Exercises (199)
Street Racket (cross field): duel
Forms of play / exercises
Partner work
Two participants each cover 2 adjacent squares and play against each other. Both players can play into both of their opponent's squares in any order.
Note:
The cross-duel is one of the most intense Street Racket forms. Therefore, this exercise only makes sense after a warm-up phase. The approach shot must always be at least shoulder-high.
Objective:
Be able to control the racquet and ball under pressure and from the run.
Variation:
Double hit: before hitting the ball back into one of the opponent's courts, you must first hit your own second court
Make it easier:
Slow down the pace: play the ball at least to head or shoulder height on every shot
Per participant:
1 racket (Street Racket)
Per group:
1 ball (Street Racket)
chalk, paint, spray, adhesive tape
Street Racket (cross field): duo relay
Forms of play / exercises
Partner work
Two participants repeatedly play the ball from 1-4 into the corresponding fields according to the numbers. Player A moves as follows: 1-3-1-3; player B: 2-4-2-4 etc. How many cooperative rounds with the ball can the team complete in this way?
Per participant:
1 racket (Street Racket)
Per group:
1 ball (Street Racket)
chalk, paint, spray, adhesive tape
Street Racket (cross field): fit in a trio
Forms of play / exercises
Group work
Only three players occupy the cross field. After a shot, the player moves one square in the opposite direction into the free field or free space and waits there for the next shot. A participant next to the free field starts the rally.
Methodological tips:
The form can be played as a cooperative game (collect as many points/shots as possible together) or as a competitive variant (points deducted for a mistake; each player has 5 "lives", for example)
The game is suitable for odd-sized groups
Per participant:
1 racket (Street Racket)
Per group:
1 ball (Street Racket)
chalk, paint, spray, adhesive tape
Street Racket (Maxifeld): 3 versus 3
Forms of play / exercises
Group work
The centre 3 squares of a maxi court are each marked with an "X" as a large net (maxi court = 4 corners of the cross court are also marked as playing fields). The game is played to 11 points and 3 winning sets. Each player serves one square. Which trio wins?
Objective:
play against each other as a team on the maxi field.
Variants:
- Elimination: whoever makes a mistake is eliminated; whichever side runs out of players first loses.
- Mark other playing fields or squares with an "X". Mark squares with an "X" to change the possible stroke variants and number of players
- The players switch to a new square on their team side after each stroke
Difficulty:
- Play 3 against 2 or even 3 against 1
Pro Tn:
1 racket (street racket)
Pro group:
1 ball (street racket)
chalk, paint, spray, adhesive tape
Street Racket (maxi field): Individual pursuit
Forms of play / exercises
Group work
Two participants start in diagonally distant corners of a maxi field (9 identically sized squares). By adhering to the basic rules of street racket (play the ball upwards), both players try to move their ball from square to square (define the centre square as the exclusion zone) in the same direction as quickly as possible and catch up with the other player. In a group of 3-5 players, the winner of a chase stays on the field, the loser joins the waiting participants. After three consecutive victories, the winner also takes a break (receiving a "crown" as a superior point win).
Rules:
In the event of a mistake (ball must bounce once per square before it is played into the next square), retrieve the ball as quickly as possible and play the same square again
Tactical tip:
Playing the balls lower speeds up the pace, but also makes the task more difficult - the right mix is required
Pro Tn:
1 racket (street racket)
Pro group:
1 ball (street racket)
chalk, paint, spray, adhesive tape
Street Racket (maxi field): Play of colours
Forms of play / exercises
Group work
The outer squares of a maxi field (9 identically sized squares) are marked with 4 colours (define the middle square as a restricted zone). There is one player on each square. The 8 participants try to reproduce a jointly determined colour code by playing the squares in the correct order. (e.g. red-green-red-blue-yellow).
Variants:
- 4 players: each participant serves 2 squares
- Colour code without end: each player names the next colour for the following player when they hit the correct square. The target square is freely selectable at the start and the first colour is named.
- Use additional colours
- Use letter or number codes instead of colours
Pro Tn:
1 racket (street racket)
Pro group:
1 ball (street racket)
Chalk, paint, spray, adhesive tape (outdoor) - coloured paper (indoor)
Street Racket (Maxifeld): Karussell
Forms of play / exercises
Group work
In a maxi field, the centre square is marked with an "X" as a restricted zone. As a team, 8 participants try to play a ball into the 8 (outer) squares of the maxi field without making any mistakes and thus complete as many rounds as possible. Each player is responsible for one square and remains in position.
Aim:
to play together in a group in a controlled manner and cooperate.
Variations:
- Two or more balls are in circulation at the same time for more action
- Team challenge: which group of 8 can complete 2 rounds first with one ball or more balls without making a mistake, for example?
