perform the following exercises in teams of two:
- Throw the volleyball to each other inaccurately (too short, too long, etc.) Partner must catch the ball over their head before it falls to the floor.
- Pass the ball to each other with the top pass; in between, pass the ball to yourself once each time.
- Top pass to partner A, partner A passes the ball up to himself several times (juggling) while B quickly touches A's shoes and returns to his place. Now he receives an upper pass and must juggle the ball until A has touched his shoes, etc.
- Direct upper pass in pairs. Play together with the most accurate passes possible.
Per group of 2:
1 volleyball
Dice relay
Forms of play / exercises
Group work
4-5 participants per group
A runner runs to a turning point (e.g. colouring stick, marker cone or cone) or to the wall of the hall to throw a show dice. The result of the number rolled multiplied by four corresponds to the number of jumps that must be performed with the skipping rope (max. 24x, min. 4x) before running back to the group. Which group finishes first (each participant runs once)?
Replacement: Run around the group, shake hands and send the next runner onto the course.
Per group:
2 colouring sticks
1 foam cube
1 skipping rope
Throwing body (howler): Target throw
Forms of play / exercises
Group work
One participant defines a target zone (e.g. target zones divided with skipping ropes in a handball goal -> 3 colours with top-middle-bottom). The entire group then tries to hit the specific target (e.g. yellow-bottom) by throwing the howler (3 attempts per participant from a specific line).
Additional strengthening task:
Those who have not scored a hit complete a strength exercise: 20x jumping jacks
1 handball goal
6-8 skipping ropes (demarcate target zones)
3 marking tapes (define target zones using colours)
3 throwing objects (howlers)