Make it more difficult:
- the two balls run in opposite directions
- move to the next or next but one field after the shot (more running distances)
Per participant:
1 racket (street racket)
Per group:
1 ball (street racket)
Chalk, paint, spray, adhesive tape
1-3 additional balls ►Variation of the exercise
Street Racket (Maxifeld): Minifelder
Forms of play / exercises
Group work
Two players always cooperate in 2 touching squares (mini fields) of the maxi field (block the centre square so that 4 small playing fields are created in the maxi field). Which team of 2 can play the ball the longest from one square to the other and back again?
Aim:
to be able to control the ball for a long time in a confined space.
Variations:
- Mini league tournament: in each duel, the winner is promoted and the loser is relegated (except in the lowest league, the loser remains in position, as in the top league, the winner remains in place). Play for time or for a certain number of points.
- Single game: four participants play solo, alternating in 2 squares that touch each other and run with the ball into one square and back into the other with each shot
- Round as a group game: 3 players rotate in each square (2 directly adjacent squares); who can line up the most valid balls in this way
Pro Tn:
1 racket (street racket)
Pro group:
1 ball (street racket)
chalk, paint, spray, adhesive tape
Street Racket (maxi field): Synchronised displacement
Forms of play / exercises
Group work
The game form "Quartet" is played in the cross field (see collection of exercises). At a command from the game leader, all participants move in the appropriate direction (e.g. "to the right") to the outer four corners of the maxi field, while the game continues without interruption.
Objective:
to be able to react continuously to changing ball paths and distances.
Variant:
- The bounce of the ball in one of the four outer fields (e.g. field 1) results in the ball "flying out" to the outer corners.e.g. square 1) results in the ball "flying out" into the outer corners; hitting one of the four inner squares (e.g. square A) results in the ball being moved back into the cross court
Facilitate:
- the shift from inside to outside and vice versa does not take place continuously, but only after a mistake and with a calm restart of the ball change
Pro Tn:
1 racket (street racket)
Pro group:
1 ball (street racket)
chalk, paint, spray, adhesive tape
Street Racket (Maxifeld): Turnier
Forms of play / exercises
Group work
In a group of 3-5 participants, two players duel each other in the modified maxi field. Each player covers 3 squares and tries to stay in the game to win a point. Anyone who makes a mistake leaves the field and a new player challenges the winner of the last rally. After 3 consecutive victories, an unbeaten player must also leave the court, but the victory still goes to him for the quota (or a "crown" as a superior point win).
Organisational tips:
- After each rally played, make a line in a table for both players; for each rally won, there is a line in an additional column
- When changing, make sure that the order of the waiting players is always adhered to
Pro Tn:
1 racket (street racket)
Pro group:
1 ball (street racket)
chalk, paint, spray, adhesive tape
Street Racket (Maxifeld): Turnier
Forms of play / exercises
Group work
The maxi field (9 identically sized squares) is used as 3 parallel individual fields (define 3 centre fields as a restricted zone). Two participants duel each other for a set time (e.g. 3 minutes). After each round, the opponent is changed within the group of 6 (one player remains in place at all times, the remaining players move one square in the same direction). After 5 rounds, everyone has played against each other once, who has won the most games?
Variations:
- 4 individual fields: define only the centre field as a restricted zone, creating an additional playing field. This allows 8 players to be integrated into the tournament. It is extremely rare for two balls to touch in the air; in this case, both rallies are repeated.
- Cooperation: which team of two first manages to hit a certain number of valid balls back and forth (e.g. 20 shots). Then change partners or start a new challenge.
Pro Tn:
1 racket (street racket)
Pro group:
1 ball (street racket)
chalk, paint, spray, adhesive tape
Street Racket (wall panel): Doubles
Forms of play / exercises
Group work
Two wall fields (wall field = a single field marked half on the floor and half on the wall, creating a target window on the wall and a target area on the floor, with half of the centre zone in between, which may not be played on) are marked out with some distance (approx. 50cm) or directly next to each other. Two teams of 2 play doubles against each other. One participant per team covers one of the two wall fields.
Objective:
Use stroke variations in a meaningful way, adapted to the situation.
Variants:
- Cooperation: which two teams manage the longest rally with the same rules of the game?
- 9-player game: instead of 2 wall courts, three courts are drawn and instead of doubles, the game is played as a trio
Difficulties:
- Path markers: Mark zones on the ground fields and mark them with 2 or 3 arrows (straight ahead, left, right); depending on which zone the ball hits, the ball must be played on in a certain direction (according to the arrows) and thus into the corresponding wall field
Pro Tn:
1 racket (street racket)
Pro group:
1 ball (street racket)
1 wall
chalk, paint, spray, adhesive tape
Street Racket (wall field): Ladder game
Forms of play / exercises
Individual work
3 adjacent squares are marked on the wall above a restricted zone (ladder rungs approx. 50-60cam apart). The ball is now played continuously by a participant in such a way that he climbs up the ladder rung by rung and then descends again (a total of 5 shots for one round). How many successful shots does the player manage in 6 attempts?
Pro Tn:
1 racket (street racket)
1 ball (street racket)
1 wall
chalk, paint, spray, adhesive tape
Street Racket (wall field): Point collector
Forms of play / exercises
Individual work
The wall field (a single field marked half on the floor and half on the wall, creating a target window on the wall and a target area on the floor, with half of the centre zone in between, which must not be played on) is designed with scoring zones. Concentric squares in the style of a dartboard show increasing numbers of points towards the centre. How many points can be collected with 10 strokes?
Aim:
Train precision and control using the wall field.
Variations:
- Arrange the hit zones vertically or horizontally instead of concentrically; in ascending or random order
- Include the target field on the floor and also provide it with numerical values; the number hit is either a bonus (additional points) or, for example, the multiplier of the number of points previously scored.For example, the number hit is either a bonus (additional points) or the multiplier of the number previously hit on the wall (creative ideas can be incorporated in a variety of ways)
- the shots can be performed by one player continuously or individually or as a group task in doubles or as a round robin
Pro Tn:
1 racket (street racket)
Pro group:
1 ball (street racket)
1 wall
chalk, paint, spray, adhesive tape
Street Racket (wall panel): Racket game
Forms of play / exercises
Partner work
A large square on the wall is divided into 9 equal squares so that the numbers 1-9 can be marked. Participant A plays the ball against the wall and calls out the number hit. Participant B then plays the ball back against the wall and adds his points to the previous number and so on. Which player is better at playing without making mistakes and calculating at the same time (e.g. 10 "lives" per player)?
Note:
More time to find the solution: the ball can be balanced on the racket if necessary until the result is called
Start again from 0 after each rally or continue playing from the last valid number
Variants:
- Design the floor field with different operation symbols or simply with plus and minus symbols for the next number
- Multiple players: complete tasks in round robin form
Pro Tn:
1 racket (street racket)
1 ball (street racket)
1 wall
chalk, paint, spray, adhesive tape
Street Racket (wall panel): Rotary accordion
Forms of play / exercises
Group work
Multiple wall fields (wall field = a single field marked half on the floor and half on the wall, creating a target window on the wall and a target area on the floor, with half of the centre zone in between, which may not be played on) are marked out at some distance (approx. 50 cm) or directly next to each other. All participants start on the first square and play a round robin. The player who is eliminated moves down one court and plays a short single game (e.g. on 3-points) with the next player who is eliminated. The loser is relegated again, and so on. Who can hold the new field position as long as possible and who can stay on the first field until the end (winner)?
Organisational tip:
The game is over when there is only 1 player left on field 1. Then all participants start a joint round on field 1 again and finish their individual games on the other fields.
Variant:
- Combine the round with the free game or with specific tasks for eliminated players on nearby single or cross fields
Pro Tn:
1 racket (street racket)
1 ball (street racket)
1 wall
chalk, paint, spray, adhesive tape
Street Racket (wall panel): Symbol-Memory
Forms of play / exercises
Partner work
4 hit zones are marked on the wall with 4 symbols (e.g. house, tree, star, square etc.). A waiting participant (or game master) gives a 4-digit code. The player must now hit the symbols in the correct order of the given code. How many successful hits can the player make in 6 attempts?
Pro Tn:
1 racket (street racket)
1 ball (street racket)
1 wall
chalk, paint, spray, adhesive tape
Street Racket (wall field): Angle play
Forms of play / exercises
Partner work
For a street racket wall field, a single field is marked half on the floor and half on the wall. This creates a target window on the wall and a target area on the floor, with half of the centre zone in between, which must not be played on. Two such wall fields are marked directly next to each other. The participants play 1 against 1 with larger angles and a greater range of movement.
Aim:
reduce the required area and use the wall field in a variety of ways.
Variant:
- play the two wall fields in a specific order (e.g. li-li-re-re-re etc.).)
Make it more difficult:
- mark the two squares on the wall with some distance (approx. 50 cm) between them
- draw several additional squares next to each other for more game options and more intensive shifts; the landing zones must be enlarged at the sides
Pro Tn:
1 racket (street racket)
Pro group:
1 ball (street racket)
1 wall
chalk, paint, spray, adhesive tape
Street Racket (wall panel): Number combination
Forms of play / exercises
Partner work
A large square on the wall is divided into 9 equal squares so that the numbers 1-9 can be marked. One player hits the squares a certain number of times, if he stops the sequence of hits, the waiting player announces the number hit (e.g. 8-1-2 = eight hundred and twelve). The game form can also be reversed so that a waiting participant (or game master) specifies a number that must then be played by a player.
Pro Tn:
1 racket (street racket)
1 ball (street racket)
1 wall
chalk, paint, spray, adhesive tape
Streetball
Games / Tournament
Game idea:
By passing the ball quickly and accurately, one team brings the ball in front of the basket and completes the attack with a direct throw into the basket or via the board. The opposing team has the task of fending off the attack, gaining possession of the ball and going on the attack. In contrast to basketball, streetball is only played for a basket.
Scoring points:
A basket from the field counts as 1 point, if the throw is beyond the two-point line, it counts as 2 points. A free throw after a foul on a shot attempt counts as 1 point.
Court:
Half basketball court; basket with rebound board; basket height 3.05m.
Number of participants:
3 against 3.
Game rules:
The game begins with a jump ball in the centre of the court. After changing possession (e.g. after a successful basket shot or the defending team taking possession of the ball), the ball must be played behind the two-point line by the attackers each time and touched by two players before a basket shot can be made. The game ends when a team has scored 16 points or after a certain time.
The game is played largely without physical contact. A maximum of one step may be taken with the ball in the hands without bouncing or passing (step fault). So-called doubles are also prohibited (catch-bounce-catch-bounce). Star steps are permitted with the ball in the hands (one leg remains firmly on the ground). All fouls are signalled by the fouling or fouled player. Fairness is the be-all and end-all here. Play continues with possession of the ball for the fouled team. If the foul occurs during a throw attempt, a free throw is awarded (two for an attempt outside the two-point line).
If the ball leaves the court, the opposing team returns it into play with a throw-in.
Tchoukball
Games / Tournament
Game idea:
The game is played in two teams. Both teams can play on both tchoukball frames. To score a point, the attacking team plays the ball onto the tchoukball frame in such a way that the rebound falls to the ground out of reach of the opposing players but within the playing area.
Scoring a point:
A player scores a point for his team if the ball touches the ground within the boundary of the court after returning from the frame without being caught by an opponent.
The opponent is awarded a point if:
1. the frame is not hit,
2. the ball hits the ground after bouncing on the frame. The ball touches the ground after bouncing on the frame outside the field
3. The ball falls into the forbidden zone before or after the bounce
4. The ball hits the same player again after the bounce.
Field:
Field of approx. 15mx26m with a 3m semicircle in front of each of the two tchoukball frames.
Number of participants:
3 against 3 to 7 against 7.
Rules of the game:
After a point is scored, the ball is played by the team that lost the point. The ball is played behind the baseline of the frame in which the point was scored. If the ball has passed the centre line after the face-off, it may be thrown on either frame.
In the event of a fault, a free throw is taken at the place where the fault occurred. At least one pass must be made before a throw on a frame.
A player commits a fault if...
- ...he runs or bounces the ball.
- ...he touches the floor more than three times with the ball in his hand.
- ...he plays the ball with his legs or feet.
Tchoukball: 3 against 1
Forms of play / exercises
3 against 1
One defender in the first zone and three attackers who take turns trying to hit the box behind the defender trying to catch the ball. How many points are scored from twelve attacks? How many balls are caught?
Notes: Vary the height of the box to extend or restrict the throwing area. Vary the throwing angle.
Objective: Run free, offer yourself, utilise the outnumbered situation
Per pitch:
1 handball
2 Tchoukball frames
Tchoukball: The carousel turns
Forms of play / exercises
Group work
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In this exercise, the positions are changed often. Each participant plays all positions, whether attack or defence.
The attackers line up according to the pattern and play for the point. If they score, they change positions for the next attack as follows 1 -> 2 -> 3 -> 4 -> 5 -> 6 -> 7 -> 1 ->. The defenders position themselves accordingly and also change their position.
Objective: Orientation in space
Per pitch:
1 handball
2 Tchoukball frames
Tchoukball: Tchouk-Basket
Forms of play / exercises
2 Teams
Try out different ball trajectories and adjust the defence. In this exercise, the participants play towards the basket instead of the frame.
In order to score, the attackers must hit the basketball hoop so that the ball then falls to the ground. The defenders try to catch the ball before it touches the floor. Same rules as in the normal game (no obstruction), but catching the ball is allowed. Depending on the level, more than three passes are allowed.
Note: Once a point has been scored, the ball belongs to the other team and must cross the centre of the court before another attack (on one or the other basket).
Pitch:
1 handball
5-7 game wristbands / covers
Tchoukball: Magic ball
Forms of play / exercises
Group work
The aim of this exercise is to execute quick passes across the forbidden zone in order to move the defence sideways.
Player A passes to B, who receives the ball on the run, jumps across the forbidden zone and passes to C, also on the run. C now throws to D, who takes a jump shot.
Note: First practise without running to understand the process, then in competition form with the defenders. How many points can be scored from six attacks?
Aim: High intensity; increase the load
Per pitch:
1 handball
2 Tchoukball frames